Improve touch input handling by activating slot 0 based on mouse click or touch events

This commit is contained in:
MULTidll 2025-11-30 12:24:18 +05:30 committed by MULTi
parent 6f461087f0
commit 722e446e33

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@ -2441,7 +2441,27 @@ static void PollMouseEvents(void)
if (event.value > 0) if (event.value > 0)
{ {
// platform.touchActive[0] = true; bool activateSlot0 = false;
if (event.code == BTN_LEFT)
{
activateSlot0 = true; // Mouse click always activates
}
else if (event.code == BTN_TOUCH)
{
bool anyActive = false;
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (platform.touchActive[i]) { anyActive = true; break; }
}
if (!anyActive) activateSlot0 = true;
}
if (activateSlot0)
{
platform.touchActive[0] = true;
platform.touchId[0] = 0;
}
touchAction = 1; // TOUCH_ACTION_DOWN touchAction = 1; // TOUCH_ACTION_DOWN
} }
else else
@ -2453,6 +2473,10 @@ static void PollMouseEvents(void)
platform.touchPosition[0].x = -1; platform.touchPosition[0].x = -1;
platform.touchPosition[0].y = -1; platform.touchPosition[0].y = -1;
} }
else if (event.code == BTN_TOUCH)
{
platform.touchSlot = 0; // Reset slot index to 0
}
touchAction = 0; // TOUCH_ACTION_UP touchAction = 0; // TOUCH_ACTION_UP
} }
} }