fix CheckCollisionPointPoly

This commit is contained in:
mllimo 2024-01-21 17:33:48 +00:00
parent 5c25913e09
commit 70b62278f5

View File

@ -2196,21 +2196,21 @@ bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2
// NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php
bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount)
{
bool collision = false;
bool inside = false;
if (pointCount > 2)
{
for (int i = 0; i < pointCount - 1; i++)
for (int i = 0, j = pointCount - 1; i < pointCount; j = i++)
{
Vector2 vc = points[i];
Vector2 vn = points[i + 1];
if ((((vc.y >= point.y) && (vn.y < point.y)) || ((vc.y < point.y) && (vn.y >= point.y))) &&
(point.x < ((vn.x - vc.x)*(point.y - vc.y)/(vn.y - vc.y) + vc.x))) collision = !collision;
if ((points[i].y > point.y) != (points[j].y > point.y) &&
(point.x < (points[j].x - points[i].x) * (point.y - points[i].y) / (points[j].y - points[i].y) + points[i].x))
{
inside = !inside;
}
}
}
return collision;
return inside;
}
// Check collision between two rectangles