Complement ToggleFullscreen and change ToggleBorderlessWindowed

This commit is contained in:
ubkp 2023-10-20 21:09:54 -03:00
parent f26c96db75
commit 75b8f38825

View File

@ -223,73 +223,46 @@ bool WindowShouldClose(void)
// Toggle fullscreen mode // Toggle fullscreen mode
void ToggleFullscreen(void) void ToggleFullscreen(void)
{ {
if (!IsWindowState(FLAG_FULLSCREEN_MODE)) const int monitor = SDL_GetWindowDisplayIndex(platform.window);
const int monitorCount = SDL_GetNumVideoDisplays();
if ((monitor >= 0) && (monitor < monitorCount))
{ {
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN); if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
}
else
{ {
SDL_SetWindowFullscreen(platform.window, 0); SDL_SetWindowFullscreen(platform.window, 0);
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
CORE.Window.fullscreen = false;
} }
else
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
CORE.Window.fullscreen = true;
}
}
else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
} }
// Toggle borderless windowed mode // Toggle borderless windowed mode
void ToggleBorderlessWindowed(void) void ToggleBorderlessWindowed(void)
{ {
// Leave fullscreen before attempting to set borderless windowed mode and get screen position from it const int monitor = SDL_GetWindowDisplayIndex(platform.window);
bool wasOnFullscreen = false; const int monitorCount = SDL_GetNumVideoDisplays();
if (CORE.Window.fullscreen) if ((monitor >= 0) && (monitor < monitorCount))
{ {
CORE.Window.previousPosition = CORE.Window.position; if ((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)
ToggleFullscreen();
wasOnFullscreen = true;
}
if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE))
{ {
// Store the window's current position and size SDL_SetWindowFullscreen(platform.window, 0);
SDL_GetWindowPosition(platform.window, &CORE.Window.previousPosition.x, &CORE.Window.previousPosition.y); CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
CORE.Window.previousScreen = CORE.Window.screen;
// Set screen position and size inside valid bounds
SDL_Rect displayBounds;
if (SDL_GetDisplayBounds(GetCurrentMonitor(), &displayBounds) == 0)
{
SDL_SetWindowPosition(platform.window, displayBounds.x, displayBounds.y);
SDL_SetWindowSize(platform.window, displayBounds.w, displayBounds.h);
}
// Set borderless mode and flag
SDL_SetWindowBordered(platform.window, SDL_FALSE);
CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
// Set topmost modes and flag
SDL_SetWindowAlwaysOnTop(platform.window, SDL_TRUE);
CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
// Set borderless windowed flag
CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE;
} }
else else
{ {
// Remove borderless mode and flag SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_SetWindowBordered(platform.window, SDL_TRUE); CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE;
CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
// Remove topmost modes and flag
SDL_SetWindowAlwaysOnTop(platform.window, SDL_FALSE);
CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
// Restore the window's previous size and position
SDL_SetWindowSize(platform.window, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height);
SDL_SetWindowPosition(platform.window, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y);
// Remove borderless windowed flag
CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
} }
} }
else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
}
// Set window state: maximized, if resizable // Set window state: maximized, if resizable
void MaximizeWindow(void) void MaximizeWindow(void)