Update raylib.h
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@ -414,7 +414,6 @@ typedef struct Wave {
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} Wave;
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} Wave;
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typedef struct rAudioBuffer rAudioBuffer;
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typedef struct rAudioBuffer rAudioBuffer;
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#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
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// Audio stream type
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// Audio stream type
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// NOTE: Useful to create custom audio streams not bound to a specific file
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// NOTE: Useful to create custom audio streams not bound to a specific file
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