Fixes centering the window in the SetWindowMonitor() function.
Here the render size has to be used again in case the high dpi flag is enabled.
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@ -618,8 +618,9 @@ void SetWindowMonitor(int monitor)
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{
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{
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TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
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const int screenWidth = CORE.Window.screen.width;
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// Here the render width has to be used again in case high dpi flag is enabled
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const int screenHeight = CORE.Window.screen.height;
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const int screenWidth = CORE.Window.render.width;
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const int screenHeight = CORE.Window.render.height;
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int monitorWorkareaX = 0;
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int monitorWorkareaX = 0;
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int monitorWorkareaY = 0;
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int monitorWorkareaY = 0;
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int monitorWorkareaWidth = 0;
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int monitorWorkareaWidth = 0;
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