Fix error with windows build and trim whitespace
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305bd8e337
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@ -619,10 +619,10 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color
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{
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{
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if (rlCheckBufferLimit(4)) rlglDraw();
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if (rlCheckBufferLimit(4)) rlglDraw();
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Vector2 bl = {};
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Vector2 bl = { 0 };
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Vector2 br = {};
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Vector2 br = { 0 };
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Vector2 tr = {};
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Vector2 tr = { 0 };
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Vector2 tl = {};
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Vector2 tl = { 0 };
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// Only calculate rotation if needed
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// Only calculate rotation if needed
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if (rotation == 0.0f)
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if (rotation == 0.0f)
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@ -3201,10 +3201,10 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
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if (source.width < 0) { flipX = true; source.width *= -1; }
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if (source.width < 0) { flipX = true; source.width *= -1; }
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if (source.height < 0) source.y -= source.height;
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if (source.height < 0) source.y -= source.height;
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Vector2 bl = {};
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Vector2 bl = { 0 };
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Vector2 br = {};
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Vector2 br = { 0 };
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Vector2 tr = {};
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Vector2 tr = { 0 };
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Vector2 tl = {};
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Vector2 tl = { 0 };
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// Only calculate rotation if needed
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// Only calculate rotation if needed
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if (rotation == 0.0f)
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if (rotation == 0.0f)
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