Fix DrawBillboardPro to allow source of negative size (#3197)

This commit is contained in:
coco24 2023-07-25 21:27:20 +08:00
parent 32b54be5cb
commit 7aae86fb6e

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@ -3492,7 +3492,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint) void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
{ {
// NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width // NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width
Vector2 sizeRatio = { size.x*(float)source.width/source.height, size.y }; Vector2 sizeRatio = { fabsf(size.x*(float)source.width/source.height), fabsf(size.y) };
Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up);