Init MinAudio to a sample rate of 0 to let the device pick the rate.
Read the rate from the device after it starts up. Convert AUDIO_DEVICE_SAMPLE_RATE from a #def into an int, that is set from the device's rate Set all sample systems to use the AUDIO_DEVICE_SAMPLE_RATE as the target rate to minimize resampling.
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@ -195,7 +195,6 @@
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//------------------------------------------------------------------------------------
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#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device output sample rate
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#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size for streaming
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
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15
src/raudio.c
15
src/raudio.c
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@ -256,9 +256,8 @@ typedef struct tagBITMAPINFOHEADER {
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#ifndef AUDIO_DEVICE_CHANNELS
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#endif
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#ifndef AUDIO_DEVICE_SAMPLE_RATE
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#define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device output sample rate
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#endif
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int AUDIO_DEVICE_SAMPLE_RATE = 0;
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#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
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#endif
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@ -434,7 +433,7 @@ void InitAudioDevice(void)
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config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device.
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config.capture.format = ma_format_s16;
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config.capture.channels = 1;
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config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE;
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config.sampleRate = 0;
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config.dataCallback = OnSendAudioDataToDevice;
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config.pUserData = NULL;
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@ -457,6 +456,8 @@ void InitAudioDevice(void)
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return;
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}
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AUDIO_DEVICE_SAMPLE_RATE = AUDIO.System.device.sampleRate;
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// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
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// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
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if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
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@ -1219,7 +1220,7 @@ Music LoadMusicStream(const char *fileName)
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else if (IsFileExtension(fileName, ".xm"))
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{
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jar_xm_context_t *ctxXm = NULL;
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int result = jar_xm_create_context_from_file(&ctxXm, 48000, fileName);
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int result = jar_xm_create_context_from_file(&ctxXm, AUDIO_DEVICE_SAMPLE_RATE, fileName);
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music.ctxType = MUSIC_MODULE_XM;
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music.ctxData = ctxXm;
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@ -1229,7 +1230,7 @@ Music LoadMusicStream(const char *fileName)
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jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops
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// NOTE: Only stereo is supported for XM
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music.stream = InitAudioStream(48000, 16, 2);
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music.stream = InitAudioStream(AUDIO_DEVICE_SAMPLE_RATE, 16, AUDIO_DEVICE_CHANNELS);
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music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2; // 2 channels
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music.looping = true; // Looping enabled by default
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jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
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@ -1250,7 +1251,7 @@ Music LoadMusicStream(const char *fileName)
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if (result > 0)
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{
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// NOTE: Only stereo is supported for MOD
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music.stream = InitAudioStream(48000, 16, 2);
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music.stream = InitAudioStream(AUDIO_DEVICE_SAMPLE_RATE, 16, AUDIO_DEVICE_CHANNELS);
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music.sampleCount = (unsigned int)jar_mod_max_samples(ctxMod)*2; // 2 channels
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music.looping = true; // Looping enabled by default
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musicLoaded = true;
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