From 6e9042fe25a771d6b310f9456ae6b379cb79de40 Mon Sep 17 00:00:00 2001 From: RDR8 Date: Mon, 29 Jan 2018 07:01:37 +0000 Subject: [PATCH] Update textures_image_generation.c MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit textures/textures_image_generation.c:30:25: error: too many arguments to function ‘GenImagePerlinNoise’ --- examples/textures/textures_image_generation.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c index 790c34f1c..d00a09e3d 100644 --- a/examples/textures/textures_image_generation.c +++ b/examples/textures/textures_image_generation.c @@ -27,7 +27,7 @@ int main() Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK); Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); - Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); + Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 4.0f); Image cellular = GenImageCellular(screenWidth, screenHeight, 32); Texture2D textures[NUM_TEXTURES];