RLGL_STANDALONE RAYMATH_STANDALONE Vector4
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@ -114,6 +114,14 @@
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float z;
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} Vector3;
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// Vector4 type
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typedef struct Vector4 {
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float x;
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float y;
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float z;
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float w;
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} Vector4;
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// Quaternion type
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typedef struct Quaternion {
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float x;
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