Added CheckOS
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15bfe44e73
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899
src/core.c
899
src/core.c
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55
src/raylib.h
55
src/raylib.h
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@ -99,6 +99,8 @@
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#define DEG2RAD (PI/180.0f)
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#define RAD2DEG (180.0f/PI)
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#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
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// Allow custom memory allocators
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#ifndef RL_MALLOC
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#define RL_MALLOC(sz) malloc(sz)
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@ -440,8 +442,8 @@ typedef struct Music {
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int ctxType; // Type of music context (audio filetype)
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void *ctxData; // Audio context data, depends on type
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bool looping; // Music looping enable
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unsigned int sampleCount; // Total number of samples
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unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop
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AudioStream stream; // Audio stream
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} Music;
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@ -663,17 +665,20 @@ typedef enum {
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} GamepadButton;
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typedef enum {
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// This is here just for error checking
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GAMEPAD_AXIS_UNKNOWN = 0,
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// Left stick
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GAMEPAD_AXIS_LEFT_X = 0,
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GAMEPAD_AXIS_LEFT_Y = 1,
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GAMEPAD_AXIS_LEFT_X,
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GAMEPAD_AXIS_LEFT_Y,
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// Right stick
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GAMEPAD_AXIS_RIGHT_X = 2,
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GAMEPAD_AXIS_RIGHT_Y = 3,
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GAMEPAD_AXIS_RIGHT_X,
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GAMEPAD_AXIS_RIGHT_Y,
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// Pressure levels for the back triggers
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GAMEPAD_AXIS_LEFT_TRIGGER = 4, // [1..-1] (pressure-level)
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GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // [1..-1] (pressure-level)
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GAMEPAD_AXIS_LEFT_TRIGGER, // [1..-1] (pressure-level)
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GAMEPAD_AXIS_RIGHT_TRIGGER // [1..-1] (pressure-level)
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} GamepadAxis;
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// Shader location point type
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@ -806,8 +811,7 @@ typedef enum {
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typedef enum {
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BLEND_ALPHA = 0, // Blend textures considering alpha (default)
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BLEND_ADDITIVE, // Blend textures adding colors
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BLEND_MULTIPLIED, // Blend textures multiplying colors
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BLEND_ADD_COLORS // Blend textures adding colors (alternative)
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BLEND_MULTIPLIED // Blend textures multiplying colors
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} BlendMode;
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// Gestures type
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@ -869,8 +873,7 @@ RLAPI void InitWindow(int width, int height, const char *title); // Initialize
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized
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RLAPI bool IsWindowFocused(void); // Check if window has been focused
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
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RLAPI bool IsWindowResized(void); // Check if window has been resized
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RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
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RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
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@ -892,10 +895,10 @@ RLAPI int GetMonitorHeight(int monitor); // Get primary
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RLAPI int GetMonitorPhysicalWidth(int monitor); // Get primary monitor physical width in millimetres
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RLAPI int GetMonitorPhysicalHeight(int monitor); // Get primary monitor physical height in millimetres
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RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
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RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
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RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
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RLAPI const char *GetClipboardText(void); // Get clipboard text content
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RLAPI void SetClipboardText(const char *text); // Set clipboard text content
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RLAPI void GetOS(); // Get current operating system
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// Cursor-related functions
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RLAPI void ShowCursor(void); // Shows cursor
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@ -903,7 +906,6 @@ RLAPI void HideCursor(void); // Hides curso
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RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
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RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
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RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the current screen.
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// Drawing-related functions
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RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
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@ -1105,10 +1107,13 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
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// NOTE: This functions do not require GPU access
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RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
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RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
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RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
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// Image generation functions
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RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
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@ -1125,16 +1130,16 @@ RLAPI Image ImageCopy(Image image);
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RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
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RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
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RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
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RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
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RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
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RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
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RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
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RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
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RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
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RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
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RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
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RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
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RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
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RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
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RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color); // Resize canvas and fill with color
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RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
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RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
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@ -1147,10 +1152,7 @@ RLAPI void ImageColorGrayscale(Image *image);
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RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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RLAPI Color *GetImagePalette(Image image, int maxPaletteSize, int *extractCount); // Get color palette from image to maximum size (memory should be freed)
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
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RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed)
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RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
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// Image drawing functions
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@ -1167,8 +1169,8 @@ RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color
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RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
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RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
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RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
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RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
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RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
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RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
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RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
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// Texture loading functions
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// NOTE: These functions require GPU access
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@ -1199,7 +1201,6 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle
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// Image/Texture misc functions
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
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//------------------------------------------------------------------------------------
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// Font Loading and Text Drawing Functions (Module: text)
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//------------------------------------------------------------------------------------
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@ -1260,8 +1261,6 @@ RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength); // Encode
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RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
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RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
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RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
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RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
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RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
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RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
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RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
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@ -1276,6 +1275,7 @@ RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
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RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
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RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
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RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
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//DrawTorus(), DrawTeapot() could be useful?
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//------------------------------------------------------------------------------------
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// Model 3d Loading and Drawing Functions (Module: models)
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@ -1438,6 +1438,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume
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RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
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RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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RLAPI void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
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RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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