Add more missing implementations 6
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@ -338,8 +338,7 @@ void SetWindowFocused(void)
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// Get native window handle
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void *GetWindowHandle(void)
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{
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TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
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return NULL;
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return (void *)platform.window;
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}
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// Get number of monitors
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@ -573,8 +572,7 @@ void OpenURL(const char *url)
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// Set internal gamepad mappings
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int SetGamepadMappings(const char *mappings)
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{
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TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
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return 0;
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SDL_GameControllerAddMapping(mappings);
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}
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// Set mouse position XY
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