Add to GenModelMipmaps() to raylib.h
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@ -1400,6 +1400,7 @@ RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels
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// Texture configuration functions
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// Texture configuration functions
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
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RLAPI void GenModelMipmaps(Model model); // Generate GPU mipmaps for all textures used in a model, as well as enable appropriate texture filtering
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RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
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RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
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RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
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