update 2 more examples
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@ -68,7 +68,7 @@ int main(void)
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int swirlCenterLoc = GetShaderLocation(shader, "center");
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int swirlCenterLoc = GetShaderLocation(shader, "center");
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// Create a RenderTexture2D to be used for render to texture
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// Create a RenderTexture2D to be used for render to texture
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RenderTexture2D target;
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -80,10 +80,9 @@ int main(void)
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{
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{
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screenWidth = GetScreenWidth();
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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screenHeight = GetScreenHeight();
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UnloadRenderTexture(target);
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target = LoadRenderTexture(screenWidth, screenHeight);
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}
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}
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// Create a RenderTexture2D to be used for render to texture
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UnloadRenderTexture(target);
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target = LoadRenderTexture(screenWidth, screenHeight);
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -43,6 +43,13 @@ int main(void)
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{
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{
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// Update
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// Update
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//-----------------------------------------------------
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//-----------------------------------------------------
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if (IsWindowResized())
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{
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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ballPosition.x = screenWidth/2.0f;
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ballPosition.y = screenHeight/2.0f;
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}
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if (IsKeyPressed(KEY_SPACE)) pause = !pause;
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if (IsKeyPressed(KEY_SPACE)) pause = !pause;
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if (!pause)
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if (!pause)
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