Update textures_image_drawing.c
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@ -39,7 +39,8 @@ int main(void)
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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// Draw one image over the other with a scaling of 1.5f
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// Draw one image over the other with a scaling of 1.5f
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ImageDraw(&parrots, cat, (Rectangle){ 0, 0, (float)cat.width, (float)cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, WHITE);
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ImageDrawImagePro(&parrots, cat, (Rectangle){ 0, 0, (float)cat.width, (float)cat.height },
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(Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, (Vector2){ 0 }, 0.0f, WHITE);
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ImageCrop(&parrots, (Rectangle){ 0, 50, (float)parrots.width, (float)parrots.height - 100 }); // Crop resulting image
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ImageCrop(&parrots, (Rectangle){ 0, 50, (float)parrots.width, (float)parrots.height - 100 }); // Crop resulting image
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// Draw on the image with a few image draw methods
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// Draw on the image with a few image draw methods
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