simplifies color multiplication DrawModelEx
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@ -3546,10 +3546,10 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
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Color color = model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color;
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Color color = model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color;
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Color colorTint = WHITE;
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Color colorTint = WHITE;
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colorTint.r = (unsigned char)((((float)color.r/255.0f)*((float)tint.r/255.0f))*255.0f);
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colorTint.r = (unsigned char)((color.r*tint.r)/255);
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colorTint.g = (unsigned char)((((float)color.g/255.0f)*((float)tint.g/255.0f))*255.0f);
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colorTint.g = (unsigned char)((color.g*tint.g)/255);
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colorTint.b = (unsigned char)((((float)color.b/255.0f)*((float)tint.b/255.0f))*255.0f);
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colorTint.b = (unsigned char)((color.b*tint.b)/255);
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colorTint.a = (unsigned char)((((float)color.a/255.0f)*((float)tint.a/255.0f))*255.0f);
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colorTint.a = (unsigned char)((color.a*tint.a)/255);
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model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = colorTint;
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model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = colorTint;
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DrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
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DrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
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