avoid breaking change
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3013d45de1
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@ -1538,6 +1538,11 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
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float16 *instanceTransforms = NULL;
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float16 *instanceTransforms = NULL;
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unsigned int instancesVboId = 0;
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unsigned int instancesVboId = 0;
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Shader shader = material.shaderInstanced;
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if (material.shader.id != rlGetShaderIdDefault()) {
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shader = material.shader;
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}
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// Bind shader program
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// Bind shader program
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rlEnableShader(material.shaderInstanced.id);
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rlEnableShader(material.shaderInstanced.id);
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