diff --git a/cmake/CompileDefinitions.cmake b/cmake/CompileDefinitions.cmake index 68c53d7a1..61dfcf917 100644 --- a/cmake/CompileDefinitions.cmake +++ b/cmake/CompileDefinitions.cmake @@ -99,12 +99,12 @@ if (${CUSTOMIZE_BUILD}) target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_NEAR=0.01") target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_FAR=1000.0") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"") + target_compile_definitions("raylib" PUBLIC "RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"") target_compile_definitions("raylib" PUBLIC "MAX_TEXT_BUFFER_LENGTH=1024") target_compile_definitions("raylib" PUBLIC "MAX_TEXT_UNICODE_CHARS=512")