clamp ray hit y position to ground plane height

This commit is contained in:
Sean Pringle 2020-07-15 11:44:40 +10:00
parent 7760575d3f
commit 79bee78c3e

View File

@ -2862,6 +2862,7 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
result.distance = distance;
result.normal = (Vector3){ 0.0, 1.0, 0.0 };
result.position = Vector3Add(ray.position, Vector3Scale(ray.direction, distance));
result.position.y = groundHeight;
}
}