Fix potential gamepad name string copy overflow
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0275d13aa8
commit
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@ -1652,7 +1652,7 @@ int InitPlatform(void)
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// Retrieve gamepad names
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// Retrieve gamepad names
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for (int i = 0; i < MAX_GAMEPADS; i++)
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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{
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if (glfwJoystickPresent(i)) strcpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i));
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if (glfwJoystickPresent(i)) snprintf(CORE.Input.Gamepad.name[i], sizeof(CORE.Input.Gamepad.name[i]), "%s", glfwGetJoystickName(i));
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -1915,7 +1915,7 @@ static void JoystickCallback(int jid, int event)
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{
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{
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if (event == GLFW_CONNECTED)
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if (event == GLFW_CONNECTED)
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{
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{
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strcpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid));
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snprintf(CORE.Input.Gamepad.name[jid], sizeof(CORE.Input.Gamepad.name[jid]), "%s", glfwGetJoystickName(jid));
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}
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}
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else if (event == GLFW_DISCONNECTED)
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else if (event == GLFW_DISCONNECTED)
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{
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{
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