DrawTexturePro vertex label correction

I noticed the comments referencing the quad's vertices were incorrect.
This commit is contained in:
Auios 2021-01-31 18:13:49 -06:00
parent 2884b88101
commit 6f6e299a7e

View File

@ -3217,7 +3217,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
else rlTexCoord2f(source.x/width, source.y/height); else rlTexCoord2f(source.x/width, source.y/height);
rlVertex2f(0.0f, 0.0f); rlVertex2f(0.0f, 0.0f);
// Bottom-right corner for texture and quad // Top-left corner for texture and quad
if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
else rlTexCoord2f(source.x/width, (source.y + source.height)/height); else rlTexCoord2f(source.x/width, (source.y + source.height)/height);
rlVertex2f(0.0f, dest.height); rlVertex2f(0.0f, dest.height);
@ -3227,7 +3227,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height);
rlVertex2f(dest.width, dest.height); rlVertex2f(dest.width, dest.height);
// Top-left corner for texture and quad // Bottom-right corner for texture and quad
if (flipX) rlTexCoord2f(source.x/width, source.y/height); if (flipX) rlTexCoord2f(source.x/width, source.y/height);
else rlTexCoord2f((source.x + source.width)/width, source.y/height); else rlTexCoord2f((source.x + source.width)/width, source.y/height);
rlVertex2f(dest.width, 0.0f); rlVertex2f(dest.width, 0.0f);