Fix error with windows build and trim whitespace

This commit is contained in:
ChrisDill 2021-03-04 13:53:46 +00:00
parent 305bd8e337
commit 793c4025ec
2 changed files with 15 additions and 15 deletions

View File

@ -619,10 +619,10 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color
{ {
if (rlCheckBufferLimit(4)) rlglDraw(); if (rlCheckBufferLimit(4)) rlglDraw();
Vector2 bl = {}; Vector2 bl = { 0 };
Vector2 br = {}; Vector2 br = { 0 };
Vector2 tr = {}; Vector2 tr = { 0 };
Vector2 tl = {}; Vector2 tl = { 0 };
// Only calculate rotation if needed // Only calculate rotation if needed
if (rotation == 0.0f) if (rotation == 0.0f)

View File

@ -3201,10 +3201,10 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
if (source.width < 0) { flipX = true; source.width *= -1; } if (source.width < 0) { flipX = true; source.width *= -1; }
if (source.height < 0) source.y -= source.height; if (source.height < 0) source.y -= source.height;
Vector2 bl = {}; Vector2 bl = { 0 };
Vector2 br = {}; Vector2 br = { 0 };
Vector2 tr = {}; Vector2 tr = { 0 };
Vector2 tl = {}; Vector2 tl = { 0 };
// Only calculate rotation if needed // Only calculate rotation if needed
if (rotation == 0.0f) if (rotation == 0.0f)