diff --git a/examples/shaders/resources/shaders/glsl120/raymarching.fs b/examples/shaders/resources/shaders/glsl120/raymarching.fs index efe4fa108..d3180ac12 100644 --- a/examples/shaders/resources/shaders/glsl120/raymarching.fs +++ b/examples/shaders/resources/shaders/glsl120/raymarching.fs @@ -1,8 +1,32 @@ +// The MIT License +// Copyright © 2013 Inigo Quilez +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +// A list of useful distance function to simple primitives, and an example on how to +// do some interesting boolean operations, repetition and displacement. +// +// More info here: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm + #version 120 // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; -varying vec4 fragColor; uniform vec3 viewEye; uniform vec3 viewCenter;