avoid breaking change

This commit is contained in:
Thibault Leclercq 2023-10-13 21:29:09 +02:00
parent 3013d45de1
commit 762cfb4a4a

View File

@ -1538,6 +1538,11 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
float16 *instanceTransforms = NULL;
unsigned int instancesVboId = 0;
Shader shader = material.shaderInstanced;
if (material.shader.id != rlGetShaderIdDefault()) {
shader = material.shader;
}
// Bind shader program
rlEnableShader(material.shaderInstanced.id);