Loop should continue on invalid event in drm backend

This commit is contained in:
MrMugame 2024-03-27 16:22:30 +01:00
parent c2c8b6861c
commit 729a01b6d4

View File

@ -1542,7 +1542,7 @@ static void PollGamepadEvents(void)
{
if (event.type == EV_KEY)
{
if (event.code >= MAX_GAMEPAD_BUTTONS) return;
if (event.code >= MAX_GAMEPAD_BUTTONS) continue;
TRACELOG(LOG_DEBUG, "DRM: Gamepad %i button: %i, value: %i", i, event.code, event.value);
@ -1554,7 +1554,7 @@ static void PollGamepadEvents(void)
}
else if (event.type == EV_ABS)
{
if (event.code >= MAX_GAMEPAD_AXIS) return;
if (event.code >= MAX_GAMEPAD_AXIS) continue;
TRACELOG(LOG_DEBUG, "DRM: Gamepad %i axis: %i, value: %i", i, platform.gamepadAbsAxisMap[i][event.code], event.value);