Normals was not correctly updated when using animated meshes

* Normal vbo not correctly updated
This commit is contained in:
Viktor Müntzing 2019-12-28 22:00:43 +01:00
parent 8db130289e
commit 791d415cce

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@ -1164,7 +1164,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
// Upload new vertex data to GPU for model drawing
rlUpdateBuffer(model.meshes[m].vboId[0], model.meshes[m].animVertices, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex position
rlUpdateBuffer(model.meshes[m].vboId[2], model.meshes[m].animVertices, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex normals
rlUpdateBuffer(model.meshes[m].vboId[2], model.meshes[m].animNormals, model.meshes[m].vertexCount*3*sizeof(float)); // Update vertex normals
}
}
}