Update rcore_ios.c
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@ -64,7 +64,7 @@ extern void ios_destroy();
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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- (void)touchesEstimatedPropertiesUpdated:(NSSet<UITouch *> *)touches;
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//- (void)touchesEstimatedPropertiesUpdated:(NSSet<UITouch *> *)touches;
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@end
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/* AppDelegate */
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@ -444,8 +444,6 @@ void PollInputEvents(void)
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}
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// TODO: Poll input events for iOS
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// Register touch points count
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// https://developer.apple.com/documentation/uikit/touches_presses_and_gestures
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}
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@ -653,14 +651,61 @@ void ClosePlatform(void)
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self.view.multipleTouchEnabled = true;
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}
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- (bool)prefersStatusBarHidden
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{
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return true;
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}
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- (void)update
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{
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ios_update();
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}
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- (bool)prefersStatusBarHidden
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void call_gesture(int action)
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{
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return true;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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GestureEvent gestureEvent = { 0 };
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gestureEvent.pointCount = CORE.Input.Touch.pointCount;
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// Register touch actions
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gestureEvent.touchAction = action;
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for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i];
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gestureEvent.position[i] = CORE.Input.Touch.position[i];
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gestureEvent.position[i].x /= (float)GetScreenWidth();
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gestureEvent.position[i].y /= (float)GetScreenHeight();
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}
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent);
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#endif
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}
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// touch callbacks
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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CORE.Input.Touch.pointCount += touches.count;
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if (CORE.Input.Touch.pointCount > 0) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1;
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for(UITouch* touch in touches) call_gesture(TOUCH_ACTION_DOWN);
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}
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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CORE.Input.Touch.pointCount -= touches.count;
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if (CORE.Input.Touch.pointCount == 0) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0;
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for(UITouch* touch in touches) call_gesture(TOUCH_ACTION_UP);
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}
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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for(UITouch* touch in touches) call_gesture(TOUCH_ACTION_MOVE);
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}
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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CORE.Input.Touch.pointCount = 0;
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CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0;
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for(UITouch* touch in touches) call_gesture(TOUCH_ACTION_CANCEL);
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}
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@end
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