Added material texture unset update of some shader values

This commit is contained in:
victorfisac 2017-07-15 17:17:00 +02:00
parent e1f5ba748a
commit 7c693e693d

View File

@ -1418,6 +1418,47 @@ void UnsetMaterialTexture(Material *mat, int texmapType)
{
UnloadTexture(mat->maps[texmapType].tex);
mat->maps[texmapType].tex = (Texture2D){ 0 };
// Update MaterialProperty use sampler state to use texture fetch instead of color attribute
int location = -1;
switch (texmapType)
{
case TEXMAP_ALBEDO:
{
location = GetShaderLocation(mat->shader, "albedo.useSampler");
SetShaderValuei(mat->shader, location, (int [1]){ 0 }, 1);
} break;
case TEXMAP_NORMAL:
{
location = GetShaderLocation(mat->shader, "normals.useSampler");
SetShaderValuei(mat->shader, location, (int [1]){ 0 }, 1);
} break;
case TEXMAP_METALNESS:
{
location = GetShaderLocation(mat->shader, "metalness.useSampler");
SetShaderValuei(mat->shader, location, (int [1]){ 0 }, 1);
} break;
case TEXMAP_ROUGHNESS:
{
location = GetShaderLocation(mat->shader, "roughness.useSampler");
SetShaderValuei(mat->shader, location, (int [1]){ 0 }, 1);
} break;
case TEXMAP_OCCLUSION:
{
location = GetShaderLocation(mat->shader, "occlusion.useSampler");
SetShaderValuei(mat->shader, location, (int [1]){ 0 }, 1);
} break;
case TEXMAP_EMISSION:
{
location = GetShaderLocation(mat->shader, "emission.useSampler");
SetShaderValuei(mat->shader, location, (int [1]){ 0 }, 1);
} break;
case TEXMAP_HEIGHT:
{
location = GetShaderLocation(mat->shader, "height.useSampler");
SetShaderValuei(mat->shader, location, (int [1]){ 0 }, 1);
} break;
}
}
// Draw a model (with texture if set)