Loop should continue on invalid event in drm backend
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@ -1542,7 +1542,7 @@ static void PollGamepadEvents(void)
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{
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if (event.type == EV_KEY)
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{
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if (event.code >= MAX_GAMEPAD_BUTTONS) return;
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if (event.code >= MAX_GAMEPAD_BUTTONS) continue;
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TRACELOG(LOG_DEBUG, "DRM: Gamepad %i button: %i, value: %i", i, event.code, event.value);
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@ -1554,7 +1554,7 @@ static void PollGamepadEvents(void)
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}
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else if (event.type == EV_ABS)
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{
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if (event.code >= MAX_GAMEPAD_AXIS) return;
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if (event.code >= MAX_GAMEPAD_AXIS) continue;
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TRACELOG(LOG_DEBUG, "DRM: Gamepad %i axis: %i, value: %i", i, platform.gamepadAbsAxisMap[i][event.code], event.value);
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