Update rcore.c

This commit is contained in:
Nickolas McDonald 2023-08-19 22:16:52 -04:00
parent 258ddbf869
commit 7004eeb193

View File

@ -3746,12 +3746,10 @@ void OpenURL(const char *url)
//----------------------------------------------------------------------------------
// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions
//----------------------------------------------------------------------------------
#define KEY_SAFE(key) (((key) >= 0) && ((key) < sizeof(CORE.Input.Keyboard.currentKeyState)))
// Check if a key has been pressed once
bool IsKeyPressed(int key)
{
if (!KEY_SAFE(key)) return false;
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
bool pressed = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
@ -3762,7 +3760,7 @@ bool IsKeyPressed(int key)
// Check if a key is being pressed (key held down)
bool IsKeyDown(int key)
{
if (!KEY_SAFE(key)) return false;
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
else return false;
}
@ -3770,7 +3768,7 @@ bool IsKeyDown(int key)
// Check if a key has been released once
bool IsKeyReleased(int key)
{
if (!KEY_SAFE(key)) return false;
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
bool released = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
@ -3781,7 +3779,7 @@ bool IsKeyReleased(int key)
// Check if a key is NOT being pressed (key not held down)
bool IsKeyUp(int key)
{
if (!KEY_SAFE(key)) return false;
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
else return false;
}
@ -3789,7 +3787,7 @@ bool IsKeyUp(int key)
// Check if a key has been repeated
bool IsKeyRepeated(int key)
{
if (!KEY_SAFE(key)) return false;
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
if (CORE.Input.Keyboard.repeatKeyState[key] == 1) return true;
else return false;
}