Add core monitor change example
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examples/core/core_monitor_change.c
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examples/core/core_monitor_change.c
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/*******************************************************************************************
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*
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* raylib [core] example - monitor change
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.6
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*
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* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025-2025 Maicon Santana (@maiconpintoabreu)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - monitor change");
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int currentMonitor = GetCurrentMonitor();
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_ENTER)) {
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currentMonitor += 1;
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if(currentMonitor == GetMonitorCount()) {
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currentMonitor = 0;
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}
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SetWindowMonitor(currentMonitor);
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} else {
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currentMonitor = GetCurrentMonitor();
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}
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const Vector2 resolution = (Vector2){(float)GetMonitorWidth(currentMonitor), (float)GetMonitorHeight(currentMonitor)};
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const int refreshRate = GetMonitorRefreshRate(currentMonitor);
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("[Enter] Move to the next monitor available", 20, 20, 20, DARKGRAY);
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DrawText(
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TextFormat("%3.0f x %3.0f [%ihz]",
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resolution.x,
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resolution.y,
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refreshRate
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), 20, 70, 20, GRAY);
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DrawText(TextFormat("%i", currentMonitor), screenWidth * 0.5, screenHeight * 0.5, 70, GRAY);
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DrawRectangleLines(20, 100, screenWidth - 40, screenHeight - 120, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/core/core_monitor_change.png
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BIN
examples/core/core_monitor_change.png
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After Width: | Height: | Size: 5.9 KiB |
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