move to shapes

This commit is contained in:
Jeffery Myers 2022-01-16 08:39:34 -08:00
parent 3b7389e2a3
commit 7c6668381e
5 changed files with 25 additions and 31 deletions

View File

@ -421,7 +421,7 @@ SHAPES = \
shapes/shapes_easings_rectangle_array \
shapes/shapes_draw_ring \
shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded
shapes/Sshapes_top_down_lights
TEXTURES = \
textures/textures_logo_raylib \
@ -511,8 +511,6 @@ PHYSICS = \
physics/physics_restitution \
physics/physics_shatter
EFFECTS = \
effects/top_down_lights
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@ -527,7 +525,6 @@ models: $(MODELS)
shaders: $(SHADERS)
audio: $(AUDIO)
physics: $(PHYSICS)
effects: $(EFFECTS)
# Generic compilation pattern
# NOTE: Examples must be ready for Android compilation!

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [effects] example - Top Down Lights
* raylib [SHAPES] example - Top Down Lights
*
* Welcome to raylib!
*
@ -15,7 +15,7 @@
* This example has been created using raylib 4.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2021 Jeffery Myers
* Copyright (c) 2022 Jeffery Myers
*
********************************************************************************************/

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@ -37,9 +37,9 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{67A9CF3B-A5E8-442E-A437-ED74A08CA312}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>top_down_lights</RootNamespace>
<RootNamespace>shapes_top_down_lights</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>top_down_lights</ProjectName>
<ProjectName>shapes_top_down_lights</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -374,7 +374,7 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\effects\top_down_lights.c" />
<ClCompile Include="..\..\..\examples\shapes\shapes_top_down_lights.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\raylib\raylib.vcxproj">

View File

@ -199,6 +199,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_box_anim", "
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_rectangle_array", "examples\shapes_easings_rectangle_array.vcxproj", "{1EDD4BCF-345C-4065-8CBD-7285224293C3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "top_down_lights", "examples\shapes_top_down_lights.vcxproj", "{67A9CF3B-A5E8-442E-A437-ED74A08CA312}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_demo", "examples\physics_demo.vcxproj", "{581F89BD-FBB9-4699-B8DB-EB38E6DEE097}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics_friction", "examples\physics_friction.vcxproj", "{A6260ED4-5361-4B61-B6B9-8D8119457BA4}"
@ -257,10 +259,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examp
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "effects", "effects", "{CF7D4A13-AD48-42E2-9BD6-6EF466FE04D1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "top_down_lights", "examples\top_down_lights.vcxproj", "{67A9CF3B-A5E8-442E-A437-ED74A08CA312}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug.DLL|x64 = Debug.DLL|x64
@ -1679,6 +1677,22 @@ Global
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{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x86.ActiveCfg = Release|Win32
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{581F89BD-FBB9-4699-B8DB-EB38E6DEE097}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
@ -2141,22 +2155,6 @@ Global
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{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}.Release|x86.Build.0 = Release|Win32
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{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x64.ActiveCfg = Debug|x64
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x64.Build.0 = Debug|x64
{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Debug|x86.ActiveCfg = Debug|Win32
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{67A9CF3B-A5E8-442E-A437-ED74A08CA312}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -2258,6 +2256,7 @@ Global
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@ -2287,8 +2286,6 @@ Global
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EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}