replace tabs with spaces

This commit is contained in:
culacant 2019-08-06 14:47:48 +02:00
parent 5e1cadf1bd
commit 7b4d0ac626
2 changed files with 98 additions and 98 deletions

View File

@ -100,7 +100,7 @@ int main(void)
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
// Unload model animations data // Unload model animations data
for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]); for (int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
RL_FREE(anims); RL_FREE(anims);
UnloadModel(model); // Unload model UnloadModel(model); // Unload model

View File

@ -945,129 +945,129 @@ ModelAnimation *LoadModelAnimations(const char *filename, int *animCount)
fseek(iqmFile, iqm.ofs_frames, SEEK_SET); fseek(iqmFile, iqm.ofs_frames, SEEK_SET);
fread(framedata, sizeof(unsigned short)*iqm.num_frames*iqm.num_framechannels, 1, iqmFile); fread(framedata, sizeof(unsigned short)*iqm.num_frames*iqm.num_framechannels, 1, iqmFile);
for(int a=0;a<iqm.num_anims;a++) for(int a=0;a<iqm.num_anims;a++)
{ {
animations[a].frameCount = anim[a].num_frames; animations[a].frameCount = anim[a].num_frames;
animations[a].boneCount = iqm.num_poses; animations[a].boneCount = iqm.num_poses;
animations[a].bones = RL_MALLOC(sizeof(BoneInfo)*iqm.num_poses); animations[a].bones = RL_MALLOC(sizeof(BoneInfo)*iqm.num_poses);
animations[a].framePoses = RL_MALLOC(sizeof(Transform*)*anim[a].num_frames); animations[a].framePoses = RL_MALLOC(sizeof(Transform*)*anim[a].num_frames);
// unused for now // unused for now
//animations[a].framerate = anim.framerate; //animations[a].framerate = anim.framerate;
for (int j = 0; j < iqm.num_poses; j++) for (int j = 0; j < iqm.num_poses; j++)
{ {
strcpy(animations[a].bones[j].name, "ANIMJOINTNAME"); strcpy(animations[a].bones[j].name, "ANIMJOINTNAME");
animations[a].bones[j].parent = poses[j].parent; animations[a].bones[j].parent = poses[j].parent;
} }
for (int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(sizeof(Transform)*iqm.num_poses); for (int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(sizeof(Transform)*iqm.num_poses);
int dcounter = anim[a].first_frame*iqm.num_framechannels; int dcounter = anim[a].first_frame*iqm.num_framechannels;
for (int frame = 0; frame < anim[a].num_frames; frame++) for (int frame = 0; frame < anim[a].num_frames; frame++)
{ {
for (int i = 0; i < iqm.num_poses; i++) for (int i = 0; i < iqm.num_poses; i++)
{ {
animations[a].framePoses[frame][i].translation.x = poses[i].channeloffset[0]; animations[a].framePoses[frame][i].translation.x = poses[i].channeloffset[0];
if (poses[i].mask & 0x01) if (poses[i].mask & 0x01)
{ {
animations[a].framePoses[frame][i].translation.x += framedata[dcounter]*poses[i].channelscale[0]; animations[a].framePoses[frame][i].translation.x += framedata[dcounter]*poses[i].channelscale[0];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].translation.y = poses[i].channeloffset[1]; animations[a].framePoses[frame][i].translation.y = poses[i].channeloffset[1];
if (poses[i].mask & 0x02) if (poses[i].mask & 0x02)
{ {
animations[a].framePoses[frame][i].translation.y += framedata[dcounter]*poses[i].channelscale[1]; animations[a].framePoses[frame][i].translation.y += framedata[dcounter]*poses[i].channelscale[1];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].translation.z = poses[i].channeloffset[2]; animations[a].framePoses[frame][i].translation.z = poses[i].channeloffset[2];
if (poses[i].mask & 0x04) if (poses[i].mask & 0x04)
{ {
animations[a].framePoses[frame][i].translation.z += framedata[dcounter]*poses[i].channelscale[2]; animations[a].framePoses[frame][i].translation.z += framedata[dcounter]*poses[i].channelscale[2];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].rotation.x = poses[i].channeloffset[3]; animations[a].framePoses[frame][i].rotation.x = poses[i].channeloffset[3];
if (poses[i].mask & 0x08) if (poses[i].mask & 0x08)
{ {
animations[a].framePoses[frame][i].rotation.x += framedata[dcounter]*poses[i].channelscale[3]; animations[a].framePoses[frame][i].rotation.x += framedata[dcounter]*poses[i].channelscale[3];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].rotation.y = poses[i].channeloffset[4]; animations[a].framePoses[frame][i].rotation.y = poses[i].channeloffset[4];
if (poses[i].mask & 0x10) if (poses[i].mask & 0x10)
{ {
animations[a].framePoses[frame][i].rotation.y += framedata[dcounter]*poses[i].channelscale[4]; animations[a].framePoses[frame][i].rotation.y += framedata[dcounter]*poses[i].channelscale[4];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].rotation.z = poses[i].channeloffset[5]; animations[a].framePoses[frame][i].rotation.z = poses[i].channeloffset[5];
if (poses[i].mask & 0x20) if (poses[i].mask & 0x20)
{ {
animations[a].framePoses[frame][i].rotation.z += framedata[dcounter]*poses[i].channelscale[5]; animations[a].framePoses[frame][i].rotation.z += framedata[dcounter]*poses[i].channelscale[5];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].rotation.w = poses[i].channeloffset[6]; animations[a].framePoses[frame][i].rotation.w = poses[i].channeloffset[6];
if (poses[i].mask & 0x40) if (poses[i].mask & 0x40)
{ {
animations[a].framePoses[frame][i].rotation.w += framedata[dcounter]*poses[i].channelscale[6]; animations[a].framePoses[frame][i].rotation.w += framedata[dcounter]*poses[i].channelscale[6];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].scale.x = poses[i].channeloffset[7]; animations[a].framePoses[frame][i].scale.x = poses[i].channeloffset[7];
if (poses[i].mask & 0x80) if (poses[i].mask & 0x80)
{ {
animations[a].framePoses[frame][i].scale.x += framedata[dcounter]*poses[i].channelscale[7]; animations[a].framePoses[frame][i].scale.x += framedata[dcounter]*poses[i].channelscale[7];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].scale.y = poses[i].channeloffset[8]; animations[a].framePoses[frame][i].scale.y = poses[i].channeloffset[8];
if (poses[i].mask & 0x100) if (poses[i].mask & 0x100)
{ {
animations[a].framePoses[frame][i].scale.y += framedata[dcounter]*poses[i].channelscale[8]; animations[a].framePoses[frame][i].scale.y += framedata[dcounter]*poses[i].channelscale[8];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].scale.z = poses[i].channeloffset[9]; animations[a].framePoses[frame][i].scale.z = poses[i].channeloffset[9];
if (poses[i].mask & 0x200) if (poses[i].mask & 0x200)
{ {
animations[a].framePoses[frame][i].scale.z += framedata[dcounter]*poses[i].channelscale[9]; animations[a].framePoses[frame][i].scale.z += framedata[dcounter]*poses[i].channelscale[9];
dcounter++; dcounter++;
} }
animations[a].framePoses[frame][i].rotation = QuaternionNormalize(animations[a].framePoses[frame][i].rotation); animations[a].framePoses[frame][i].rotation = QuaternionNormalize(animations[a].framePoses[frame][i].rotation);
} }
} }
// Build frameposes // Build frameposes
for (int frame = 0; frame < anim[a].num_frames; frame++) for (int frame = 0; frame < anim[a].num_frames; frame++)
{ {
for (int i = 0; i < animations[a].boneCount; i++) for (int i = 0; i < animations[a].boneCount; i++)
{ {
if (animations[a].bones[i].parent >= 0) if (animations[a].bones[i].parent >= 0)
{ {
animations[a].framePoses[frame][i].rotation = QuaternionMultiply(animations[a].framePoses[frame][animations[a].bones[i].parent].rotation, animations[a].framePoses[frame][i].rotation); animations[a].framePoses[frame][i].rotation = QuaternionMultiply(animations[a].framePoses[frame][animations[a].bones[i].parent].rotation, animations[a].framePoses[frame][i].rotation);
animations[a].framePoses[frame][i].translation = Vector3RotateByQuaternion(animations[a].framePoses[frame][i].translation, animations[a].framePoses[frame][animations[a].bones[i].parent].rotation); animations[a].framePoses[frame][i].translation = Vector3RotateByQuaternion(animations[a].framePoses[frame][i].translation, animations[a].framePoses[frame][animations[a].bones[i].parent].rotation);
animations[a].framePoses[frame][i].translation = Vector3Add(animations[a].framePoses[frame][i].translation, animations[a].framePoses[frame][animations[a].bones[i].parent].translation); animations[a].framePoses[frame][i].translation = Vector3Add(animations[a].framePoses[frame][i].translation, animations[a].framePoses[frame][animations[a].bones[i].parent].translation);
animations[a].framePoses[frame][i].scale = Vector3MultiplyV(animations[a].framePoses[frame][i].scale, animations[a].framePoses[frame][animations[a].bones[i].parent].scale); animations[a].framePoses[frame][i].scale = Vector3MultiplyV(animations[a].framePoses[frame][i].scale, animations[a].framePoses[frame][animations[a].bones[i].parent].scale);
} }
} }
} }
} }
RL_FREE(framedata); RL_FREE(framedata);
RL_FREE(poses); RL_FREE(poses);