update 2 more examples

This commit is contained in:
Jon Daniel 2025-08-02 01:32:12 +02:00
parent b16313a2d3
commit 6fce935a26
2 changed files with 10 additions and 4 deletions

View File

@ -68,7 +68,7 @@ int main(void)
int swirlCenterLoc = GetShaderLocation(shader, "center");
// Create a RenderTexture2D to be used for render to texture
RenderTexture2D target;
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -80,10 +80,9 @@ int main(void)
{
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
UnloadRenderTexture(target);
target = LoadRenderTexture(screenWidth, screenHeight);
}
// Create a RenderTexture2D to be used for render to texture
UnloadRenderTexture(target);
target = LoadRenderTexture(screenWidth, screenHeight);
// Update
//----------------------------------------------------------------------------------

View File

@ -43,6 +43,13 @@ int main(void)
{
// Update
//-----------------------------------------------------
if (IsWindowResized())
{
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
ballPosition.x = screenWidth/2.0f;
ballPosition.y = screenHeight/2.0f;
}
if (IsKeyPressed(KEY_SPACE)) pause = !pause;
if (!pause)