Merge remote-tracking branch 'upstream/master' into rlsw-merge
This commit is contained in:
commit
6dd813e200
|
|
@ -14,9 +14,11 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||||
| [Raylib-CsLo](https://github.com/NotNotTech/Raylib-CsLo) | 4.2 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
|
| [Raylib-CsLo](https://github.com/NotNotTech/Raylib-CsLo) | 4.2 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
|
||||||
| [Raylib-CSharp-Vinculum](https://github.com/ZeroElectric/Raylib-CSharp-Vinculum) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
|
| [Raylib-CSharp-Vinculum](https://github.com/ZeroElectric/Raylib-CSharp-Vinculum) | **5.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 |
|
||||||
| [Raylib-CSharp](https://github.com/MrScautHD/Raylib-CSharp) | **5.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MIT |
|
| [Raylib-CSharp](https://github.com/MrScautHD/Raylib-CSharp) | **5.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MIT |
|
||||||
|
| [Raylib-cs.BleedingEdge](https://github.com/danilwhale/Raylib-cs.BleedingEdge) | **5.6-dev** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib |
|
||||||
| [cl-raylib](https://github.com/longlene/cl-raylib) | 4.0 | [Common Lisp](https://common-lisp.net) | MIT |
|
| [cl-raylib](https://github.com/longlene/cl-raylib) | 4.0 | [Common Lisp](https://common-lisp.net) | MIT |
|
||||||
| [claylib/wrap](https://github.com/defun-games/claylib) | 4.5 | [Common Lisp](https://common-lisp.net) | Zlib |
|
| [claylib/wrap](https://github.com/defun-games/claylib) | 4.5 | [Common Lisp](https://common-lisp.net) | Zlib |
|
||||||
| [claw-raylib](https://github.com/bohonghuang/claw-raylib) | **auto** | [Common Lisp](https://common-lisp.net) | Apache-2.0 |
|
| [claw-raylib](https://github.com/bohonghuang/claw-raylib) | **auto** | [Common Lisp](https://common-lisp.net) | Apache-2.0 |
|
||||||
|
| [raylib](https://github.com/fosskers/raylib) | 5.5 | [Common Lisp](https://common-lisp.net) | MPL-2.0 |
|
||||||
| [chez-raylib](https://github.com/Yunoinsky/chez-raylib) | **auto** | [Chez Scheme](https://cisco.github.io/ChezScheme) | GPLv3 |
|
| [chez-raylib](https://github.com/Yunoinsky/chez-raylib) | **auto** | [Chez Scheme](https://cisco.github.io/ChezScheme) | GPLv3 |
|
||||||
| [CLIPSraylib](https://github.com/mrryanjohnston/CLIPSraylib) | **auto** | [CLIPS](https://www.clipsrules.net/) | MIT |
|
| [CLIPSraylib](https://github.com/mrryanjohnston/CLIPSraylib) | **auto** | [CLIPS](https://www.clipsrules.net/) | MIT |
|
||||||
| [raylib-cr](https://github.com/sol-vin/raylib-cr) | 4.6-dev (5e1a81) | [Crystal](https://crystal-lang.org) | Apache-2.0 |
|
| [raylib-cr](https://github.com/sol-vin/raylib-cr) | 4.6-dev (5e1a81) | [Crystal](https://crystal-lang.org) | Apache-2.0 |
|
||||||
|
|
@ -93,6 +95,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
|
||||||
| [raylib-apl](https://github.com/Brian-ED/raylib-apl) | **5.0** | [Dyalog APL](https://www.dyalog.com/) | MIT |
|
| [raylib-apl](https://github.com/Brian-ED/raylib-apl) | **5.0** | [Dyalog APL](https://www.dyalog.com/) | MIT |
|
||||||
| [raylib-jai](https://github.com/ahmedqarmout2/raylib-jai) | **5.5** | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | MIT |
|
| [raylib-jai](https://github.com/ahmedqarmout2/raylib-jai) | **5.5** | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | MIT |
|
||||||
| [fnl-raylib](https://github.com/0riginaln0/fnl-raylib) | **5.5** | [Fennel](https://fennel-lang.org/) | MIT |
|
| [fnl-raylib](https://github.com/0riginaln0/fnl-raylib) | **5.5** | [Fennel](https://fennel-lang.org/) | MIT |
|
||||||
|
| [Rayua](https://github.com/uiua-lang/rayua) | **5.5** | [Uiua](https://www.uiua.org/) | **???** |
|
||||||
|
|
||||||
### Utility Wrapers
|
### Utility Wrapers
|
||||||
|
|
||||||
|
|
@ -103,6 +106,7 @@ These are utility wrappers for specific languages, they are not required to use
|
||||||
| [claylib](https://github.com/defun-games/claylib) | 4.5 | [Common Lisp](https://common-lisp.net) | Zlib |
|
| [claylib](https://github.com/defun-games/claylib) | 4.5 | [Common Lisp](https://common-lisp.net) | Zlib |
|
||||||
| [rayed-bqn](https://github.com/Brian-ED/rayed-bqn) | **5.0** | [BQN](https://mlochbaum.github.io/BQN) | MIT |
|
| [rayed-bqn](https://github.com/Brian-ED/rayed-bqn) | **5.0** | [BQN](https://mlochbaum.github.io/BQN) | MIT |
|
||||||
| [DOOR](https://github.com/RealDoigt/DOOR) | 4.0 | [D](https://dlang.org) | MIT |
|
| [DOOR](https://github.com/RealDoigt/DOOR) | 4.0 | [D](https://dlang.org) | MIT |
|
||||||
|
| [Iris](https://github.com/Marcos-cat/iris) | **5.5** | [Uiua](https://www.uiua.org/) | MIT |
|
||||||
|
|
||||||
### Older or Unmaintained Language Bindings
|
### Older or Unmaintained Language Bindings
|
||||||
|
|
||||||
|
|
|
||||||
116
build.zig
116
build.zig
|
|
@ -4,6 +4,9 @@ const builtin = @import("builtin");
|
||||||
/// Minimum supported version of Zig
|
/// Minimum supported version of Zig
|
||||||
const min_ver = "0.13.0";
|
const min_ver = "0.13.0";
|
||||||
|
|
||||||
|
const emccOutputDir = "zig-out" ++ std.fs.path.sep_str ++ "htmlout" ++ std.fs.path.sep_str;
|
||||||
|
const emccOutputFile = "index.html";
|
||||||
|
|
||||||
comptime {
|
comptime {
|
||||||
const order = std.SemanticVersion.order;
|
const order = std.SemanticVersion.order;
|
||||||
const parse = std.SemanticVersion.parse;
|
const parse = std.SemanticVersion.parse;
|
||||||
|
|
@ -45,6 +48,26 @@ fn emSdkSetupStep(b: *std.Build, emsdk: *std.Build.Dependency) !?*std.Build.Step
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Adapted from Not-Nik/raylib-zig
|
||||||
|
fn emscriptenRunStep(b: *std.Build, emsdk: *std.Build.Dependency, examplePath: []const u8) !*std.Build.Step.Run {
|
||||||
|
const dot_emsc_path = emsdk.path("upstream/emscripten/cache/sysroot/include").getPath(b);
|
||||||
|
// If compiling on windows , use emrun.bat.
|
||||||
|
const emrunExe = switch (builtin.os.tag) {
|
||||||
|
.windows => "emrun.bat",
|
||||||
|
else => "emrun",
|
||||||
|
};
|
||||||
|
var emrun_run_arg = try b.allocator.alloc(u8, dot_emsc_path.len + emrunExe.len + 1);
|
||||||
|
defer b.allocator.free(emrun_run_arg);
|
||||||
|
|
||||||
|
if (b.sysroot == null) {
|
||||||
|
emrun_run_arg = try std.fmt.bufPrint(emrun_run_arg, "{s}" ++ std.fs.path.sep_str ++ "{s}", .{ emsdk.path("upstream/emscripten").getPath(b), emrunExe });
|
||||||
|
} else {
|
||||||
|
emrun_run_arg = try std.fmt.bufPrint(emrun_run_arg, "{s}" ++ std.fs.path.sep_str ++ "{s}", .{ dot_emsc_path, emrunExe });
|
||||||
|
}
|
||||||
|
const run_cmd = b.addSystemCommand(&.{ emrun_run_arg, examplePath });
|
||||||
|
return run_cmd;
|
||||||
|
}
|
||||||
|
|
||||||
/// A list of all flags from `src/config.h` that one may override
|
/// A list of all flags from `src/config.h` that one may override
|
||||||
const config_h_flags = outer: {
|
const config_h_flags = outer: {
|
||||||
// Set this value higher if compile errors happen as `src/config.h` gets larger
|
// Set this value higher if compile errors happen as `src/config.h` gets larger
|
||||||
|
|
@ -339,7 +362,6 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
||||||
setDesktopPlatform(raylib, options.platform);
|
setDesktopPlatform(raylib, options.platform);
|
||||||
},
|
},
|
||||||
.emscripten => {
|
.emscripten => {
|
||||||
// Include emscripten for cross compilation
|
|
||||||
if (b.lazyDependency("emsdk", .{})) |dep| {
|
if (b.lazyDependency("emsdk", .{})) |dep| {
|
||||||
if (try emSdkSetupStep(b, dep)) |emSdkStep| {
|
if (try emSdkSetupStep(b, dep)) |emSdkStep| {
|
||||||
raylib.step.dependOn(&emSdkStep.step);
|
raylib.step.dependOn(&emSdkStep.step);
|
||||||
|
|
@ -366,8 +388,8 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
|
||||||
return raylib;
|
return raylib;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void {
|
pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency, options: Options) void {
|
||||||
const raylib_dep = b.dependencyFromBuildZig(@This(), .{});
|
const raylib_dep = b.dependencyFromBuildZig(@This(), options);
|
||||||
var gen_step = b.addWriteFiles();
|
var gen_step = b.addWriteFiles();
|
||||||
raylib.step.dependOn(&gen_step.step);
|
raylib.step.dependOn(&gen_step.step);
|
||||||
|
|
||||||
|
|
@ -511,12 +533,9 @@ fn addExamples(
|
||||||
optimize: std.builtin.OptimizeMode,
|
optimize: std.builtin.OptimizeMode,
|
||||||
raylib: *std.Build.Step.Compile,
|
raylib: *std.Build.Step.Compile,
|
||||||
) !*std.Build.Step {
|
) !*std.Build.Step {
|
||||||
if (target.result.os.tag == .emscripten) {
|
|
||||||
return &b.addFail("Emscripten building via Zig unsupported").step;
|
|
||||||
}
|
|
||||||
|
|
||||||
const all = b.step(module, "All " ++ module ++ " examples");
|
const all = b.step(module, "All " ++ module ++ " examples");
|
||||||
const module_subpath = b.pathJoin(&.{ "examples", module });
|
const module_subpath = b.pathJoin(&.{ "examples", module });
|
||||||
|
const module_resources = b.pathJoin(&.{ module_subpath, "resources@resources" });
|
||||||
var dir = try std.fs.cwd().openDir(b.pathFromRoot(module_subpath), .{ .iterate = true });
|
var dir = try std.fs.cwd().openDir(b.pathFromRoot(module_subpath), .{ .iterate = true });
|
||||||
defer if (comptime builtin.zig_version.minor >= 12) dir.close();
|
defer if (comptime builtin.zig_version.minor >= 12) dir.close();
|
||||||
|
|
||||||
|
|
@ -530,6 +549,88 @@ fn addExamples(
|
||||||
// zig's mingw headers do not include pthread.h
|
// zig's mingw headers do not include pthread.h
|
||||||
if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue;
|
if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue;
|
||||||
|
|
||||||
|
if (target.result.os.tag == .emscripten) {
|
||||||
|
const exe_lib = b.addStaticLibrary(.{
|
||||||
|
.name = name,
|
||||||
|
.target = target,
|
||||||
|
.optimize = optimize,
|
||||||
|
});
|
||||||
|
exe_lib.addCSourceFile(.{
|
||||||
|
.file = b.path(path),
|
||||||
|
.flags = &.{},
|
||||||
|
});
|
||||||
|
exe_lib.linkLibC();
|
||||||
|
|
||||||
|
if (std.mem.eql(u8, name, "rlgl_standalone")) {
|
||||||
|
//TODO: Make rlgl_standalone example work
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
|
||||||
|
//TODO: Make raylib_opengl_interop example work
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
exe_lib.linkLibrary(raylib);
|
||||||
|
|
||||||
|
// Include emscripten for cross compilation
|
||||||
|
if (b.lazyDependency("emsdk", .{})) |emsdk_dep| {
|
||||||
|
if (try emSdkSetupStep(b, emsdk_dep)) |emSdkStep| {
|
||||||
|
exe_lib.step.dependOn(&emSdkStep.step);
|
||||||
|
}
|
||||||
|
|
||||||
|
exe_lib.addIncludePath(emsdk_dep.path("upstream/emscripten/cache/sysroot/include"));
|
||||||
|
|
||||||
|
// Create the output directory because emcc can't do it.
|
||||||
|
const emccOutputDirExample = b.pathJoin(&.{ emccOutputDir, name, std.fs.path.sep_str });
|
||||||
|
const mkdir_command = switch (builtin.os.tag) {
|
||||||
|
.windows => b.addSystemCommand(&.{ "cmd.exe", "/c", "if", "not", "exist", emccOutputDirExample, "mkdir", emccOutputDirExample }),
|
||||||
|
else => b.addSystemCommand(&.{ "mkdir", "-p", emccOutputDirExample }),
|
||||||
|
};
|
||||||
|
|
||||||
|
const emcc_exe = switch (builtin.os.tag) {
|
||||||
|
.windows => "emcc.bat",
|
||||||
|
else => "emcc",
|
||||||
|
};
|
||||||
|
|
||||||
|
const emcc_exe_path = b.pathJoin(&.{ emsdk_dep.path("upstream/emscripten").getPath(b), emcc_exe });
|
||||||
|
const emcc_command = b.addSystemCommand(&[_][]const u8{emcc_exe_path});
|
||||||
|
emcc_command.step.dependOn(&mkdir_command.step);
|
||||||
|
const emccOutputDirExampleWithFile = b.pathJoin(&.{ emccOutputDir, name, std.fs.path.sep_str, emccOutputFile });
|
||||||
|
emcc_command.addArgs(&[_][]const u8{
|
||||||
|
"-o",
|
||||||
|
emccOutputDirExampleWithFile,
|
||||||
|
"-sFULL-ES3=1",
|
||||||
|
"-sUSE_GLFW=3",
|
||||||
|
"-sSTACK_OVERFLOW_CHECK=1",
|
||||||
|
"-sEXPORTED_RUNTIME_METHODS=['requestFullscreen']",
|
||||||
|
"-sASYNCIFY",
|
||||||
|
"-O0",
|
||||||
|
"--emrun",
|
||||||
|
"--preload-file",
|
||||||
|
module_resources,
|
||||||
|
"--shell-file",
|
||||||
|
b.path("src/shell.html").getPath(b),
|
||||||
|
});
|
||||||
|
|
||||||
|
const link_items: []const *std.Build.Step.Compile = &.{
|
||||||
|
raylib,
|
||||||
|
exe_lib,
|
||||||
|
};
|
||||||
|
for (link_items) |item| {
|
||||||
|
emcc_command.addFileArg(item.getEmittedBin());
|
||||||
|
emcc_command.step.dependOn(&item.step);
|
||||||
|
}
|
||||||
|
|
||||||
|
const run_step = try emscriptenRunStep(b, emsdk_dep, emccOutputDirExampleWithFile);
|
||||||
|
run_step.step.dependOn(&emcc_command.step);
|
||||||
|
run_step.addArg("--no_browser");
|
||||||
|
const run_option = b.step(name, name);
|
||||||
|
|
||||||
|
run_option.dependOn(&run_step.step);
|
||||||
|
|
||||||
|
all.dependOn(&emcc_command.step);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
const exe = b.addExecutable(.{
|
const exe = b.addExecutable(.{
|
||||||
.name = name,
|
.name = name,
|
||||||
.target = target,
|
.target = target,
|
||||||
|
|
@ -596,6 +697,7 @@ fn addExamples(
|
||||||
|
|
||||||
all.dependOn(&install_cmd.step);
|
all.dependOn(&install_cmd.step);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return all;
|
return all;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -12,8 +12,8 @@
|
||||||
.lazy = true,
|
.lazy = true,
|
||||||
},
|
},
|
||||||
.emsdk = .{
|
.emsdk = .{
|
||||||
.url = "git+https://github.com/emscripten-core/emsdk#3.1.50",
|
.url = "git+https://github.com/emscripten-core/emsdk#4.0.9",
|
||||||
.hash = "N-V-__8AALRTBQDo_pUJ8IQ-XiIyYwDKQVwnr7-7o5kvPDGE",
|
.hash = "N-V-__8AAJl1DwBezhYo_VE6f53mPVm00R-Fk28NPW7P14EQ",
|
||||||
.lazy = true,
|
.lazy = true,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
@ -23,5 +23,6 @@
|
||||||
"build.zig.zon",
|
"build.zig.zon",
|
||||||
"src",
|
"src",
|
||||||
"examples",
|
"examples",
|
||||||
|
"LICENSE",
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -547,7 +547,8 @@ SHAPES = \
|
||||||
shapes/shapes_rectangle_advanced \
|
shapes/shapes_rectangle_advanced \
|
||||||
shapes/shapes_rectangle_scaling \
|
shapes/shapes_rectangle_scaling \
|
||||||
shapes/shapes_splines_drawing \
|
shapes/shapes_splines_drawing \
|
||||||
shapes/shapes_top_down_lights
|
shapes/shapes_top_down_lights \
|
||||||
|
shapes/shapes_digital_clock
|
||||||
|
|
||||||
TEXTURES = \
|
TEXTURES = \
|
||||||
textures/textures_background_scrolling \
|
textures/textures_background_scrolling \
|
||||||
|
|
|
||||||
|
|
@ -429,7 +429,8 @@ SHAPES = \
|
||||||
shapes/shapes_rectangle_advanced \
|
shapes/shapes_rectangle_advanced \
|
||||||
shapes/shapes_rectangle_scaling \
|
shapes/shapes_rectangle_scaling \
|
||||||
shapes/shapes_splines_drawing \
|
shapes/shapes_splines_drawing \
|
||||||
shapes/shapes_top_down_lights
|
shapes/shapes_top_down_lights \
|
||||||
|
shapes/shapes_digital_clock
|
||||||
|
|
||||||
TEXTURES = \
|
TEXTURES = \
|
||||||
textures/textures_background_scrolling \
|
textures/textures_background_scrolling \
|
||||||
|
|
|
||||||
|
|
@ -85,39 +85,39 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
||||||
| 51 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
| 51 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [Jeffery Myers](https://github.com/JeffM2501) |
|
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| 52 | [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐️⭐️⭐️⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
|
| 52 | [shapes_rectangle_advanced](shapes/shapes_rectangle_advanced.c) | <img src="shapes/shapes_rectangle_advanced.png" alt="shapes_rectangle_advanced" width="80"> | ⭐️⭐️⭐️⭐️ | 5.5 | 5.5 | [Everton Jr.](https://github.com/evertonse) |
|
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| 53 | [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Ray](https://github.com/raysan5) |
|
| 53 | [shapes_splines_drawing](shapes/shapes_splines_drawing.c) | <img src="shapes/shapes_splines_drawing.png" alt="shapes_splines_drawing" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Ray](https://github.com/raysan5) |
|
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|
| 54 | [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Hamza RAHAL](https://github.com/rhmz-rhl) |
|
||||||
### category: textures
|
### category: textures
|
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|
|
||||||
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) modul
|
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) modul
|
||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||||
| 54 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 55 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
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| 55 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 56 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
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| 56 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
| 57 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||||
| 57 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Wilhem Barbier](https://github.com/nounoursheureux) |
|
| 58 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Wilhem Barbier](https://github.com/nounoursheureux) |
|
||||||
| 58 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 59 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||||
| 59 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 60 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 60 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 61 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 61 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐️☆☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 62 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐️☆☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 62 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 63 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 63 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 64 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 64 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
| 65 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
||||||
| 65 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 66 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 66 | [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 67 | [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||||
| 67 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 68 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 68 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 69 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 69 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 70 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
|
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| 70 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
| 71 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||||
| 71 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
|
| 72 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
|
||||||
| 72 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
|
| 73 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
|
||||||
| 73 | [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
| 74 | [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
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| 74 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 75 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
| 75 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 76 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
| 76 | [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐️⭐️⭐️⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
| 77 | [textures_image_kernel](textures/textures_image_kernel.c) | <img src="textures/textures_image_kernel.png" alt="textures_image_kernel" width="80"> | ⭐️⭐️⭐️⭐️ | 1.3 | 1.3 | [Karim Salem](https://github.com/kimo-s) |
|
||||||
| 77 | [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐️⭐️☆☆ | 5.1-dev | 5.1-dev | [Bruno Cabral](https://github.com/brccabral) |
|
| 78 | [textures_image_channel](textures/textures_image_channel.c) | <img src="textures/textures_image_channel.png" alt="textures_image_channel" width="80"> | ⭐️⭐️☆☆ | 5.1-dev | 5.1-dev | [Bruno Cabral](https://github.com/brccabral) |
|
||||||
| 78 | [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐️⭐️☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 79 | [textures_image_rotate](textures/textures_image_rotate.c) | <img src="textures/textures_image_rotate.png" alt="textures_image_rotate" width="80"> | ⭐️⭐️☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 79 | [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
| 80 | [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
|
|
||||||
### category: text
|
### category: text
|
||||||
|
|
||||||
|
|
@ -125,18 +125,18 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||||
| 80 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
| 81 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||||
| 81 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 82 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 82 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 83 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
| 83 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
|
| 84 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 84 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 85 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 85 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
|
| 86 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 86 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 87 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 87 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
| 88 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||||
| 88 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
| 89 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||||
| 89 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
| 90 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||||
| 90 | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐️⭐️⭐️⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
| 91 | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐️⭐️⭐️⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
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| 91 | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 92 | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐️⭐️⭐️☆ | 4.2 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
|
|
||||||
### category: models
|
### category: models
|
||||||
|
|
||||||
|
|
@ -144,29 +144,29 @@ Examples using raylib models functionality, including models loading/generation
|
||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||||
| 92 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
| 93 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Culacant](https://github.com/culacant) |
|
||||||
| 93 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 94 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 94 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 95 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 95 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 96 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 96 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 97 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 97 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 98 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 98 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 99 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 99 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐️⭐️⭐️☆ | 1.7 | 4.0 | [Joel Davis](https://github.com/joeld42) |
|
| 100 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐️⭐️⭐️☆ | 1.7 | 4.0 | [Joel Davis](https://github.com/joeld42) |
|
||||||
| 100 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐️☆☆☆ | 2.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 101 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐️☆☆☆ | 2.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
| 101 | [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐️☆☆☆ | 3.7 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 102 | [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐️☆☆☆ | 3.7 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
| 102 | [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐️☆☆☆ | 4.0 | 4.0 | [Johann Nadalutti](https://github.com/procfxgen) |
|
| 103 | [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐️☆☆☆ | 4.0 | 4.0 | [Johann Nadalutti](https://github.com/procfxgen) |
|
||||||
| 103 | [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [bzt](https://bztsrc.gitlab.io/model3d) |
|
| 104 | [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [bzt](https://bztsrc.gitlab.io/model3d) |
|
||||||
| 104 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
| 105 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
||||||
| 105 | [models_point_rendering](models/models_point_rendering.c) | <img src="models/models_point_rendering.png" alt="models_point_rendering" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) |
|
| 106 | [models_point_rendering](models/models_point_rendering.c) | <img src="models/models_point_rendering.png" alt="models_point_rendering" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 5.0 | [Reese Gallagher](https://github.com/satchelfrost) |
|
||||||
| 106 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 107 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 107 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Berni](https://github.com/Berni8k) |
|
| 108 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Berni](https://github.com/Berni8k) |
|
||||||
| 108 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Codecat](https://github.com/codecat) |
|
| 109 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Codecat](https://github.com/codecat) |
|
||||||
| 109 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 110 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 110 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 111 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐️⭐️☆☆ | 1.8 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 111 | [models_draw_cube_texture](models/models_draw_cube_texture.c) | <img src="models/models_draw_cube_texture.png" alt="models_draw_cube_texture" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [Ray](https://github.com/raysan5) |
|
| 112 | [models_draw_cube_texture](models/models_draw_cube_texture.c) | <img src="models/models_draw_cube_texture.png" alt="models_draw_cube_texture" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 112 | [models_gpu_skinning](models/models_gpu_skinning.c) | <img src="models/models_gpu_skinning.png" alt="models_gpu_skinning" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
| 113 | [models_gpu_skinning](models/models_gpu_skinning.c) | <img src="models/models_gpu_skinning.png" alt="models_gpu_skinning" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
|
||||||
| 113 | [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
|
| 114 | [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
|
||||||
| 114 | [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐️⭐️☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
| 115 | [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐️⭐️☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
|
||||||
|
|
||||||
### category: shaders
|
### category: shaders
|
||||||
|
|
||||||
|
|
@ -174,34 +174,34 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||||
| 115 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐️⭐️⭐️⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
|
| 116 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐️⭐️⭐️⭐️ | 3.0 | 4.2 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||||
| 116 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
|
| 117 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||||
| 117 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
| 118 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||||
| 118 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 119 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐️⭐️☆☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 119 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 120 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 120 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
| 121 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
||||||
| 121 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐️⭐️⭐️⭐️ | 2.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 122 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐️⭐️⭐️⭐️ | 2.0 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
| 122 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
|
| 123 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/ciessielski) |
|
||||||
| 123 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐️⭐️⭐️☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
|
| 124 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐️⭐️⭐️☆ | 4.0 | 4.0 | [Samuel Skiff](https://github.com/GoldenThumbs) |
|
||||||
| 124 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
| 125 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||||
| 125 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
| 126 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
|
||||||
| 126 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
| 127 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
|
||||||
| 127 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
| 128 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||||
| 128 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
| 129 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||||
| 129 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 130 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 130 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
|
| 131 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
|
||||||
| 131 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 132 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 132 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
| 133 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
|
||||||
| 133 | [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
|
| 134 | [shaders_deferred_render](shaders/shaders_deferred_render.c) | <img src="shaders/shaders_deferred_render.png" alt="shaders_deferred_render" width="80"> | ⭐️⭐️⭐️⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
|
||||||
| 134 | [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
| 135 | [shaders_hybrid_render](shaders/shaders_hybrid_render.c) | <img src="shaders/shaders_hybrid_render.png" alt="shaders_hybrid_render" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||||
| 135 | [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
|
| 136 | [shaders_texture_tiling](shaders/shaders_texture_tiling.c) | <img src="shaders/shaders_texture_tiling.png" alt="shaders_texture_tiling" width="80"> | ⭐️⭐️☆☆ | 4.5 | 4.5 | [Luis Almeida](https://github.com/luis605) |
|
||||||
| 136 | [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
|
| 137 | [shaders_shadowmap](shaders/shaders_shadowmap.c) | <img src="shaders/shaders_shadowmap.png" alt="shaders_shadowmap" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.0 | [TheManTheMythTheGameDev](https://github.com/TheManTheMythTheGameDev) |
|
||||||
| 137 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
|
| 138 | [shaders_vertex_displacement](shaders/shaders_vertex_displacement.c) | <img src="shaders/shaders_vertex_displacement.png" alt="shaders_vertex_displacement" width="80"> | ⭐️⭐️⭐️☆ | 5.0 | 4.5 | [Alex ZH](https://github.com/ZzzhHe) |
|
||||||
| 138 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
| 139 | [shaders_write_depth](shaders/shaders_write_depth.c) | <img src="shaders/shaders_write_depth.png" alt="shaders_write_depth" width="80"> | ⭐️⭐️☆☆ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
|
||||||
| 139 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
|
| 140 | [shaders_basic_pbr](shaders/shaders_basic_pbr.c) | <img src="shaders/shaders_basic_pbr.png" alt="shaders_basic_pbr" width="80"> | ⭐️⭐️⭐️⭐️ | 5.0 | 5.1-dev | [Afan OLOVCIC](https://github.com/_DevDad) |
|
||||||
| 140 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
| 141 | [shaders_lightmap](shaders/shaders_lightmap.c) | <img src="shaders/shaders_lightmap.png" alt="shaders_lightmap" width="80"> | ⭐️⭐️⭐️☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
|
||||||
| 141 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width=80> | ⭐️⭐️⭐️☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
| 142 | [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width=80> | ⭐️⭐️⭐️☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
|
||||||
| 142 | [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐️⭐️⭐️☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
| 143 | [shaders_view_depth](shaders/shaders_view_depth.c) | <img src="shaders/shaders_view_depth.png" alt="shaders_view_depth" width="80"> | ⭐️⭐️⭐️☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
|
||||||
|
|
||||||
### category: audio
|
### category: audio
|
||||||
|
|
||||||
|
|
@ -209,26 +209,26 @@ Examples using raylib audio functionality, including sound/music loading and pla
|
||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||||
| 142 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 144 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 143 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 145 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.3 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
| 144 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 4.2 | [Ray](https://github.com/raysan5) |
|
| 146 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 4.2 | [Ray](https://github.com/raysan5) |
|
||||||
| 145 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 147 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 146 | [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
|
| 148 | [audio_mixed_processor](audio/audio_mixed_processor.c) | <img src="audio/audio_mixed_processor.png" alt="audio_mixed_processor" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 4.2 | [hkc](https://github.com/hatkidchan) |
|
||||||
| 147 | [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 5.0 | [Ray](https://github.com/raysan5) |
|
| 149 | [audio_stream_effects](audio/audio_stream_effects.c) | <img src="audio/audio_stream_effects.png" alt="audio_stream_effects" width="80"> | ⭐️⭐️⭐️⭐️ | 4.2 | 5.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 148 | [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐️⭐️☆☆ | 4.6 | 4.6 | [Jeffery Myers](https://github.com/JeffM2501) |
|
| 150 [audio_sound_multi](audio/audio_sound_multi.c) | <img src="audio/audio_sound_multi.png" alt="audio_sound_multi" width="80"> | ⭐️⭐️☆☆ | 4.6 | 4.6 | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
| 149 | [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
| 151 | [audio_sound_positioning](audio/audio_sound_positioning.c) | <img src="audio/audio_sound_positioning.png" alt="audio_sound_positioning" width="80"> | ⭐️⭐️☆☆ | 5.5 | 5.5 | [Le Juez Victor](https://github.com/Bigfoot71) |
|
||||||
|
|
||||||
### category: others
|
### category: others
|
||||||
|
|
||||||
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
|
Ex150amples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
|
||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
|----|----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
|
||||||
| 150 | [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐️⭐️⭐️⭐️ | 1.6 | 4.0 | [Ray](https://github.com/raysan5) |
|
| 152 | [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐️⭐️⭐️⭐️ | 1.6 | 4.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 151 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
|
| 153 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐️⭐️⭐️⭐️ | 4.0 | 4.0 | [Teddy Astie](https://github.com/tsnake41) |
|
||||||
| 152 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
| 154 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||||
| 153 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐️⭐️⭐️⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
| 155 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐️⭐️⭐️⭐️ | 3.8 | 4.0 | [Stephan Soller](https://github.com/arkanis) |
|
||||||
| 154 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐️⭐️☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
| 156 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐️⭐️☆☆ | 3.0 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||||
| 155 | [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐️⭐️☆☆ | 1.0 | 4.6 | [Ray](https://github.com/raysan5) |
|
| 157 | [raymath_vector_angle](others/raymath_vector_angle.c) | <img src="others/raymath_vector_angle.png" alt="raymath_vector_angle" width="80"> | ⭐️⭐️☆☆ | 1.0 | 4.6 | [Ray](https://github.com/raysan5) |
|
||||||
|
|
||||||
As always contributions are welcome, feel free to send new examples! Here is an [examples template](examples_template.c) to start with!
|
As always contributions are welcome, feel free to send new examples! Here is an [examples template](examples_template.c) to start with!
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@
|
||||||
attribute vec3 vertexPosition;
|
attribute vec3 vertexPosition;
|
||||||
attribute vec2 vertexTexCoord;
|
attribute vec2 vertexTexCoord;
|
||||||
attribute vec3 vertexNormal;
|
attribute vec3 vertexNormal;
|
||||||
attribute vec3 vertexTangent;
|
attribute vec4 vertexTangent;
|
||||||
attribute vec4 vertexColor;
|
attribute vec4 vertexColor;
|
||||||
|
|
||||||
// Input uniform values
|
// Input uniform values
|
||||||
|
|
@ -52,7 +52,7 @@ mat3 transpose(mat3 m)
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
// Compute binormal from vertex normal and tangent
|
// Compute binormal from vertex normal and tangent
|
||||||
vec3 vertexBinormal = cross(vertexNormal, vertexTangent);
|
vec3 vertexBinormal = cross(vertexNormal, vertexTangent.xyz) * vertexTangent.w;
|
||||||
|
|
||||||
// Compute fragment normal based on normal transformations
|
// Compute fragment normal based on normal transformations
|
||||||
mat3 normalMatrix = transpose(inverse(mat3(matModel)));
|
mat3 normalMatrix = transpose(inverse(mat3(matModel)));
|
||||||
|
|
@ -62,7 +62,7 @@ void main()
|
||||||
|
|
||||||
fragTexCoord = vertexTexCoord*2.0;
|
fragTexCoord = vertexTexCoord*2.0;
|
||||||
fragNormal = normalize(normalMatrix*vertexNormal);
|
fragNormal = normalize(normalMatrix*vertexNormal);
|
||||||
vec3 fragTangent = normalize(normalMatrix*vertexTangent);
|
vec3 fragTangent = normalize(normalMatrix*vertexTangent.xyz);
|
||||||
fragTangent = normalize(fragTangent - dot(fragTangent, fragNormal)*fragNormal);
|
fragTangent = normalize(fragTangent - dot(fragTangent, fragNormal)*fragNormal);
|
||||||
vec3 fragBinormal = normalize(normalMatrix*vertexBinormal);
|
vec3 fragBinormal = normalize(normalMatrix*vertexBinormal);
|
||||||
fragBinormal = cross(fragNormal, fragTangent);
|
fragBinormal = cross(fragNormal, fragTangent);
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@
|
||||||
attribute vec3 vertexPosition;
|
attribute vec3 vertexPosition;
|
||||||
attribute vec2 vertexTexCoord;
|
attribute vec2 vertexTexCoord;
|
||||||
attribute vec3 vertexNormal;
|
attribute vec3 vertexNormal;
|
||||||
attribute vec3 vertexTangent;
|
attribute vec4 vertexTangent;
|
||||||
attribute vec4 vertexColor;
|
attribute vec4 vertexColor;
|
||||||
|
|
||||||
// Input uniform values
|
// Input uniform values
|
||||||
|
|
@ -52,7 +52,7 @@ mat3 transpose(mat3 m)
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
// Compute binormal from vertex normal and tangent
|
// Compute binormal from vertex normal and tangent
|
||||||
vec3 vertexBinormal = cross(vertexNormal, vertexTangent);
|
vec3 vertexBinormal = cross(vertexNormal, vertexTangent.xyz) * vertexTangent.w;
|
||||||
|
|
||||||
// Compute fragment normal based on normal transformations
|
// Compute fragment normal based on normal transformations
|
||||||
mat3 normalMatrix = transpose(inverse(mat3(matModel)));
|
mat3 normalMatrix = transpose(inverse(mat3(matModel)));
|
||||||
|
|
@ -62,7 +62,7 @@ void main()
|
||||||
|
|
||||||
fragTexCoord = vertexTexCoord*2.0;
|
fragTexCoord = vertexTexCoord*2.0;
|
||||||
fragNormal = normalize(normalMatrix*vertexNormal);
|
fragNormal = normalize(normalMatrix*vertexNormal);
|
||||||
vec3 fragTangent = normalize(normalMatrix*vertexTangent);
|
vec3 fragTangent = normalize(normalMatrix*vertexTangent.xyz);
|
||||||
fragTangent = normalize(fragTangent - dot(fragTangent, fragNormal)*fragNormal);
|
fragTangent = normalize(fragTangent - dot(fragTangent, fragNormal)*fragNormal);
|
||||||
vec3 fragBinormal = normalize(normalMatrix*vertexBinormal);
|
vec3 fragBinormal = normalize(normalMatrix*vertexBinormal);
|
||||||
fragBinormal = cross(fragNormal, fragTangent);
|
fragBinormal = cross(fragNormal, fragTangent);
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@
|
||||||
in vec3 vertexPosition;
|
in vec3 vertexPosition;
|
||||||
in vec2 vertexTexCoord;
|
in vec2 vertexTexCoord;
|
||||||
in vec3 vertexNormal;
|
in vec3 vertexNormal;
|
||||||
in vec3 vertexTangent;
|
in vec4 vertexTangent;
|
||||||
in vec4 vertexColor;
|
in vec4 vertexColor;
|
||||||
|
|
||||||
// Input uniform values
|
// Input uniform values
|
||||||
|
|
@ -26,7 +26,7 @@ const float normalOffset = 0.1;
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
// Compute binormal from vertex normal and tangent
|
// Compute binormal from vertex normal and tangent
|
||||||
vec3 vertexBinormal = cross(vertexNormal, vertexTangent);
|
vec3 vertexBinormal = cross(vertexNormal, vertexTangent.xyz) * vertexTangent.w;
|
||||||
|
|
||||||
// Compute fragment normal based on normal transformations
|
// Compute fragment normal based on normal transformations
|
||||||
mat3 normalMatrix = transpose(inverse(mat3(matModel)));
|
mat3 normalMatrix = transpose(inverse(mat3(matModel)));
|
||||||
|
|
@ -36,7 +36,7 @@ void main()
|
||||||
|
|
||||||
fragTexCoord = vertexTexCoord*2.0;
|
fragTexCoord = vertexTexCoord*2.0;
|
||||||
fragNormal = normalize(normalMatrix*vertexNormal);
|
fragNormal = normalize(normalMatrix*vertexNormal);
|
||||||
vec3 fragTangent = normalize(normalMatrix*vertexTangent);
|
vec3 fragTangent = normalize(normalMatrix*vertexTangent.xyz);
|
||||||
fragTangent = normalize(fragTangent - dot(fragTangent, fragNormal)*fragNormal);
|
fragTangent = normalize(fragTangent - dot(fragTangent, fragNormal)*fragNormal);
|
||||||
vec3 fragBinormal = normalize(normalMatrix*vertexBinormal);
|
vec3 fragBinormal = normalize(normalMatrix*vertexBinormal);
|
||||||
fragBinormal = cross(fragNormal, fragTangent);
|
fragBinormal = cross(fragNormal, fragTangent);
|
||||||
|
|
|
||||||
|
|
@ -52,6 +52,8 @@ int main(void)
|
||||||
DrawCircle(screenWidth/5, 120, 35, DARKBLUE);
|
DrawCircle(screenWidth/5, 120, 35, DARKBLUE);
|
||||||
DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE);
|
DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE);
|
||||||
DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE);
|
DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE);
|
||||||
|
DrawEllipse(screenWidth/5, 120, 25, 20, YELLOW);
|
||||||
|
DrawEllipseLines(screenWidth/5, 120, 30, 25, YELLOW);
|
||||||
|
|
||||||
// Rectangle shapes and lines
|
// Rectangle shapes and lines
|
||||||
DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
|
DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
|
||||||
|
|
|
||||||
185
examples/shapes/shapes_digital_clock.c
Normal file
185
examples/shapes/shapes_digital_clock.c
Normal file
|
|
@ -0,0 +1,185 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [shapes] example - fancy clock using basic shapes
|
||||||
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 5.5, last time updated with raylib 5.5
|
||||||
|
*
|
||||||
|
* Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#include <math.h> // Required for: cosf(), sinf()
|
||||||
|
#include <time.h> // Required for: time(), localtime()
|
||||||
|
|
||||||
|
#define DIGIT_SIZE 30
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Types and Structures Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
typedef enum {
|
||||||
|
MODE_NORMAL = 0,
|
||||||
|
MODE_HANDS_FREE,
|
||||||
|
} ClockMode;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
int value;
|
||||||
|
Vector2 origin;
|
||||||
|
float angle;
|
||||||
|
int length;
|
||||||
|
int thickness;
|
||||||
|
Color color;
|
||||||
|
} ClockHand;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
ClockMode mode;
|
||||||
|
ClockHand second;
|
||||||
|
ClockHand minute;
|
||||||
|
ClockHand hour;
|
||||||
|
} Clock;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
static void UpdateClock(Clock *clock); // Update clock time
|
||||||
|
static void DrawClock(Clock clock, Vector2 centerPos); // Draw clock at desired position
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
|
||||||
|
|
||||||
|
// Initialize clock
|
||||||
|
Clock myClock = {
|
||||||
|
.mode = MODE_NORMAL,
|
||||||
|
|
||||||
|
.second.angle = 45,
|
||||||
|
.second.length = 140,
|
||||||
|
.second.thickness = 3,
|
||||||
|
.second.color = BEIGE,
|
||||||
|
|
||||||
|
.minute.angle = 10,
|
||||||
|
.minute.length = 130,
|
||||||
|
.minute.thickness = 7,
|
||||||
|
.minute.color = DARKGRAY,
|
||||||
|
|
||||||
|
.hour.angle = 0,
|
||||||
|
.hour.length = 100,
|
||||||
|
.hour.thickness = 7,
|
||||||
|
.hour.color = BLACK,
|
||||||
|
};
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
if (IsKeyPressed(KEY_SPACE))
|
||||||
|
{
|
||||||
|
if (myClock.mode == MODE_HANDS_FREE) myClock.mode = MODE_NORMAL;
|
||||||
|
else if (myClock.mode == MODE_NORMAL) myClock.mode = MODE_HANDS_FREE;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateClock(&myClock);
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
DrawCircle(400, 225, 5, BLACK); // Clock center dot
|
||||||
|
|
||||||
|
DrawClock(myClock, (Vector2){ 400, 225 }); // Clock in selected mode
|
||||||
|
|
||||||
|
DrawText("Press [SPACE] to switch clock mode", 10, 10, 20, DARKGRAY);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Update clock time
|
||||||
|
static void UpdateClock(Clock *clock)
|
||||||
|
{
|
||||||
|
time_t rawtime;
|
||||||
|
struct tm * timeinfo;
|
||||||
|
|
||||||
|
time(&rawtime);
|
||||||
|
timeinfo = localtime(&rawtime);
|
||||||
|
|
||||||
|
// Updating time data
|
||||||
|
clock->second.value = timeinfo->tm_sec;
|
||||||
|
clock->minute.value = timeinfo->tm_min;
|
||||||
|
clock->hour.value = timeinfo->tm_hour;
|
||||||
|
|
||||||
|
clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f;
|
||||||
|
clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f;
|
||||||
|
clock->hour.angle -= 90;
|
||||||
|
|
||||||
|
clock->minute.angle = (timeinfo->tm_min%60)*6.0f;
|
||||||
|
clock->minute.angle += (timeinfo->tm_sec%60)*6/60.0f;
|
||||||
|
clock->minute.angle -= 90;
|
||||||
|
|
||||||
|
clock->second.angle = (timeinfo->tm_sec%60)*6.0f;
|
||||||
|
clock->second.angle -= 90;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw clock
|
||||||
|
static void DrawClock(Clock clock, Vector2 centerPosition)
|
||||||
|
{
|
||||||
|
if (clock.mode == MODE_HANDS_FREE)
|
||||||
|
{
|
||||||
|
DrawCircleLinesV(centerPosition, clock.minute.length, LIGHTGRAY);
|
||||||
|
|
||||||
|
DrawText(TextFormat("%i", clock.second.value), centerPosition.x + (clock.second.length - 10)*cosf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.second.length*sinf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
|
||||||
|
|
||||||
|
DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cosf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.minute.length*sinf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
|
||||||
|
|
||||||
|
DrawText(TextFormat("%i", clock.hour.value), centerPosition.x + clock.hour.length*cosf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.hour.length*sinf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
|
||||||
|
}
|
||||||
|
else if (clock.mode == MODE_NORMAL)
|
||||||
|
{
|
||||||
|
// Draw hand seconds
|
||||||
|
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.second.length, clock.second.thickness },
|
||||||
|
(Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
|
||||||
|
|
||||||
|
// Draw hand minutes
|
||||||
|
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.minute.length, clock.minute.thickness },
|
||||||
|
(Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
|
||||||
|
|
||||||
|
// Draw hand hours
|
||||||
|
DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.hour.length, clock.hour.thickness },
|
||||||
|
(Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
examples/shapes/shapes_digital_clock.png
Normal file
BIN
examples/shapes/shapes_digital_clock.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.6 KiB |
|
|
@ -2300,7 +2300,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "GamepadAxis",
|
"name": "GamepadAxis",
|
||||||
"description": "Gamepad axis",
|
"description": "Gamepad axes",
|
||||||
"values": [
|
"values": [
|
||||||
{
|
{
|
||||||
"name": "GAMEPAD_AXIS_LEFT_X",
|
"name": "GAMEPAD_AXIS_LEFT_X",
|
||||||
|
|
@ -4684,7 +4684,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "EncodeDataBase64",
|
"name": "EncodeDataBase64",
|
||||||
"description": "Encode data to Base64 string, memory must be MemFree()",
|
"description": "Encode data to Base64 string (includes NULL terminator), memory must be MemFree()",
|
||||||
"returnType": "char *",
|
"returnType": "char *",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -4703,12 +4703,12 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "DecodeDataBase64",
|
"name": "DecodeDataBase64",
|
||||||
"description": "Decode Base64 string data, memory must be MemFree()",
|
"description": "Decode Base64 string (expected NULL terminated), memory must be MemFree()",
|
||||||
"returnType": "unsigned char *",
|
"returnType": "unsigned char *",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
"type": "const char *",
|
"type": "const char *",
|
||||||
"name": "data"
|
"name": "text"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "int *",
|
"type": "int *",
|
||||||
|
|
@ -5017,7 +5017,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "GetGamepadAxisCount",
|
"name": "GetGamepadAxisCount",
|
||||||
"description": "Get gamepad axis count for a gamepad",
|
"description": "Get axis count for a gamepad",
|
||||||
"returnType": "int",
|
"returnType": "int",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5028,7 +5028,7 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "GetGamepadAxisMovement",
|
"name": "GetGamepadAxisMovement",
|
||||||
"description": "Get axis movement value for a gamepad axis",
|
"description": "Get movement value for a gamepad axis",
|
||||||
"returnType": "float",
|
"returnType": "float",
|
||||||
"params": [
|
"params": [
|
||||||
{
|
{
|
||||||
|
|
@ -5702,6 +5702,29 @@
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "DrawEllipseV",
|
||||||
|
"description": "Draw ellipse (Vector version)",
|
||||||
|
"returnType": "void",
|
||||||
|
"params": [
|
||||||
|
{
|
||||||
|
"type": "Vector2",
|
||||||
|
"name": "center"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "float",
|
||||||
|
"name": "radiusH"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "float",
|
||||||
|
"name": "radiusV"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Color",
|
||||||
|
"name": "color"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "DrawEllipseLines",
|
"name": "DrawEllipseLines",
|
||||||
"description": "Draw ellipse outline",
|
"description": "Draw ellipse outline",
|
||||||
|
|
@ -5729,6 +5752,29 @@
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"name": "DrawEllipseLinesV",
|
||||||
|
"description": "Draw ellipse outline (Vector version)",
|
||||||
|
"returnType": "void",
|
||||||
|
"params": [
|
||||||
|
{
|
||||||
|
"type": "Vector2",
|
||||||
|
"name": "center"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "float",
|
||||||
|
"name": "radiusH"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "float",
|
||||||
|
"name": "radiusV"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "Color",
|
||||||
|
"name": "color"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"name": "DrawRing",
|
"name": "DrawRing",
|
||||||
"description": "Draw ring",
|
"description": "Draw ring",
|
||||||
|
|
@ -5964,11 +6010,11 @@
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Color",
|
"type": "Color",
|
||||||
"name": "topRight"
|
"name": "bottomRight"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Color",
|
"type": "Color",
|
||||||
"name": "bottomRight"
|
"name": "topRight"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
|
@ -8256,7 +8302,7 @@
|
||||||
"name": "dst"
|
"name": "dst"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Vector2 *",
|
"type": "const Vector2 *",
|
||||||
"name": "points"
|
"name": "points"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -8279,7 +8325,7 @@
|
||||||
"name": "dst"
|
"name": "dst"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "Vector2 *",
|
"type": "const Vector2 *",
|
||||||
"name": "points"
|
"name": "points"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -2300,7 +2300,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "GamepadAxis",
|
name = "GamepadAxis",
|
||||||
description = "Gamepad axis",
|
description = "Gamepad axes",
|
||||||
values = {
|
values = {
|
||||||
{
|
{
|
||||||
name = "GAMEPAD_AXIS_LEFT_X",
|
name = "GAMEPAD_AXIS_LEFT_X",
|
||||||
|
|
@ -4198,7 +4198,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "EncodeDataBase64",
|
name = "EncodeDataBase64",
|
||||||
description = "Encode data to Base64 string, memory must be MemFree()",
|
description = "Encode data to Base64 string (includes NULL terminator), memory must be MemFree()",
|
||||||
returnType = "char *",
|
returnType = "char *",
|
||||||
params = {
|
params = {
|
||||||
{type = "const unsigned char *", name = "data"},
|
{type = "const unsigned char *", name = "data"},
|
||||||
|
|
@ -4208,10 +4208,10 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "DecodeDataBase64",
|
name = "DecodeDataBase64",
|
||||||
description = "Decode Base64 string data, memory must be MemFree()",
|
description = "Decode Base64 string (expected NULL terminated), memory must be MemFree()",
|
||||||
returnType = "unsigned char *",
|
returnType = "unsigned char *",
|
||||||
params = {
|
params = {
|
||||||
{type = "const char *", name = "data"},
|
{type = "const char *", name = "text"},
|
||||||
{type = "int *", name = "outputSize"}
|
{type = "int *", name = "outputSize"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -4426,7 +4426,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "GetGamepadAxisCount",
|
name = "GetGamepadAxisCount",
|
||||||
description = "Get gamepad axis count for a gamepad",
|
description = "Get axis count for a gamepad",
|
||||||
returnType = "int",
|
returnType = "int",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "gamepad"}
|
{type = "int", name = "gamepad"}
|
||||||
|
|
@ -4434,7 +4434,7 @@ return {
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "GetGamepadAxisMovement",
|
name = "GetGamepadAxisMovement",
|
||||||
description = "Get axis movement value for a gamepad axis",
|
description = "Get movement value for a gamepad axis",
|
||||||
returnType = "float",
|
returnType = "float",
|
||||||
params = {
|
params = {
|
||||||
{type = "int", name = "gamepad"},
|
{type = "int", name = "gamepad"},
|
||||||
|
|
@ -4838,6 +4838,17 @@ return {
|
||||||
{type = "Color", name = "color"}
|
{type = "Color", name = "color"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
name = "DrawEllipseV",
|
||||||
|
description = "Draw ellipse (Vector version)",
|
||||||
|
returnType = "void",
|
||||||
|
params = {
|
||||||
|
{type = "Vector2", name = "center"},
|
||||||
|
{type = "float", name = "radiusH"},
|
||||||
|
{type = "float", name = "radiusV"},
|
||||||
|
{type = "Color", name = "color"}
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
name = "DrawEllipseLines",
|
name = "DrawEllipseLines",
|
||||||
description = "Draw ellipse outline",
|
description = "Draw ellipse outline",
|
||||||
|
|
@ -4850,6 +4861,17 @@ return {
|
||||||
{type = "Color", name = "color"}
|
{type = "Color", name = "color"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
name = "DrawEllipseLinesV",
|
||||||
|
description = "Draw ellipse outline (Vector version)",
|
||||||
|
returnType = "void",
|
||||||
|
params = {
|
||||||
|
{type = "Vector2", name = "center"},
|
||||||
|
{type = "float", name = "radiusH"},
|
||||||
|
{type = "float", name = "radiusV"},
|
||||||
|
{type = "Color", name = "color"}
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
name = "DrawRing",
|
name = "DrawRing",
|
||||||
description = "Draw ring",
|
description = "Draw ring",
|
||||||
|
|
@ -4954,8 +4976,8 @@ return {
|
||||||
{type = "Rectangle", name = "rec"},
|
{type = "Rectangle", name = "rec"},
|
||||||
{type = "Color", name = "topLeft"},
|
{type = "Color", name = "topLeft"},
|
||||||
{type = "Color", name = "bottomLeft"},
|
{type = "Color", name = "bottomLeft"},
|
||||||
{type = "Color", name = "topRight"},
|
{type = "Color", name = "bottomRight"},
|
||||||
{type = "Color", name = "bottomRight"}
|
{type = "Color", name = "topRight"}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -6119,7 +6141,7 @@ return {
|
||||||
returnType = "void",
|
returnType = "void",
|
||||||
params = {
|
params = {
|
||||||
{type = "Image *", name = "dst"},
|
{type = "Image *", name = "dst"},
|
||||||
{type = "Vector2 *", name = "points"},
|
{type = "const Vector2 *", name = "points"},
|
||||||
{type = "int", name = "pointCount"},
|
{type = "int", name = "pointCount"},
|
||||||
{type = "Color", name = "color"}
|
{type = "Color", name = "color"}
|
||||||
}
|
}
|
||||||
|
|
@ -6130,7 +6152,7 @@ return {
|
||||||
returnType = "void",
|
returnType = "void",
|
||||||
params = {
|
params = {
|
||||||
{type = "Image *", name = "dst"},
|
{type = "Image *", name = "dst"},
|
||||||
{type = "Vector2 *", name = "points"},
|
{type = "const Vector2 *", name = "points"},
|
||||||
{type = "int", name = "pointCount"},
|
{type = "int", name = "pointCount"},
|
||||||
{type = "Color", name = "color"}
|
{type = "Color", name = "color"}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -486,7 +486,7 @@
|
||||||
<Value name="GAMEPAD_BUTTON_LEFT_THUMB" integer="16" desc="Gamepad joystick pressed button left" />
|
<Value name="GAMEPAD_BUTTON_LEFT_THUMB" integer="16" desc="Gamepad joystick pressed button left" />
|
||||||
<Value name="GAMEPAD_BUTTON_RIGHT_THUMB" integer="17" desc="Gamepad joystick pressed button right" />
|
<Value name="GAMEPAD_BUTTON_RIGHT_THUMB" integer="17" desc="Gamepad joystick pressed button right" />
|
||||||
</Enum>
|
</Enum>
|
||||||
<Enum name="GamepadAxis" valueCount="6" desc="Gamepad axis">
|
<Enum name="GamepadAxis" valueCount="6" desc="Gamepad axes">
|
||||||
<Value name="GAMEPAD_AXIS_LEFT_X" integer="0" desc="Gamepad left stick X axis" />
|
<Value name="GAMEPAD_AXIS_LEFT_X" integer="0" desc="Gamepad left stick X axis" />
|
||||||
<Value name="GAMEPAD_AXIS_LEFT_Y" integer="1" desc="Gamepad left stick Y axis" />
|
<Value name="GAMEPAD_AXIS_LEFT_Y" integer="1" desc="Gamepad left stick Y axis" />
|
||||||
<Value name="GAMEPAD_AXIS_RIGHT_X" integer="2" desc="Gamepad right stick X axis" />
|
<Value name="GAMEPAD_AXIS_RIGHT_X" integer="2" desc="Gamepad right stick X axis" />
|
||||||
|
|
@ -679,7 +679,7 @@
|
||||||
<Param type="unsigned int" name="frames" desc="" />
|
<Param type="unsigned int" name="frames" desc="" />
|
||||||
</Callback>
|
</Callback>
|
||||||
</Callbacks>
|
</Callbacks>
|
||||||
<Functions count="582">
|
<Functions count="584">
|
||||||
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
|
||||||
<Param type="int" name="width" desc="" />
|
<Param type="int" name="width" desc="" />
|
||||||
<Param type="int" name="height" desc="" />
|
<Param type="int" name="height" desc="" />
|
||||||
|
|
@ -1123,13 +1123,13 @@
|
||||||
<Param type="int" name="compDataSize" desc="" />
|
<Param type="int" name="compDataSize" desc="" />
|
||||||
<Param type="int *" name="dataSize" desc="" />
|
<Param type="int *" name="dataSize" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="EncodeDataBase64" retType="char *" paramCount="3" desc="Encode data to Base64 string, memory must be MemFree()">
|
<Function name="EncodeDataBase64" retType="char *" paramCount="3" desc="Encode data to Base64 string (includes NULL terminator), memory must be MemFree()">
|
||||||
<Param type="const unsigned char *" name="data" desc="" />
|
<Param type="const unsigned char *" name="data" desc="" />
|
||||||
<Param type="int" name="dataSize" desc="" />
|
<Param type="int" name="dataSize" desc="" />
|
||||||
<Param type="int *" name="outputSize" desc="" />
|
<Param type="int *" name="outputSize" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DecodeDataBase64" retType="unsigned char *" paramCount="2" desc="Decode Base64 string data, memory must be MemFree()">
|
<Function name="DecodeDataBase64" retType="unsigned char *" paramCount="2" desc="Decode Base64 string (expected NULL terminated), memory must be MemFree()">
|
||||||
<Param type="const char *" name="data" desc="" />
|
<Param type="const char *" name="text" desc="" />
|
||||||
<Param type="int *" name="outputSize" desc="" />
|
<Param type="int *" name="outputSize" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="ComputeCRC32" retType="unsigned int" paramCount="2" desc="Compute CRC32 hash code">
|
<Function name="ComputeCRC32" retType="unsigned int" paramCount="2" desc="Compute CRC32 hash code">
|
||||||
|
|
@ -1216,10 +1216,10 @@
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetGamepadButtonPressed" retType="int" paramCount="0" desc="Get the last gamepad button pressed">
|
<Function name="GetGamepadButtonPressed" retType="int" paramCount="0" desc="Get the last gamepad button pressed">
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetGamepadAxisCount" retType="int" paramCount="1" desc="Get gamepad axis count for a gamepad">
|
<Function name="GetGamepadAxisCount" retType="int" paramCount="1" desc="Get axis count for a gamepad">
|
||||||
<Param type="int" name="gamepad" desc="" />
|
<Param type="int" name="gamepad" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="GetGamepadAxisMovement" retType="float" paramCount="2" desc="Get axis movement value for a gamepad axis">
|
<Function name="GetGamepadAxisMovement" retType="float" paramCount="2" desc="Get movement value for a gamepad axis">
|
||||||
<Param type="int" name="gamepad" desc="" />
|
<Param type="int" name="gamepad" desc="" />
|
||||||
<Param type="int" name="axis" desc="" />
|
<Param type="int" name="axis" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
|
|
@ -1409,6 +1409,12 @@
|
||||||
<Param type="float" name="radiusV" desc="" />
|
<Param type="float" name="radiusV" desc="" />
|
||||||
<Param type="Color" name="color" desc="" />
|
<Param type="Color" name="color" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
|
<Function name="DrawEllipseV" retType="void" paramCount="4" desc="Draw ellipse (Vector version)">
|
||||||
|
<Param type="Vector2" name="center" desc="" />
|
||||||
|
<Param type="float" name="radiusH" desc="" />
|
||||||
|
<Param type="float" name="radiusV" desc="" />
|
||||||
|
<Param type="Color" name="color" desc="" />
|
||||||
|
</Function>
|
||||||
<Function name="DrawEllipseLines" retType="void" paramCount="5" desc="Draw ellipse outline">
|
<Function name="DrawEllipseLines" retType="void" paramCount="5" desc="Draw ellipse outline">
|
||||||
<Param type="int" name="centerX" desc="" />
|
<Param type="int" name="centerX" desc="" />
|
||||||
<Param type="int" name="centerY" desc="" />
|
<Param type="int" name="centerY" desc="" />
|
||||||
|
|
@ -1416,6 +1422,12 @@
|
||||||
<Param type="float" name="radiusV" desc="" />
|
<Param type="float" name="radiusV" desc="" />
|
||||||
<Param type="Color" name="color" desc="" />
|
<Param type="Color" name="color" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
|
<Function name="DrawEllipseLinesV" retType="void" paramCount="4" desc="Draw ellipse outline (Vector version)">
|
||||||
|
<Param type="Vector2" name="center" desc="" />
|
||||||
|
<Param type="float" name="radiusH" desc="" />
|
||||||
|
<Param type="float" name="radiusV" desc="" />
|
||||||
|
<Param type="Color" name="color" desc="" />
|
||||||
|
</Function>
|
||||||
<Function name="DrawRing" retType="void" paramCount="7" desc="Draw ring">
|
<Function name="DrawRing" retType="void" paramCount="7" desc="Draw ring">
|
||||||
<Param type="Vector2" name="center" desc="" />
|
<Param type="Vector2" name="center" desc="" />
|
||||||
<Param type="float" name="innerRadius" desc="" />
|
<Param type="float" name="innerRadius" desc="" />
|
||||||
|
|
@ -1476,8 +1488,8 @@
|
||||||
<Param type="Rectangle" name="rec" desc="" />
|
<Param type="Rectangle" name="rec" desc="" />
|
||||||
<Param type="Color" name="topLeft" desc="" />
|
<Param type="Color" name="topLeft" desc="" />
|
||||||
<Param type="Color" name="bottomLeft" desc="" />
|
<Param type="Color" name="bottomLeft" desc="" />
|
||||||
<Param type="Color" name="topRight" desc="" />
|
|
||||||
<Param type="Color" name="bottomRight" desc="" />
|
<Param type="Color" name="bottomRight" desc="" />
|
||||||
|
<Param type="Color" name="topRight" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="DrawRectangleLines" retType="void" paramCount="5" desc="Draw rectangle outline">
|
<Function name="DrawRectangleLines" retType="void" paramCount="5" desc="Draw rectangle outline">
|
||||||
<Param type="int" name="posX" desc="" />
|
<Param type="int" name="posX" desc="" />
|
||||||
|
|
@ -2078,13 +2090,13 @@
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="ImageDrawTriangleFan" retType="void" paramCount="4" desc="Draw a triangle fan defined by points within an image (first vertex is the center)">
|
<Function name="ImageDrawTriangleFan" retType="void" paramCount="4" desc="Draw a triangle fan defined by points within an image (first vertex is the center)">
|
||||||
<Param type="Image *" name="dst" desc="" />
|
<Param type="Image *" name="dst" desc="" />
|
||||||
<Param type="Vector2 *" name="points" desc="" />
|
<Param type="const Vector2 *" name="points" desc="" />
|
||||||
<Param type="int" name="pointCount" desc="" />
|
<Param type="int" name="pointCount" desc="" />
|
||||||
<Param type="Color" name="color" desc="" />
|
<Param type="Color" name="color" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
<Function name="ImageDrawTriangleStrip" retType="void" paramCount="4" desc="Draw a triangle strip defined by points within an image">
|
<Function name="ImageDrawTriangleStrip" retType="void" paramCount="4" desc="Draw a triangle strip defined by points within an image">
|
||||||
<Param type="Image *" name="dst" desc="" />
|
<Param type="Image *" name="dst" desc="" />
|
||||||
<Param type="Vector2 *" name="points" desc="" />
|
<Param type="const Vector2 *" name="points" desc="" />
|
||||||
<Param type="int" name="pointCount" desc="" />
|
<Param type="int" name="pointCount" desc="" />
|
||||||
<Param type="Color" name="color" desc="" />
|
<Param type="Color" name="color" desc="" />
|
||||||
</Function>
|
</Function>
|
||||||
|
|
|
||||||
|
|
@ -440,8 +440,8 @@ RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color c
|
||||||
RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
|
RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
|
||||||
RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
|
RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
|
||||||
RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
|
RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
|
||||||
RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||||
RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
||||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||||
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
||||||
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
||||||
|
|
|
||||||
|
|
@ -104,7 +104,7 @@
|
||||||
#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
|
#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
|
||||||
#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
|
#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
|
||||||
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
|
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
|
||||||
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
|
#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad)
|
||||||
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
||||||
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
|
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
|
||||||
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
|
||||||
|
|
@ -189,7 +189,7 @@
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Module: rtextures - Configuration Flags
|
// Module: rtextures - Configuration Flags
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Selecte desired fileformats to be supported for image data loading
|
// Selected desired fileformats to be supported for image data loading
|
||||||
#define SUPPORT_FILEFORMAT_PNG 1
|
#define SUPPORT_FILEFORMAT_PNG 1
|
||||||
//#define SUPPORT_FILEFORMAT_BMP 1
|
//#define SUPPORT_FILEFORMAT_BMP 1
|
||||||
//#define SUPPORT_FILEFORMAT_TGA 1
|
//#define SUPPORT_FILEFORMAT_TGA 1
|
||||||
|
|
|
||||||
4903
src/external/RGFW.h
vendored
4903
src/external/RGFW.h
vendored
File diff suppressed because it is too large
Load Diff
1661
src/external/miniaudio.h
vendored
1661
src/external/miniaudio.h
vendored
File diff suppressed because it is too large
Load Diff
|
|
@ -70,6 +70,16 @@ typedef struct {
|
||||||
EGLConfig config; // Graphic config
|
EGLConfig config; // Graphic config
|
||||||
} PlatformData;
|
} PlatformData;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
// Store data for both Hover and Touch events
|
||||||
|
// Used to ignore Hover events which are interpreted as Touch events
|
||||||
|
int32_t pointCount; // Number of touch points active
|
||||||
|
int32_t pointId[MAX_TOUCH_POINTS]; // Point identifiers
|
||||||
|
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
|
||||||
|
|
||||||
|
int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover Points
|
||||||
|
} TouchRaw;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Global Variables Definition
|
// Global Variables Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
@ -246,6 +256,8 @@ static const KeyboardKey mapKeycode[KEYCODE_MAP_SIZE] = {
|
||||||
KEY_KP_EQUAL // AKEYCODE_NUMPAD_EQUALS
|
KEY_KP_EQUAL // AKEYCODE_NUMPAD_EQUALS
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static TouchRaw touchRaw = { 0 };
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Internal Functions Declaration
|
// Module Internal Functions Declaration
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
@ -801,6 +813,8 @@ int InitPlatform(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) touchRaw.hoverPoints[i] = -1;
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1269,25 +1283,85 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Register touch points count
|
// Register touch points count
|
||||||
CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event);
|
touchRaw.pointCount = AMotionEvent_getPointerCount(event);
|
||||||
|
|
||||||
for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++)
|
for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
|
||||||
{
|
{
|
||||||
// Register touch points id
|
// Register touch points id
|
||||||
CORE.Input.Touch.pointId[i] = AMotionEvent_getPointerId(event, i);
|
touchRaw.pointId[i] = AMotionEvent_getPointerId(event, i);
|
||||||
|
|
||||||
// Register touch points position
|
// Register touch points position
|
||||||
CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) };
|
touchRaw.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) };
|
||||||
|
|
||||||
// Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height
|
// Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||||
float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x)/(float)CORE.Window.display.width;
|
float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x)/(float)CORE.Window.display.width;
|
||||||
float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y)/(float)CORE.Window.display.height;
|
float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y)/(float)CORE.Window.display.height;
|
||||||
CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x*widthRatio - (float)CORE.Window.renderOffset.x/2;
|
touchRaw.position[i].x = touchRaw.position[i].x*widthRatio - (float)CORE.Window.renderOffset.x/2;
|
||||||
CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y*heightRatio - (float)CORE.Window.renderOffset.y/2;
|
touchRaw.position[i].y = touchRaw.position[i].y*heightRatio - (float)CORE.Window.renderOffset.y/2;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t action = AMotionEvent_getAction(event);
|
int32_t action = AMotionEvent_getAction(event);
|
||||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||||
|
int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||||
|
|
||||||
|
if (flags == AMOTION_EVENT_ACTION_HOVER_ENTER)
|
||||||
|
{
|
||||||
|
// The new pointer is hover
|
||||||
|
// So add it to hoverPoints
|
||||||
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
||||||
|
{
|
||||||
|
if (touchRaw.hoverPoints[i] == -1)
|
||||||
|
{
|
||||||
|
touchRaw.hoverPoints[i] = touchRaw.pointId[pointerIndex];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((flags == AMOTION_EVENT_ACTION_POINTER_UP) || (flags == AMOTION_EVENT_ACTION_UP) || (flags == AMOTION_EVENT_ACTION_HOVER_EXIT))
|
||||||
|
{
|
||||||
|
// One of the touchpoints is released, remove it from touch point arrays
|
||||||
|
if (flags == AMOTION_EVENT_ACTION_HOVER_EXIT)
|
||||||
|
{
|
||||||
|
// If the touchPoint is hover, remove it from hoverPoints
|
||||||
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
||||||
|
{
|
||||||
|
if (touchRaw.hoverPoints[i] == touchRaw.pointId[pointerIndex])
|
||||||
|
{
|
||||||
|
touchRaw.hoverPoints[i] = -1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int i = pointerIndex; (i < touchRaw.pointCount - 1) && (i < MAX_TOUCH_POINTS - 1); i++)
|
||||||
|
{
|
||||||
|
touchRaw.pointId[i] = touchRaw.pointId[i+1];
|
||||||
|
touchRaw.position[i] = touchRaw.position[i+1];
|
||||||
|
}
|
||||||
|
touchRaw.pointCount--;
|
||||||
|
}
|
||||||
|
|
||||||
|
int pointCount = 0;
|
||||||
|
for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
|
||||||
|
{
|
||||||
|
// If the touchPoint is hover, Ignore it
|
||||||
|
bool hover = false;
|
||||||
|
for (int j = 0; j < MAX_TOUCH_POINTS; j++)
|
||||||
|
{
|
||||||
|
// Check if the touchPoint is in hoverPointers
|
||||||
|
if (touchRaw.hoverPoints[j] == touchRaw.pointId[i])
|
||||||
|
{
|
||||||
|
hover = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (hover) continue;
|
||||||
|
|
||||||
|
CORE.Input.Touch.pointId[pointCount] = touchRaw.pointId[i];
|
||||||
|
CORE.Input.Touch.position[pointCount] = touchRaw.position[i];
|
||||||
|
pointCount++;
|
||||||
|
}
|
||||||
|
CORE.Input.Touch.pointCount = pointCount;
|
||||||
|
|
||||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||||
GestureEvent gestureEvent = { 0 };
|
GestureEvent gestureEvent = { 0 };
|
||||||
|
|
@ -1312,20 +1386,6 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
||||||
ProcessGestureEvent(gestureEvent);
|
ProcessGestureEvent(gestureEvent);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
|
||||||
|
|
||||||
if (flags == AMOTION_EVENT_ACTION_POINTER_UP || flags == AMOTION_EVENT_ACTION_UP)
|
|
||||||
{
|
|
||||||
// One of the touchpoints is released, remove it from touch point arrays
|
|
||||||
for (int i = pointerIndex; (i < CORE.Input.Touch.pointCount - 1) && (i < MAX_TOUCH_POINTS); i++)
|
|
||||||
{
|
|
||||||
CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i+1];
|
|
||||||
CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i+1];
|
|
||||||
}
|
|
||||||
|
|
||||||
CORE.Input.Touch.pointCount--;
|
|
||||||
}
|
|
||||||
|
|
||||||
// When all touchpoints are tapped and released really quickly, this event is generated
|
// When all touchpoints are tapped and released really quickly, this event is generated
|
||||||
if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0;
|
if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* rcore_desktop - Functions to manage window, graphics device and inputs
|
* rcore_desktop_glfw - Functions to manage window, graphics device and inputs
|
||||||
*
|
*
|
||||||
* PLATFORM: DESKTOP: GLFW
|
* PLATFORM: DESKTOP: GLFW
|
||||||
* - Windows (Win32, Win64)
|
* - Windows (Win32, Win64)
|
||||||
|
|
@ -130,9 +130,9 @@ static void CursorEnterCallback(GLFWwindow *window, int enter);
|
||||||
static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
|
static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
|
||||||
|
|
||||||
// Wrappers used by glfwInitAllocator
|
// Wrappers used by glfwInitAllocator
|
||||||
static void* AllocateWrapper(size_t size, void* user); // GLFW3 GLFWallocatefun, wrapps around RL_MALLOC macro
|
static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_MALLOC macro
|
||||||
static void* ReallocateWrapper(void* block, size_t size, void* user); // GLFW3 GLFWreallocatefun, wrapps around RL_MALLOC macro
|
static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_MALLOC macro
|
||||||
static void DeallocateWrapper(void* block, void* user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
|
static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Functions Declaration
|
// Module Functions Declaration
|
||||||
|
|
@ -576,7 +576,7 @@ void SetWindowIcons(Image *images, int count)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int valid = 0;
|
int valid = 0;
|
||||||
GLFWimage *icons = RL_CALLOC(count, sizeof(GLFWimage));
|
GLFWimage *icons = (GLFWimage *)RL_CALLOC(count, sizeof(GLFWimage));
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -1238,7 +1238,7 @@ void PollInputEvents(void)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get current axis state
|
// Get current state of axes
|
||||||
const float *axes = state.axes;
|
const float *axes = state.axes;
|
||||||
|
|
||||||
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
|
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
|
||||||
|
|
@ -1246,7 +1246,7 @@ void PollInputEvents(void)
|
||||||
CORE.Input.Gamepad.axisState[i][k] = axes[k];
|
CORE.Input.Gamepad.axisState[i][k] = axes[k];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis)
|
// Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather as axes)
|
||||||
if (CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f)
|
if (CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f)
|
||||||
{
|
{
|
||||||
CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = 1;
|
CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = 1;
|
||||||
|
|
@ -1300,17 +1300,17 @@ static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
|
||||||
// We need to provide these because GLFWallocator expects function pointers with specific signatures.
|
// We need to provide these because GLFWallocator expects function pointers with specific signatures.
|
||||||
// Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch.
|
// Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch.
|
||||||
// https://www.glfw.org/docs/latest/intro_guide.html#init_allocator
|
// https://www.glfw.org/docs/latest/intro_guide.html#init_allocator
|
||||||
static void* AllocateWrapper(size_t size, void* user)
|
static void *AllocateWrapper(size_t size, void *user)
|
||||||
{
|
{
|
||||||
(void)user;
|
(void)user;
|
||||||
return RL_MALLOC(size);
|
return RL_MALLOC(size);
|
||||||
}
|
}
|
||||||
static void* ReallocateWrapper(void* block, size_t size, void* user)
|
static void *ReallocateWrapper(void *block, size_t size, void *user)
|
||||||
{
|
{
|
||||||
(void)user;
|
(void)user;
|
||||||
return RL_REALLOC(block, size);
|
return RL_REALLOC(block, size);
|
||||||
}
|
}
|
||||||
static void DeallocateWrapper(void* block, void* user)
|
static void DeallocateWrapper(void *block, void *user)
|
||||||
{
|
{
|
||||||
(void)user;
|
(void)user;
|
||||||
RL_FREE(block);
|
RL_FREE(block);
|
||||||
|
|
@ -1327,6 +1327,7 @@ int InitPlatform(void)
|
||||||
.reallocate = ReallocateWrapper,
|
.reallocate = ReallocateWrapper,
|
||||||
.user = NULL, // RL_*ALLOC macros are not capable of handling user-provided data
|
.user = NULL, // RL_*ALLOC macros are not capable of handling user-provided data
|
||||||
};
|
};
|
||||||
|
|
||||||
glfwInitAllocator(&allocator);
|
glfwInitAllocator(&allocator);
|
||||||
|
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
|
|
@ -1696,6 +1697,8 @@ int InitPlatform(void)
|
||||||
// Retrieve gamepad names
|
// Retrieve gamepad names
|
||||||
for (int i = 0; i < MAX_GAMEPADS; i++)
|
for (int i = 0; i < MAX_GAMEPADS; i++)
|
||||||
{
|
{
|
||||||
|
// WARNING: If glfwGetJoystickName() is longer than MAX_GAMEPAD_NAME_LENGTH,
|
||||||
|
// we can get a not-NULL terminated string, so, we only copy up to (MAX_GAMEPAD_NAME_LENGTH - 1)
|
||||||
if (glfwJoystickPresent(i)) strncpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i), MAX_GAMEPAD_NAME_LENGTH - 1);
|
if (glfwJoystickPresent(i)) strncpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i), MAX_GAMEPAD_NAME_LENGTH - 1);
|
||||||
}
|
}
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
|
|
@ -1973,6 +1976,9 @@ static void JoystickCallback(int jid, int event)
|
||||||
{
|
{
|
||||||
if (event == GLFW_CONNECTED)
|
if (event == GLFW_CONNECTED)
|
||||||
{
|
{
|
||||||
|
// WARNING: If glfwGetJoystickName() is longer than MAX_GAMEPAD_NAME_LENGTH,
|
||||||
|
// we can get a not-NULL terminated string, so, we clean destination and only copy up to -1
|
||||||
|
memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH);
|
||||||
strncpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid), MAX_GAMEPAD_NAME_LENGTH - 1);
|
strncpy(CORE.Input.Gamepad.name[jid], glfwGetJoystickName(jid), MAX_GAMEPAD_NAME_LENGTH - 1);
|
||||||
}
|
}
|
||||||
else if (event == GLFW_DISCONNECTED)
|
else if (event == GLFW_DISCONNECTED)
|
||||||
|
|
|
||||||
|
|
@ -175,7 +175,9 @@ static const unsigned short keyMappingRGFW[] = {
|
||||||
[RGFW_superL] = KEY_LEFT_SUPER,
|
[RGFW_superL] = KEY_LEFT_SUPER,
|
||||||
#ifndef RGFW_MACOS
|
#ifndef RGFW_MACOS
|
||||||
[RGFW_shiftR] = KEY_RIGHT_SHIFT,
|
[RGFW_shiftR] = KEY_RIGHT_SHIFT,
|
||||||
|
[RGFW_controlR] = KEY_RIGHT_CONTROL,
|
||||||
[RGFW_altR] = KEY_RIGHT_ALT,
|
[RGFW_altR] = KEY_RIGHT_ALT,
|
||||||
|
[RGFW_superR] = KEY_RIGHT_SUPER,
|
||||||
#endif
|
#endif
|
||||||
[RGFW_space] = KEY_SPACE,
|
[RGFW_space] = KEY_SPACE,
|
||||||
|
|
||||||
|
|
@ -583,7 +585,7 @@ void SetWindowPosition(int x, int y)
|
||||||
// Set monitor for the current window
|
// Set monitor for the current window
|
||||||
void SetWindowMonitor(int monitor)
|
void SetWindowMonitor(int monitor)
|
||||||
{
|
{
|
||||||
RGFW_window_moveToMonitor(platform.window, RGFW_getMonitors()[monitor]);
|
RGFW_window_moveToMonitor(platform.window, RGFW_getMonitors(NULL)[monitor]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||||
|
|
@ -640,7 +642,7 @@ int GetMonitorCount(void)
|
||||||
#define MAX_MONITORS_SUPPORTED 6
|
#define MAX_MONITORS_SUPPORTED 6
|
||||||
|
|
||||||
int count = MAX_MONITORS_SUPPORTED;
|
int count = MAX_MONITORS_SUPPORTED;
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
|
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -657,7 +659,7 @@ int GetMonitorCount(void)
|
||||||
// Get current monitor where window is placed
|
// Get current monitor where window is placed
|
||||||
int GetCurrentMonitor(void)
|
int GetCurrentMonitor(void)
|
||||||
{
|
{
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
RGFW_monitor mon = { 0 };
|
RGFW_monitor mon = { 0 };
|
||||||
|
|
||||||
if (platform.window) mon = RGFW_window_getMonitor(platform.window);
|
if (platform.window) mon = RGFW_window_getMonitor(platform.window);
|
||||||
|
|
@ -674,7 +676,7 @@ int GetCurrentMonitor(void)
|
||||||
// Get selected monitor position
|
// Get selected monitor position
|
||||||
Vector2 GetMonitorPosition(int monitor)
|
Vector2 GetMonitorPosition(int monitor)
|
||||||
{
|
{
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
|
|
||||||
return (Vector2){ (float)mons[monitor].x, (float)mons[monitor].y };
|
return (Vector2){ (float)mons[monitor].x, (float)mons[monitor].y };
|
||||||
}
|
}
|
||||||
|
|
@ -682,7 +684,7 @@ Vector2 GetMonitorPosition(int monitor)
|
||||||
// Get selected monitor width (currently used by monitor)
|
// Get selected monitor width (currently used by monitor)
|
||||||
int GetMonitorWidth(int monitor)
|
int GetMonitorWidth(int monitor)
|
||||||
{
|
{
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
|
|
||||||
return mons[monitor].mode.area.w;
|
return mons[monitor].mode.area.w;
|
||||||
}
|
}
|
||||||
|
|
@ -690,7 +692,7 @@ int GetMonitorWidth(int monitor)
|
||||||
// Get selected monitor height (currently used by monitor)
|
// Get selected monitor height (currently used by monitor)
|
||||||
int GetMonitorHeight(int monitor)
|
int GetMonitorHeight(int monitor)
|
||||||
{
|
{
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
|
|
||||||
return mons[monitor].mode.area.h;
|
return mons[monitor].mode.area.h;
|
||||||
}
|
}
|
||||||
|
|
@ -698,7 +700,7 @@ int GetMonitorHeight(int monitor)
|
||||||
// Get selected monitor physical width in millimetres
|
// Get selected monitor physical width in millimetres
|
||||||
int GetMonitorPhysicalWidth(int monitor)
|
int GetMonitorPhysicalWidth(int monitor)
|
||||||
{
|
{
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
|
|
||||||
return mons[monitor].physW;
|
return mons[monitor].physW;
|
||||||
}
|
}
|
||||||
|
|
@ -706,7 +708,7 @@ int GetMonitorPhysicalWidth(int monitor)
|
||||||
// Get selected monitor physical height in millimetres
|
// Get selected monitor physical height in millimetres
|
||||||
int GetMonitorPhysicalHeight(int monitor)
|
int GetMonitorPhysicalHeight(int monitor)
|
||||||
{
|
{
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
|
|
||||||
return (int)mons[monitor].physH;
|
return (int)mons[monitor].physH;
|
||||||
}
|
}
|
||||||
|
|
@ -714,7 +716,7 @@ int GetMonitorPhysicalHeight(int monitor)
|
||||||
// Get selected monitor refresh rate
|
// Get selected monitor refresh rate
|
||||||
int GetMonitorRefreshRate(int monitor)
|
int GetMonitorRefreshRate(int monitor)
|
||||||
{
|
{
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
|
|
||||||
return (int)mons[monitor].mode.refreshRate;
|
return (int)mons[monitor].mode.refreshRate;
|
||||||
}
|
}
|
||||||
|
|
@ -722,7 +724,7 @@ int GetMonitorRefreshRate(int monitor)
|
||||||
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
||||||
const char *GetMonitorName(int monitor)
|
const char *GetMonitorName(int monitor)
|
||||||
{
|
{
|
||||||
RGFW_monitor *mons = RGFW_getMonitors();
|
RGFW_monitor *mons = RGFW_getMonitors(NULL);
|
||||||
|
|
||||||
return mons[monitor].name;
|
return mons[monitor].name;
|
||||||
}
|
}
|
||||||
|
|
@ -987,7 +989,7 @@ void PollInputEvents(void)
|
||||||
|
|
||||||
if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)))
|
if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)))
|
||||||
{
|
{
|
||||||
RGFW_window_eventWait(platform.window, 0); // Wait for input events: keyboard/mouse/window events (callbacks) -> Update keys state
|
RGFW_window_eventWait(platform.window, -1); // Wait for input events: keyboard/mouse/window events (callbacks) -> Update keys state
|
||||||
CORE.Time.previous = GetTime();
|
CORE.Time.previous = GetTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1319,6 +1321,13 @@ int InitPlatform(void)
|
||||||
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
|
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
|
||||||
platform.mon.mode.area.w = 0;
|
platform.mon.mode.area.w = 0;
|
||||||
|
|
||||||
|
if (platform.window != NULL)
|
||||||
|
{
|
||||||
|
// NOTE: RGFW's exit key is distinct from raylib's exit key (which can
|
||||||
|
// be set with SetExitKey()) and defaults to Escape
|
||||||
|
platform.window->exitKey = RGFW_keyNULL;
|
||||||
|
}
|
||||||
|
|
||||||
#ifndef PLATFORM_WEB_RGFW
|
#ifndef PLATFORM_WEB_RGFW
|
||||||
RGFW_area screenSize = RGFW_getScreenSize();
|
RGFW_area screenSize = RGFW_getScreenSize();
|
||||||
CORE.Window.display.width = screenSize.w;
|
CORE.Window.display.width = screenSize.w;
|
||||||
|
|
|
||||||
|
|
@ -426,6 +426,8 @@ void ClosePlatform(void); // Close platform
|
||||||
|
|
||||||
static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key
|
static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key
|
||||||
|
|
||||||
|
static int GetCodepointNextSDL(const char *text, int *codepointSize); // Get next codepoint in a byte sequence and bytes processed
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Module Functions Declaration
|
// Module Functions Declaration
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
@ -1610,13 +1612,18 @@ void PollInputEvents(void)
|
||||||
{
|
{
|
||||||
// NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int)
|
// NOTE: event.text.text data comes an UTF-8 text sequence but we register codepoints (int)
|
||||||
|
|
||||||
int codepointSize = 0;
|
|
||||||
|
|
||||||
// Check if there is space available in the queue
|
// Check if there is space available in the queue
|
||||||
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
||||||
{
|
{
|
||||||
// Add character (codepoint) to the queue
|
// Add character (codepoint) to the queue
|
||||||
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = GetCodepointNext(event.text.text, &codepointSize);
|
#if defined(PLATFORM_DESKTOP_SDL3)
|
||||||
|
unsigned int textLen = strlen(event.text.text);
|
||||||
|
unsigned int codepoint = (unsigned int)SDL_StepUTF8(&event.text.text, textLen);
|
||||||
|
#else
|
||||||
|
int codepointSize = 0;
|
||||||
|
codepoint = GetCodepointNextSDL(event.text.text, &codepointSize);
|
||||||
|
#endif
|
||||||
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = codepoint;
|
||||||
CORE.Input.Keyboard.charPressedQueueCount++;
|
CORE.Input.Keyboard.charPressedQueueCount++;
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
|
|
@ -1706,8 +1713,8 @@ void PollInputEvents(void)
|
||||||
CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
|
CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
|
||||||
CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
|
CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
|
||||||
CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
|
CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
|
||||||
|
memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH);
|
||||||
strncpy(CORE.Input.Gamepad.name[jid], SDL_GameControllerNameForIndex(jid), MAX_GAMEPAD_NAME_LENGTH - 1);
|
strncpy(CORE.Input.Gamepad.name[jid], SDL_GameControllerNameForIndex(jid), MAX_GAMEPAD_NAME_LENGTH - 1);
|
||||||
CORE.Input.Gamepad.name[jid][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0';
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -1834,7 +1841,7 @@ void PollInputEvents(void)
|
||||||
{
|
{
|
||||||
if (platform.gamepadId[i] == event.jaxis.which)
|
if (platform.gamepadId[i] == event.jaxis.which)
|
||||||
{
|
{
|
||||||
// SDL axis value range is -32768 to 32767, we normalize it to RayLib's -1.0 to 1.0f range
|
// SDL axis value range is -32768 to 32767, we normalize it to raylib's -1.0 to 1.0f range
|
||||||
float value = event.jaxis.value/(float)32767;
|
float value = event.jaxis.value/(float)32767;
|
||||||
CORE.Input.Gamepad.axisState[i][axis] = value;
|
CORE.Input.Gamepad.axisState[i][axis] = value;
|
||||||
|
|
||||||
|
|
@ -2112,4 +2119,42 @@ static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode)
|
||||||
|
|
||||||
return KEY_NULL; // No equivalent key in Raylib
|
return KEY_NULL; // No equivalent key in Raylib
|
||||||
}
|
}
|
||||||
// EOF
|
|
||||||
|
// Get next codepoint in a byte sequence and bytes processed
|
||||||
|
static int GetCodepointNextSDL(const char *text, int *codepointSize)
|
||||||
|
{
|
||||||
|
const char *ptr = text;
|
||||||
|
int codepoint = 0x3f; // Codepoint (defaults to '?')
|
||||||
|
*codepointSize = 1;
|
||||||
|
|
||||||
|
// Get current codepoint and bytes processed
|
||||||
|
if (0xf0 == (0xf8 & ptr[0]))
|
||||||
|
{
|
||||||
|
// 4 byte UTF-8 codepoint
|
||||||
|
if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } // 10xxxxxx checks
|
||||||
|
codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
|
||||||
|
*codepointSize = 4;
|
||||||
|
}
|
||||||
|
else if (0xe0 == (0xf0 & ptr[0]))
|
||||||
|
{
|
||||||
|
// 3 byte UTF-8 codepoint */
|
||||||
|
if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } // 10xxxxxx checks
|
||||||
|
codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
|
||||||
|
*codepointSize = 3;
|
||||||
|
}
|
||||||
|
else if (0xc0 == (0xe0 & ptr[0]))
|
||||||
|
{
|
||||||
|
// 2 byte UTF-8 codepoint
|
||||||
|
if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } // 10xxxxxx checks
|
||||||
|
codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
|
||||||
|
*codepointSize = 2;
|
||||||
|
}
|
||||||
|
else if (0x00 == (0x80 & ptr[0]))
|
||||||
|
{
|
||||||
|
// 1 byte UTF-8 codepoint
|
||||||
|
codepoint = ptr[0];
|
||||||
|
*codepointSize = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return codepoint;
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -124,7 +124,7 @@ typedef struct {
|
||||||
|
|
||||||
// Gamepad data
|
// Gamepad data
|
||||||
int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
|
int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
|
||||||
int gamepadAbsAxisRange[MAX_GAMEPADS][MAX_GAMEPAD_AXIS][2]; // [0] = min, [1] = range value of the axis
|
int gamepadAbsAxisRange[MAX_GAMEPADS][MAX_GAMEPAD_AXES][2]; // [0] = min, [1] = range value of the axes
|
||||||
int gamepadAbsAxisMap[MAX_GAMEPADS][ABS_CNT]; // Maps the axes gamepads from the evdev api to a sequential one
|
int gamepadAbsAxisMap[MAX_GAMEPADS][ABS_CNT]; // Maps the axes gamepads from the evdev api to a sequential one
|
||||||
int gamepadCount; // The number of gamepads registered
|
int gamepadCount; // The number of gamepads registered
|
||||||
} PlatformData;
|
} PlatformData;
|
||||||
|
|
@ -948,7 +948,7 @@ int InitPlatform(void)
|
||||||
|
|
||||||
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
|
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
|
||||||
|
|
||||||
EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
|
EGLConfig *configs = (EGLConfig *)RL_CALLOC(numConfigs, sizeof(*configs));
|
||||||
if (!configs)
|
if (!configs)
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
|
||||||
|
|
@ -1374,7 +1374,7 @@ static void InitEvdevInput(void)
|
||||||
if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*"
|
if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*"
|
||||||
(strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*"
|
(strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*"
|
||||||
{
|
{
|
||||||
sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
|
snprintf(path, MAX_FILEPATH_LENGTH, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
|
||||||
ConfigureEvdevDevice(path); // Configure the device if appropriate
|
ConfigureEvdevDevice(path); // Configure the device if appropriate
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1460,7 +1460,7 @@ static void ConfigureEvdevDevice(char *device)
|
||||||
// matter if we support them
|
// matter if we support them
|
||||||
else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
|
else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
|
||||||
|
|
||||||
// If any of the common joystick axis is present, we assume it's a gamepad
|
// If any of the common joystick axes are present, we assume it's a gamepad
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++)
|
for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++)
|
||||||
|
|
@ -1546,7 +1546,7 @@ static void ConfigureEvdevDevice(char *device)
|
||||||
if (absAxisCount > 0)
|
if (absAxisCount > 0)
|
||||||
{
|
{
|
||||||
// TODO / NOTE
|
// TODO / NOTE
|
||||||
// So gamepad axis (as in the actual linux joydev.c) are just simply enumerated
|
// So gamepad axes (as in the actual linux joydev.c) are just simply enumerated
|
||||||
// and (at least for some input drivers like xpat) it's convention to use
|
// and (at least for some input drivers like xpat) it's convention to use
|
||||||
// ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the
|
// ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the
|
||||||
// shoulder buttons
|
// shoulder buttons
|
||||||
|
|
@ -1681,7 +1681,7 @@ static void PollGamepadEvents(void)
|
||||||
|
|
||||||
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value);
|
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value);
|
||||||
|
|
||||||
if (axisRaylib < MAX_GAMEPAD_AXIS)
|
if (axisRaylib < MAX_GAMEPAD_AXES)
|
||||||
{
|
{
|
||||||
int min = platform.gamepadAbsAxisRange[i][event.code][0];
|
int min = platform.gamepadAbsAxisRange[i][event.code][0];
|
||||||
int range = platform.gamepadAbsAxisRange[i][event.code][1];
|
int range = platform.gamepadAbsAxisRange[i][event.code][1];
|
||||||
|
|
|
||||||
|
|
@ -1081,7 +1081,7 @@ void PollInputEvents(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Register axis data for every connected gamepad
|
// Register axis data for every connected gamepad
|
||||||
for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++)
|
for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXES); j++)
|
||||||
{
|
{
|
||||||
CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j];
|
CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j];
|
||||||
}
|
}
|
||||||
|
|
@ -1746,7 +1746,7 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
|
||||||
if (gamepadEvent->connected && (gamepadEvent->index < MAX_GAMEPADS))
|
if (gamepadEvent->connected && (gamepadEvent->index < MAX_GAMEPADS))
|
||||||
{
|
{
|
||||||
CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
|
CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
|
||||||
sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id);
|
snprintf(CORE.Input.Gamepad.name[gamepadEvent->index], MAX_GAMEPAD_NAME_LENGTH, "%s", gamepadEvent->id);
|
||||||
}
|
}
|
||||||
else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
|
else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
|
||||||
|
|
||||||
|
|
|
||||||
10
src/raudio.c
10
src/raudio.c
|
|
@ -1337,7 +1337,7 @@ Music LoadMusicStream(const char *fileName)
|
||||||
#if defined(SUPPORT_FILEFORMAT_WAV)
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||||||
else if (IsFileExtension(fileName, ".wav"))
|
else if (IsFileExtension(fileName, ".wav"))
|
||||||
{
|
{
|
||||||
drwav *ctxWav = RL_CALLOC(1, sizeof(drwav));
|
drwav *ctxWav = (drwav *)RL_CALLOC(1, sizeof(drwav));
|
||||||
bool success = drwav_init_file(ctxWav, fileName, NULL);
|
bool success = drwav_init_file(ctxWav, fileName, NULL);
|
||||||
|
|
||||||
if (success)
|
if (success)
|
||||||
|
|
@ -1387,7 +1387,7 @@ Music LoadMusicStream(const char *fileName)
|
||||||
#if defined(SUPPORT_FILEFORMAT_MP3)
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||||||
else if (IsFileExtension(fileName, ".mp3"))
|
else if (IsFileExtension(fileName, ".mp3"))
|
||||||
{
|
{
|
||||||
drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3));
|
drmp3 *ctxMp3 = (drmp3 *)RL_CALLOC(1, sizeof(drmp3));
|
||||||
int result = drmp3_init_file(ctxMp3, fileName, NULL);
|
int result = drmp3_init_file(ctxMp3, fileName, NULL);
|
||||||
|
|
||||||
if (result > 0)
|
if (result > 0)
|
||||||
|
|
@ -1478,7 +1478,7 @@ Music LoadMusicStream(const char *fileName)
|
||||||
#if defined(SUPPORT_FILEFORMAT_MOD)
|
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||||||
else if (IsFileExtension(fileName, ".mod"))
|
else if (IsFileExtension(fileName, ".mod"))
|
||||||
{
|
{
|
||||||
jar_mod_context_t *ctxMod = RL_CALLOC(1, sizeof(jar_mod_context_t));
|
jar_mod_context_t *ctxMod = (jar_mod_context_t *)RL_CALLOC(1, sizeof(jar_mod_context_t));
|
||||||
jar_mod_init(ctxMod);
|
jar_mod_init(ctxMod);
|
||||||
int result = jar_mod_load_file(ctxMod, fileName);
|
int result = jar_mod_load_file(ctxMod, fileName);
|
||||||
|
|
||||||
|
|
@ -1529,7 +1529,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
|
||||||
#if defined(SUPPORT_FILEFORMAT_WAV)
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||||||
else if ((strcmp(fileType, ".wav") == 0) || (strcmp(fileType, ".WAV") == 0))
|
else if ((strcmp(fileType, ".wav") == 0) || (strcmp(fileType, ".WAV") == 0))
|
||||||
{
|
{
|
||||||
drwav *ctxWav = RL_CALLOC(1, sizeof(drwav));
|
drwav *ctxWav = (drwav *)RL_CALLOC(1, sizeof(drwav));
|
||||||
|
|
||||||
bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL);
|
bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL);
|
||||||
|
|
||||||
|
|
@ -1580,7 +1580,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
|
||||||
#if defined(SUPPORT_FILEFORMAT_MP3)
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||||||
else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0))
|
else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0))
|
||||||
{
|
{
|
||||||
drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3));
|
drmp3 *ctxMp3 = (drmp3 *)RL_CALLOC(1, sizeof(drmp3));
|
||||||
int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL);
|
int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL);
|
||||||
|
|
||||||
if (success)
|
if (success)
|
||||||
|
|
|
||||||
18
src/raylib.h
18
src/raylib.h
|
|
@ -743,7 +743,7 @@ typedef enum {
|
||||||
GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
|
GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
|
||||||
} GamepadButton;
|
} GamepadButton;
|
||||||
|
|
||||||
// Gamepad axis
|
// Gamepad axes
|
||||||
typedef enum {
|
typedef enum {
|
||||||
GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
|
GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
|
||||||
GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
|
GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
|
||||||
|
|
@ -1153,8 +1153,8 @@ RLAPI long GetFileModTime(const char *fileName); // Get file mo
|
||||||
// Compression/Encoding functionality
|
// Compression/Encoding functionality
|
||||||
RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
|
RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
|
||||||
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
||||||
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
|
||||||
RLAPI unsigned char *DecodeDataBase64(const char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree()
|
||||||
RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
|
RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
|
||||||
RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
|
RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
|
||||||
RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
|
RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
|
||||||
|
|
@ -1192,8 +1192,8 @@ RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a game
|
||||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
||||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
||||||
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
||||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad
|
||||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis
|
||||||
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||||
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
|
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
|
||||||
|
|
||||||
|
|
@ -1264,7 +1264,9 @@ RLAPI void DrawCircleV(Vector2 center, float radius, Color color);
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
||||||
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
||||||
|
RLAPI void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse (Vector version)
|
||||||
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
||||||
|
RLAPI void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse outline (Vector version)
|
||||||
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
||||||
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
|
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
|
||||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||||
|
|
@ -1273,7 +1275,7 @@ RLAPI void DrawRectangleRec(Rectangle rec, Color color);
|
||||||
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||||
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
|
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
|
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
|
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors
|
||||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
|
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
|
||||||
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
|
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
|
||||||
|
|
@ -1406,8 +1408,8 @@ RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color c
|
||||||
RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
|
RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
|
||||||
RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
|
RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
|
||||||
RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
|
RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
|
||||||
RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||||
RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
||||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||||
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
||||||
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
||||||
|
|
|
||||||
245
src/rcore.c
245
src/rcore.c
|
|
@ -235,10 +235,10 @@ __declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod)
|
||||||
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
|
#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
|
||||||
#endif
|
#endif
|
||||||
#ifndef MAX_GAMEPAD_NAME_LENGTH
|
#ifndef MAX_GAMEPAD_NAME_LENGTH
|
||||||
#define MAX_GAMEPAD_NAME_LENGTH 128 // Maximum number of characters of gamepad name (byte size)
|
#define MAX_GAMEPAD_NAME_LENGTH 128 // Maximum number of characters in a gamepad name (byte size)
|
||||||
#endif
|
#endif
|
||||||
#ifndef MAX_GAMEPAD_AXIS
|
#ifndef MAX_GAMEPAD_AXES
|
||||||
#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
|
#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad)
|
||||||
#endif
|
#endif
|
||||||
#ifndef MAX_GAMEPAD_BUTTONS
|
#ifndef MAX_GAMEPAD_BUTTONS
|
||||||
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
|
||||||
|
|
@ -354,12 +354,12 @@ typedef struct CoreData {
|
||||||
} Touch;
|
} Touch;
|
||||||
struct {
|
struct {
|
||||||
int lastButtonPressed; // Register last gamepad button pressed
|
int lastButtonPressed; // Register last gamepad button pressed
|
||||||
int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axis
|
int axisCount[MAX_GAMEPADS]; // Register number of available gamepad axes
|
||||||
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
|
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
|
||||||
char name[MAX_GAMEPADS][MAX_GAMEPAD_NAME_LENGTH]; // Gamepad name holder
|
char name[MAX_GAMEPADS][MAX_GAMEPAD_NAME_LENGTH]; // Gamepad name holder
|
||||||
char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
|
char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
|
||||||
char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
|
char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
|
||||||
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
|
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXES]; // Gamepad axes state
|
||||||
|
|
||||||
} Gamepad;
|
} Gamepad;
|
||||||
} Input;
|
} Input;
|
||||||
|
|
@ -2500,7 +2500,7 @@ unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDa
|
||||||
|
|
||||||
#if defined(SUPPORT_COMPRESSION_API)
|
#if defined(SUPPORT_COMPRESSION_API)
|
||||||
// Compress data and generate a valid DEFLATE stream
|
// Compress data and generate a valid DEFLATE stream
|
||||||
struct sdefl *sdefl = RL_CALLOC(1, sizeof(struct sdefl)); // WARNING: Possible stack overflow, struct sdefl is almost 1MB
|
struct sdefl *sdefl = (struct sdefl *)RL_CALLOC(1, sizeof(struct sdefl)); // WARNING: Possible stack overflow, struct sdefl is almost 1MB
|
||||||
int bounds = sdefl_bound(dataSize);
|
int bounds = sdefl_bound(dataSize);
|
||||||
compData = (unsigned char *)RL_CALLOC(bounds, 1);
|
compData = (unsigned char *)RL_CALLOC(bounds, 1);
|
||||||
|
|
||||||
|
|
@ -2539,96 +2539,112 @@ unsigned char *DecompressData(const unsigned char *compData, int compDataSize, i
|
||||||
}
|
}
|
||||||
|
|
||||||
// Encode data to Base64 string
|
// Encode data to Base64 string
|
||||||
|
// NOTE: Returned string includes NULL terminator, considered on outputSize
|
||||||
char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize)
|
char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize)
|
||||||
{
|
{
|
||||||
static const unsigned char base64encodeTable[] = {
|
// Base64 conversion table from RFC 4648 [0..63]
|
||||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
|
// NOTE: They represent 64 values (6 bits), to encode 3 bytes of data into 4 "sixtets" (6bit characters)
|
||||||
'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
|
static const char base64EncodeTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||||
'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'
|
|
||||||
};
|
|
||||||
|
|
||||||
static const int modTable[] = { 0, 2, 1 };
|
// Compute expected size and padding
|
||||||
|
int paddedSize = dataSize;
|
||||||
|
while (paddedSize%3 != 0) paddedSize++; // Padding bytes to round 4*(dataSize/3) to 4 bytes
|
||||||
|
int estimatedOutputSize = 4*(paddedSize/3);
|
||||||
|
int padding = paddedSize - dataSize;
|
||||||
|
|
||||||
*outputSize = 4*((dataSize + 2)/3);
|
// Adding null terminator to string
|
||||||
|
estimatedOutputSize += 1;
|
||||||
|
|
||||||
char *encodedData = (char *)RL_MALLOC(*outputSize);
|
// Load some memory to store encoded string
|
||||||
|
char *encodedData = (char *)RL_CALLOC(estimatedOutputSize, 1);
|
||||||
|
if (encodedData == NULL) return NULL;
|
||||||
|
|
||||||
if (encodedData == NULL) return NULL; // Security check
|
int outputCount = 0;
|
||||||
|
for (int i = 0; i < dataSize;)
|
||||||
for (int i = 0, j = 0; i < dataSize;)
|
|
||||||
{
|
{
|
||||||
unsigned int octetA = (i < dataSize)? (unsigned char)data[i++] : 0;
|
unsigned int octetA = 0;
|
||||||
unsigned int octetB = (i < dataSize)? (unsigned char)data[i++] : 0;
|
unsigned int octetB = 0;
|
||||||
unsigned int octetC = (i < dataSize)? (unsigned char)data[i++] : 0;
|
unsigned int octetC = 0;
|
||||||
|
unsigned int octetPack = 0;
|
||||||
|
|
||||||
unsigned int triple = (octetA << 0x10) + (octetB << 0x08) + octetC;
|
octetA = data[i]; // Generates 2 sextets
|
||||||
|
octetB = ((i + 1) < dataSize)? data[i + 1] : 0; // Generates 3 sextets
|
||||||
|
octetC = ((i + 2) < dataSize)? data[i + 2] : 0; // Generates 4 sextets
|
||||||
|
|
||||||
encodedData[j++] = base64encodeTable[(triple >> 3*6) & 0x3F];
|
octetPack = (octetA << 16) | (octetB << 8) | octetC;
|
||||||
encodedData[j++] = base64encodeTable[(triple >> 2*6) & 0x3F];
|
|
||||||
encodedData[j++] = base64encodeTable[(triple >> 1*6) & 0x3F];
|
encodedData[outputCount + 0] = (unsigned char)(base64EncodeTable[(octetPack >> 18) & 0x3f]);
|
||||||
encodedData[j++] = base64encodeTable[(triple >> 0*6) & 0x3F];
|
encodedData[outputCount + 1] = (unsigned char)(base64EncodeTable[(octetPack >> 12) & 0x3f]);
|
||||||
|
encodedData[outputCount + 2] = (unsigned char)(base64EncodeTable[(octetPack >> 6) & 0x3f]);
|
||||||
|
encodedData[outputCount + 3] = (unsigned char)(base64EncodeTable[octetPack & 0x3f]);
|
||||||
|
outputCount += 4;
|
||||||
|
i += 3;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < modTable[dataSize%3]; i++) encodedData[*outputSize - 1 - i] = '='; // Padding character
|
// Add required padding bytes
|
||||||
|
for (int p = 0; p < padding; p++) encodedData[outputCount - p - 1] = '=';
|
||||||
|
|
||||||
|
// Add null terminator to string
|
||||||
|
encodedData[outputCount] = '\0';
|
||||||
|
outputCount++;
|
||||||
|
|
||||||
|
if (outputCount != estimatedOutputSize) TRACELOG(LOG_WARNING, "BASE64: Output size differs from estimation");
|
||||||
|
|
||||||
|
*outputSize = estimatedOutputSize;
|
||||||
return encodedData;
|
return encodedData;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Decode Base64 string data
|
// Decode Base64 string (expected NULL terminated)
|
||||||
unsigned char *DecodeDataBase64(const char *data, int *outputSize)
|
unsigned char *DecodeDataBase64(const char *text, int *outputSize)
|
||||||
{
|
{
|
||||||
static const unsigned char base64decodeTable[] = {
|
// Base64 decode table
|
||||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
// NOTE: Following ASCII order [0..255] assigning the expected sixtet value to
|
||||||
0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
// every character in the corresponding ASCII position
|
||||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
|
static const unsigned char base64DecodeTable[256] = {
|
||||||
37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51
|
['A'] = 0, ['B'] = 1, ['C'] = 2, ['D'] = 3, ['E'] = 4, ['F'] = 5, ['G'] = 6, ['H'] = 7,
|
||||||
|
['I'] = 8, ['J'] = 9, ['K'] = 10, ['L'] = 11, ['M'] = 12, ['N'] = 13, ['O'] = 14, ['P'] = 15,
|
||||||
|
['Q'] = 16, ['R'] = 17, ['S'] = 18, ['T'] = 19, ['U'] = 20, ['V'] = 21, ['W'] = 22, ['X'] = 23, ['Y'] = 24, ['Z'] = 25,
|
||||||
|
['a'] = 26, ['b'] = 27, ['c'] = 28, ['d'] = 29, ['e'] = 30, ['f'] = 31, ['g'] = 32, ['h'] = 33,
|
||||||
|
['i'] = 34, ['j'] = 35, ['k'] = 36, ['l'] = 37, ['m'] = 38, ['n'] = 39, ['o'] = 40, ['p'] = 41,
|
||||||
|
['q'] = 42, ['r'] = 43, ['s'] = 44, ['t'] = 45, ['u'] = 46, ['v'] = 47, ['w'] = 48, ['x'] = 49, ['y'] = 50, ['z'] = 51,
|
||||||
|
['0'] = 52, ['1'] = 53, ['2'] = 54, ['3'] = 55, ['4'] = 56, ['5'] = 57, ['6'] = 58, ['7'] = 59,
|
||||||
|
['8'] = 60, ['9'] = 61, ['+'] = 62, ['/'] = 63
|
||||||
};
|
};
|
||||||
|
|
||||||
// Get output size of Base64 input data
|
// Compute expected size and padding
|
||||||
int outSize = 0;
|
int dataSize = (int)strlen(text); // WARNING: Expecting NULL terminated strings!
|
||||||
for (int i = 0; data[4*i] != 0; i++)
|
int ending = dataSize - 1;
|
||||||
|
int padding = 0;
|
||||||
|
while (text[ending] == '=') { padding++; ending--; }
|
||||||
|
int estimatedOutputSize = 3*(dataSize/4) - padding;
|
||||||
|
int maxOutputSize = 3*(dataSize/4);
|
||||||
|
|
||||||
|
// Load some memory to store decoded data
|
||||||
|
// NOTE: Allocated enough size to include padding
|
||||||
|
unsigned char *decodedData = (unsigned char *)RL_CALLOC(maxOutputSize, 1);
|
||||||
|
if (decodedData == NULL) return NULL;
|
||||||
|
|
||||||
|
int outputCount = 0;
|
||||||
|
for (int i = 0; i < dataSize;)
|
||||||
{
|
{
|
||||||
if (data[4*i + 3] == '=')
|
// Every 4 sixtets must generate 3 octets
|
||||||
{
|
unsigned int sixtetA = base64DecodeTable[(unsigned char)text[i]];
|
||||||
if (data[4*i + 2] == '=') outSize += 1;
|
unsigned int sixtetB = base64DecodeTable[(unsigned char)text[i + 1]];
|
||||||
else outSize += 2;
|
unsigned int sixtetC = ((unsigned char)text[i + 2] != '=')? base64DecodeTable[(unsigned char)text[i + 2]] : 0;
|
||||||
}
|
unsigned int sixtetD = ((unsigned char)text[i + 3] != '=')? base64DecodeTable[(unsigned char)text[i + 3]] : 0;
|
||||||
else outSize += 3;
|
|
||||||
|
unsigned int octetPack = (sixtetA << 18) | (sixtetB << 12) | (sixtetC << 6) | sixtetD;
|
||||||
|
|
||||||
|
decodedData[outputCount + 0] = (octetPack >> 16) & 0xff;
|
||||||
|
decodedData[outputCount + 1] = (octetPack >> 8) & 0xff;
|
||||||
|
decodedData[outputCount + 2] = octetPack & 0xff;
|
||||||
|
outputCount += 3;
|
||||||
|
i += 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Allocate memory to store decoded Base64 data
|
if (estimatedOutputSize != (outputCount - padding)) TRACELOG(LOG_WARNING, "BASE64: Decoded size differs from estimation");
|
||||||
unsigned char *decodedData = (unsigned char *)RL_MALLOC(outSize);
|
|
||||||
|
|
||||||
for (int i = 0; i < outSize/3; i++)
|
*outputSize = estimatedOutputSize;
|
||||||
{
|
|
||||||
unsigned char a = base64decodeTable[(int)data[4*i]];
|
|
||||||
unsigned char b = base64decodeTable[(int)data[4*i + 1]];
|
|
||||||
unsigned char c = base64decodeTable[(int)data[4*i + 2]];
|
|
||||||
unsigned char d = base64decodeTable[(int)data[4*i + 3]];
|
|
||||||
|
|
||||||
decodedData[3*i] = (a << 2) | (b >> 4);
|
|
||||||
decodedData[3*i + 1] = (b << 4) | (c >> 2);
|
|
||||||
decodedData[3*i + 2] = (c << 6) | d;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (outSize%3 == 1)
|
|
||||||
{
|
|
||||||
int n = outSize/3;
|
|
||||||
unsigned char a = base64decodeTable[(int)data[4*n]];
|
|
||||||
unsigned char b = base64decodeTable[(int)data[4*n + 1]];
|
|
||||||
decodedData[outSize - 1] = (a << 2) | (b >> 4);
|
|
||||||
}
|
|
||||||
else if (outSize%3 == 2)
|
|
||||||
{
|
|
||||||
int n = outSize/3;
|
|
||||||
unsigned char a = base64decodeTable[(int)data[4*n]];
|
|
||||||
unsigned char b = base64decodeTable[(int)data[4*n + 1]];
|
|
||||||
unsigned char c = base64decodeTable[(int)data[4*n + 2]];
|
|
||||||
decodedData[outSize - 2] = (a << 2) | (b >> 4);
|
|
||||||
decodedData[outSize - 1] = (b << 4) | (c >> 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
*outputSize = outSize;
|
|
||||||
return decodedData;
|
return decodedData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2636,38 +2652,38 @@ unsigned char *DecodeDataBase64(const char *data, int *outputSize)
|
||||||
unsigned int ComputeCRC32(unsigned char *data, int dataSize)
|
unsigned int ComputeCRC32(unsigned char *data, int dataSize)
|
||||||
{
|
{
|
||||||
static unsigned int crcTable[256] = {
|
static unsigned int crcTable[256] = {
|
||||||
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
|
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
|
||||||
0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
|
0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91,
|
||||||
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
|
0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
|
||||||
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
|
0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5,
|
||||||
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
|
0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172, 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b,
|
||||||
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
|
0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
|
||||||
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
|
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f,
|
||||||
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
|
0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d,
|
||||||
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
|
0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
|
||||||
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
|
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01,
|
||||||
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
|
0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457,
|
||||||
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
|
0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
|
||||||
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
|
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb,
|
||||||
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
|
0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9,
|
||||||
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
|
0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
|
||||||
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
|
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad,
|
||||||
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
|
0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683,
|
||||||
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
|
0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
|
||||||
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
|
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7,
|
||||||
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
|
0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5,
|
||||||
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
|
0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
|
||||||
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
|
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79,
|
||||||
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
|
0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236, 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f,
|
||||||
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
|
0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
|
||||||
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
|
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713,
|
||||||
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
|
0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21,
|
||||||
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
|
0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
|
||||||
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
|
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45,
|
||||||
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
|
0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db,
|
||||||
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
|
0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
|
||||||
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
|
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf,
|
||||||
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
|
0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int crc = ~0u;
|
unsigned int crc = ~0u;
|
||||||
|
|
@ -2731,7 +2747,7 @@ unsigned int *ComputeMD5(unsigned char *data, int dataSize)
|
||||||
|
|
||||||
int newDataSize = ((((dataSize + 8)/64) + 1)*64) - 8;
|
int newDataSize = ((((dataSize + 8)/64) + 1)*64) - 8;
|
||||||
|
|
||||||
unsigned char *msg = RL_CALLOC(newDataSize + 64, 1); // Initialize with '0' bits, allocating 64 extra bytes
|
unsigned char *msg = (unsigned char *)RL_CALLOC(newDataSize + 64, 1); // Initialize with '0' bits, allocating 64 extra bytes
|
||||||
memcpy(msg, data, dataSize);
|
memcpy(msg, data, dataSize);
|
||||||
msg[dataSize] = 128; // Write the '1' bit
|
msg[dataSize] = 128; // Write the '1' bit
|
||||||
|
|
||||||
|
|
@ -2821,7 +2837,7 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize)
|
||||||
|
|
||||||
int newDataSize = ((((dataSize + 8)/64) + 1)*64);
|
int newDataSize = ((((dataSize + 8)/64) + 1)*64);
|
||||||
|
|
||||||
unsigned char *msg = RL_CALLOC(newDataSize, 1); // Initialize with '0' bits
|
unsigned char *msg = (unsigned char *)RL_CALLOC(newDataSize, 1); // Initialize with '0' bits
|
||||||
memcpy(msg, data, dataSize);
|
memcpy(msg, data, dataSize);
|
||||||
msg[dataSize] = 128; // Write the '1' bit
|
msg[dataSize] = 128; // Write the '1' bit
|
||||||
|
|
||||||
|
|
@ -3352,11 +3368,11 @@ int GetGamepadAxisCount(int gamepad)
|
||||||
// Get axis movement vector for a gamepad
|
// Get axis movement vector for a gamepad
|
||||||
float GetGamepadAxisMovement(int gamepad, int axis)
|
float GetGamepadAxisMovement(int gamepad, int axis)
|
||||||
{
|
{
|
||||||
float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f;
|
float value = ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))? -1.0f : 0.0f;
|
||||||
|
|
||||||
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS))
|
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXES))
|
||||||
{
|
{
|
||||||
float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
|
float movement = (value < 0.0f)? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
|
||||||
|
|
||||||
if (movement > value) value = CORE.Input.Gamepad.axisState[gamepad][axis];
|
if (movement > value) value = CORE.Input.Gamepad.axisState[gamepad][axis];
|
||||||
}
|
}
|
||||||
|
|
@ -3741,7 +3757,8 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const
|
||||||
// Scan all files and directories recursively from a base path
|
// Scan all files and directories recursively from a base path
|
||||||
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *files, const char *filter)
|
static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *files, const char *filter)
|
||||||
{
|
{
|
||||||
static char path[MAX_FILEPATH_LENGTH] = { 0 };
|
// WARNING: Path can not be static or it will be reused between recursive function calls!
|
||||||
|
char path[MAX_FILEPATH_LENGTH] = { 0 };
|
||||||
memset(path, 0, MAX_FILEPATH_LENGTH);
|
memset(path, 0, MAX_FILEPATH_LENGTH);
|
||||||
|
|
||||||
struct dirent *dp = NULL;
|
struct dirent *dp = NULL;
|
||||||
|
|
@ -4034,10 +4051,10 @@ static void RecordAutomationEvent(void)
|
||||||
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
if (currentEventList->count == currentEventList->capacity) return; // Security check
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++)
|
for (int axis = 0; axis < MAX_GAMEPAD_AXES; axis++)
|
||||||
{
|
{
|
||||||
// Event type: INPUT_GAMEPAD_AXIS_MOTION
|
// Event type: INPUT_GAMEPAD_AXIS_MOTION
|
||||||
float defaultMovement = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f;
|
float defaultMovement = ((axis == GAMEPAD_AXIS_LEFT_TRIGGER) || (axis == GAMEPAD_AXIS_RIGHT_TRIGGER))? -1.0f : 0.0f;
|
||||||
if (GetGamepadAxisMovement(gamepad, axis) != defaultMovement)
|
if (GetGamepadAxisMovement(gamepad, axis) != defaultMovement)
|
||||||
{
|
{
|
||||||
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
|
||||||
|
|
|
||||||
12
src/rlgl.h
12
src/rlgl.h
|
|
@ -1767,7 +1767,6 @@ void rlTextureParameters(unsigned int id, int param, int value)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else glTexParameteri(GL_TEXTURE_2D, param, value);
|
else glTexParameteri(GL_TEXTURE_2D, param, value);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case RL_TEXTURE_MAG_FILTER:
|
case RL_TEXTURE_MAG_FILTER:
|
||||||
case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
|
case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
|
||||||
|
|
@ -1812,7 +1811,6 @@ void rlCubemapParameters(unsigned int id, int param, int value)
|
||||||
else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)");
|
else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)");
|
||||||
}
|
}
|
||||||
else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value);
|
else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case RL_TEXTURE_MAG_FILTER:
|
case RL_TEXTURE_MAG_FILTER:
|
||||||
case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break;
|
case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break;
|
||||||
|
|
@ -2131,14 +2129,12 @@ void rlSetBlendMode(int mode)
|
||||||
{
|
{
|
||||||
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
|
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
|
||||||
glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
|
glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case RL_BLEND_CUSTOM_SEPARATE:
|
case RL_BLEND_CUSTOM_SEPARATE:
|
||||||
{
|
{
|
||||||
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate()
|
// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate()
|
||||||
glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha);
|
glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha);
|
||||||
glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha);
|
glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
@ -2460,7 +2456,7 @@ void rlLoadExtensions(void *loader)
|
||||||
|
|
||||||
// Get supported extensions list
|
// Get supported extensions list
|
||||||
GLint numExt = 0;
|
GLint numExt = 0;
|
||||||
const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB)
|
const char **extList = (const char **)RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB)
|
||||||
const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string
|
const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string
|
||||||
|
|
||||||
// NOTE: We have to duplicate string because glGetString() returns a const string
|
// NOTE: We have to duplicate string because glGetString() returns a const string
|
||||||
|
|
@ -3794,19 +3790,16 @@ void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType,
|
||||||
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel);
|
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel);
|
||||||
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId);
|
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId);
|
||||||
else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel);
|
else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case RL_ATTACHMENT_DEPTH:
|
case RL_ATTACHMENT_DEPTH:
|
||||||
{
|
{
|
||||||
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel);
|
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel);
|
||||||
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId);
|
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case RL_ATTACHMENT_STENCIL:
|
case RL_ATTACHMENT_STENCIL:
|
||||||
{
|
{
|
||||||
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel);
|
if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel);
|
||||||
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId);
|
else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
@ -4232,6 +4225,9 @@ unsigned int rlCompileShader(const char *shaderCode, int type)
|
||||||
RL_FREE(log);
|
RL_FREE(log);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Unload object allocated by glCreateShader(),
|
||||||
|
// despite failing in the compilation process
|
||||||
|
glDeleteShader(shader);
|
||||||
shader = 0;
|
shader = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
197
src/rmodels.c
197
src/rmodels.c
|
|
@ -2174,7 +2174,7 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
|
||||||
int result = tinyobj_parse_mtl_file(&mats, &count, fileName);
|
int result = tinyobj_parse_mtl_file(&mats, &count, fileName);
|
||||||
if (result != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName);
|
if (result != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName);
|
||||||
|
|
||||||
materials = RL_MALLOC(count*sizeof(Material));
|
materials = (Material *)RL_MALLOC(count*sizeof(Material));
|
||||||
ProcessMaterialsOBJ(materials, mats, count);
|
ProcessMaterialsOBJ(materials, mats, count);
|
||||||
|
|
||||||
tinyobj_materials_free(mats, count);
|
tinyobj_materials_free(mats, count);
|
||||||
|
|
@ -4642,13 +4642,13 @@ static Model LoadIQM(const char *fileName)
|
||||||
//fileDataPtr += sizeof(IQMHeader); // Move file data pointer
|
//fileDataPtr += sizeof(IQMHeader); // Move file data pointer
|
||||||
|
|
||||||
// Meshes data processing
|
// Meshes data processing
|
||||||
imesh = RL_MALLOC(iqmHeader->num_meshes*sizeof(IQMMesh));
|
imesh = (IQMMesh *)RL_MALLOC(iqmHeader->num_meshes*sizeof(IQMMesh));
|
||||||
//fseek(iqmFile, iqmHeader->ofs_meshes, SEEK_SET);
|
//fseek(iqmFile, iqmHeader->ofs_meshes, SEEK_SET);
|
||||||
//fread(imesh, sizeof(IQMMesh)*iqmHeader->num_meshes, 1, iqmFile);
|
//fread(imesh, sizeof(IQMMesh)*iqmHeader->num_meshes, 1, iqmFile);
|
||||||
memcpy(imesh, fileDataPtr + iqmHeader->ofs_meshes, iqmHeader->num_meshes*sizeof(IQMMesh));
|
memcpy(imesh, fileDataPtr + iqmHeader->ofs_meshes, iqmHeader->num_meshes*sizeof(IQMMesh));
|
||||||
|
|
||||||
model.meshCount = iqmHeader->num_meshes;
|
model.meshCount = iqmHeader->num_meshes;
|
||||||
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
|
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
|
||||||
|
|
||||||
model.materialCount = model.meshCount;
|
model.materialCount = model.meshCount;
|
||||||
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
|
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
|
||||||
|
|
@ -4676,24 +4676,24 @@ static Model LoadIQM(const char *fileName)
|
||||||
|
|
||||||
model.meshes[i].vertexCount = imesh[i].num_vertexes;
|
model.meshes[i].vertexCount = imesh[i].num_vertexes;
|
||||||
|
|
||||||
model.meshes[i].vertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex positions
|
model.meshes[i].vertices = (float *)RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex positions
|
||||||
model.meshes[i].normals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex normals
|
model.meshes[i].normals = (float *)RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex normals
|
||||||
model.meshes[i].texcoords = RL_CALLOC(model.meshes[i].vertexCount*2, sizeof(float)); // Default vertex texcoords
|
model.meshes[i].texcoords = (float *)RL_CALLOC(model.meshes[i].vertexCount*2, sizeof(float)); // Default vertex texcoords
|
||||||
|
|
||||||
model.meshes[i].boneIds = RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(unsigned char)); // Up-to 4 bones supported!
|
model.meshes[i].boneIds = (unsigned char *)RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(unsigned char)); // Up-to 4 bones supported!
|
||||||
model.meshes[i].boneWeights = RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(float)); // Up-to 4 bones supported!
|
model.meshes[i].boneWeights = (float *)RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(float)); // Up-to 4 bones supported!
|
||||||
|
|
||||||
model.meshes[i].triangleCount = imesh[i].num_triangles;
|
model.meshes[i].triangleCount = imesh[i].num_triangles;
|
||||||
model.meshes[i].indices = RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short));
|
model.meshes[i].indices = (unsigned short *)RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short));
|
||||||
|
|
||||||
// Animated vertex data, what we actually process for rendering
|
// Animated vertex data, what we actually process for rendering
|
||||||
// NOTE: Animated vertex should be re-uploaded to GPU (if not using GPU skinning)
|
// NOTE: Animated vertex should be re-uploaded to GPU (if not using GPU skinning)
|
||||||
model.meshes[i].animVertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
|
model.meshes[i].animVertices = (float *)RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
|
||||||
model.meshes[i].animNormals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
|
model.meshes[i].animNormals = (float *)RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Triangles data processing
|
// Triangles data processing
|
||||||
tri = RL_MALLOC(iqmHeader->num_triangles*sizeof(IQMTriangle));
|
tri = (IQMTriangle *)RL_MALLOC(iqmHeader->num_triangles*sizeof(IQMTriangle));
|
||||||
//fseek(iqmFile, iqmHeader->ofs_triangles, SEEK_SET);
|
//fseek(iqmFile, iqmHeader->ofs_triangles, SEEK_SET);
|
||||||
//fread(tri, sizeof(IQMTriangle), iqmHeader->num_triangles, iqmFile);
|
//fread(tri, sizeof(IQMTriangle), iqmHeader->num_triangles, iqmFile);
|
||||||
memcpy(tri, fileDataPtr + iqmHeader->ofs_triangles, iqmHeader->num_triangles*sizeof(IQMTriangle));
|
memcpy(tri, fileDataPtr + iqmHeader->ofs_triangles, iqmHeader->num_triangles*sizeof(IQMTriangle));
|
||||||
|
|
@ -4715,7 +4715,7 @@ static Model LoadIQM(const char *fileName)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Vertex arrays data processing
|
// Vertex arrays data processing
|
||||||
va = RL_MALLOC(iqmHeader->num_vertexarrays*sizeof(IQMVertexArray));
|
va = (IQMVertexArray *)RL_MALLOC(iqmHeader->num_vertexarrays*sizeof(IQMVertexArray));
|
||||||
//fseek(iqmFile, iqmHeader->ofs_vertexarrays, SEEK_SET);
|
//fseek(iqmFile, iqmHeader->ofs_vertexarrays, SEEK_SET);
|
||||||
//fread(va, sizeof(IQMVertexArray), iqmHeader->num_vertexarrays, iqmFile);
|
//fread(va, sizeof(IQMVertexArray), iqmHeader->num_vertexarrays, iqmFile);
|
||||||
memcpy(va, fileDataPtr + iqmHeader->ofs_vertexarrays, iqmHeader->num_vertexarrays*sizeof(IQMVertexArray));
|
memcpy(va, fileDataPtr + iqmHeader->ofs_vertexarrays, iqmHeader->num_vertexarrays*sizeof(IQMVertexArray));
|
||||||
|
|
@ -4726,7 +4726,7 @@ static Model LoadIQM(const char *fileName)
|
||||||
{
|
{
|
||||||
case IQM_POSITION:
|
case IQM_POSITION:
|
||||||
{
|
{
|
||||||
vertex = RL_MALLOC(iqmHeader->num_vertexes*3*sizeof(float));
|
vertex = (float *)RL_MALLOC(iqmHeader->num_vertexes*3*sizeof(float));
|
||||||
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
||||||
//fread(vertex, iqmHeader->num_vertexes*3*sizeof(float), 1, iqmFile);
|
//fread(vertex, iqmHeader->num_vertexes*3*sizeof(float), 1, iqmFile);
|
||||||
memcpy(vertex, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*3*sizeof(float));
|
memcpy(vertex, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*3*sizeof(float));
|
||||||
|
|
@ -4744,7 +4744,7 @@ static Model LoadIQM(const char *fileName)
|
||||||
} break;
|
} break;
|
||||||
case IQM_NORMAL:
|
case IQM_NORMAL:
|
||||||
{
|
{
|
||||||
normal = RL_MALLOC(iqmHeader->num_vertexes*3*sizeof(float));
|
normal = (float *)RL_MALLOC(iqmHeader->num_vertexes*3*sizeof(float));
|
||||||
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
||||||
//fread(normal, iqmHeader->num_vertexes*3*sizeof(float), 1, iqmFile);
|
//fread(normal, iqmHeader->num_vertexes*3*sizeof(float), 1, iqmFile);
|
||||||
memcpy(normal, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*3*sizeof(float));
|
memcpy(normal, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*3*sizeof(float));
|
||||||
|
|
@ -4762,7 +4762,7 @@ static Model LoadIQM(const char *fileName)
|
||||||
} break;
|
} break;
|
||||||
case IQM_TEXCOORD:
|
case IQM_TEXCOORD:
|
||||||
{
|
{
|
||||||
text = RL_MALLOC(iqmHeader->num_vertexes*2*sizeof(float));
|
text = (float *)RL_MALLOC(iqmHeader->num_vertexes*2*sizeof(float));
|
||||||
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
||||||
//fread(text, iqmHeader->num_vertexes*2*sizeof(float), 1, iqmFile);
|
//fread(text, iqmHeader->num_vertexes*2*sizeof(float), 1, iqmFile);
|
||||||
memcpy(text, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*2*sizeof(float));
|
memcpy(text, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*2*sizeof(float));
|
||||||
|
|
@ -4779,7 +4779,7 @@ static Model LoadIQM(const char *fileName)
|
||||||
} break;
|
} break;
|
||||||
case IQM_BLENDINDEXES:
|
case IQM_BLENDINDEXES:
|
||||||
{
|
{
|
||||||
blendi = RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(char));
|
blendi = (char *)RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(char));
|
||||||
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
||||||
//fread(blendi, iqmHeader->num_vertexes*4*sizeof(char), 1, iqmFile);
|
//fread(blendi, iqmHeader->num_vertexes*4*sizeof(char), 1, iqmFile);
|
||||||
memcpy(blendi, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(char));
|
memcpy(blendi, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(char));
|
||||||
|
|
@ -4796,7 +4796,7 @@ static Model LoadIQM(const char *fileName)
|
||||||
} break;
|
} break;
|
||||||
case IQM_BLENDWEIGHTS:
|
case IQM_BLENDWEIGHTS:
|
||||||
{
|
{
|
||||||
blendw = RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(unsigned char));
|
blendw = (unsigned char *)RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(unsigned char));
|
||||||
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
||||||
//fread(blendw, iqmHeader->num_vertexes*4*sizeof(unsigned char), 1, iqmFile);
|
//fread(blendw, iqmHeader->num_vertexes*4*sizeof(unsigned char), 1, iqmFile);
|
||||||
memcpy(blendw, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(unsigned char));
|
memcpy(blendw, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(unsigned char));
|
||||||
|
|
@ -4813,14 +4813,14 @@ static Model LoadIQM(const char *fileName)
|
||||||
} break;
|
} break;
|
||||||
case IQM_COLOR:
|
case IQM_COLOR:
|
||||||
{
|
{
|
||||||
color = RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(unsigned char));
|
color = (unsigned char *)RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(unsigned char));
|
||||||
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
//fseek(iqmFile, va[i].offset, SEEK_SET);
|
||||||
//fread(blendw, iqmHeader->num_vertexes*4*sizeof(unsigned char), 1, iqmFile);
|
//fread(blendw, iqmHeader->num_vertexes*4*sizeof(unsigned char), 1, iqmFile);
|
||||||
memcpy(color, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(unsigned char));
|
memcpy(color, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(unsigned char));
|
||||||
|
|
||||||
for (unsigned int m = 0; m < iqmHeader->num_meshes; m++)
|
for (unsigned int m = 0; m < iqmHeader->num_meshes; m++)
|
||||||
{
|
{
|
||||||
model.meshes[m].colors = RL_CALLOC(model.meshes[m].vertexCount*4, sizeof(unsigned char));
|
model.meshes[m].colors = (unsigned char *)RL_CALLOC(model.meshes[m].vertexCount*4, sizeof(unsigned char));
|
||||||
|
|
||||||
int vCounter = 0;
|
int vCounter = 0;
|
||||||
for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
|
for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++)
|
||||||
|
|
@ -4834,14 +4834,14 @@ static Model LoadIQM(const char *fileName)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bones (joints) data processing
|
// Bones (joints) data processing
|
||||||
ijoint = RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint));
|
ijoint = (IQMJoint *)RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint));
|
||||||
//fseek(iqmFile, iqmHeader->ofs_joints, SEEK_SET);
|
//fseek(iqmFile, iqmHeader->ofs_joints, SEEK_SET);
|
||||||
//fread(ijoint, sizeof(IQMJoint), iqmHeader->num_joints, iqmFile);
|
//fread(ijoint, sizeof(IQMJoint), iqmHeader->num_joints, iqmFile);
|
||||||
memcpy(ijoint, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint));
|
memcpy(ijoint, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint));
|
||||||
|
|
||||||
model.boneCount = iqmHeader->num_joints;
|
model.boneCount = iqmHeader->num_joints;
|
||||||
model.bones = RL_MALLOC(iqmHeader->num_joints*sizeof(BoneInfo));
|
model.bones = (BoneInfo *)RL_MALLOC(iqmHeader->num_joints*sizeof(BoneInfo));
|
||||||
model.bindPose = RL_MALLOC(iqmHeader->num_joints*sizeof(Transform));
|
model.bindPose = (Transform *)RL_MALLOC(iqmHeader->num_joints*sizeof(Transform));
|
||||||
|
|
||||||
for (unsigned int i = 0; i < iqmHeader->num_joints; i++)
|
for (unsigned int i = 0; i < iqmHeader->num_joints; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -4871,7 +4871,7 @@ static Model LoadIQM(const char *fileName)
|
||||||
for (int i = 0; i < model.meshCount; i++)
|
for (int i = 0; i < model.meshCount; i++)
|
||||||
{
|
{
|
||||||
model.meshes[i].boneCount = model.boneCount;
|
model.meshes[i].boneCount = model.boneCount;
|
||||||
model.meshes[i].boneMatrices = RL_CALLOC(model.meshes[i].boneCount, sizeof(Matrix));
|
model.meshes[i].boneMatrices = (Matrix *)RL_CALLOC(model.meshes[i].boneCount, sizeof(Matrix));
|
||||||
|
|
||||||
for (int j = 0; j < model.meshes[i].boneCount; j++)
|
for (int j = 0; j < model.meshes[i].boneCount; j++)
|
||||||
{
|
{
|
||||||
|
|
@ -4963,36 +4963,36 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get bones data
|
// Get bones data
|
||||||
IQMPose *poses = RL_MALLOC(iqmHeader->num_poses*sizeof(IQMPose));
|
IQMPose *poses = (IQMPose *)RL_MALLOC(iqmHeader->num_poses*sizeof(IQMPose));
|
||||||
//fseek(iqmFile, iqmHeader->ofs_poses, SEEK_SET);
|
//fseek(iqmFile, iqmHeader->ofs_poses, SEEK_SET);
|
||||||
//fread(poses, sizeof(IQMPose), iqmHeader->num_poses, iqmFile);
|
//fread(poses, sizeof(IQMPose), iqmHeader->num_poses, iqmFile);
|
||||||
memcpy(poses, fileDataPtr + iqmHeader->ofs_poses, iqmHeader->num_poses*sizeof(IQMPose));
|
memcpy(poses, fileDataPtr + iqmHeader->ofs_poses, iqmHeader->num_poses*sizeof(IQMPose));
|
||||||
|
|
||||||
// Get animations data
|
// Get animations data
|
||||||
*animCount = iqmHeader->num_anims;
|
*animCount = iqmHeader->num_anims;
|
||||||
IQMAnim *anim = RL_MALLOC(iqmHeader->num_anims*sizeof(IQMAnim));
|
IQMAnim *anim = (IQMAnim *)RL_MALLOC(iqmHeader->num_anims*sizeof(IQMAnim));
|
||||||
//fseek(iqmFile, iqmHeader->ofs_anims, SEEK_SET);
|
//fseek(iqmFile, iqmHeader->ofs_anims, SEEK_SET);
|
||||||
//fread(anim, sizeof(IQMAnim), iqmHeader->num_anims, iqmFile);
|
//fread(anim, sizeof(IQMAnim), iqmHeader->num_anims, iqmFile);
|
||||||
memcpy(anim, fileDataPtr + iqmHeader->ofs_anims, iqmHeader->num_anims*sizeof(IQMAnim));
|
memcpy(anim, fileDataPtr + iqmHeader->ofs_anims, iqmHeader->num_anims*sizeof(IQMAnim));
|
||||||
|
|
||||||
ModelAnimation *animations = RL_MALLOC(iqmHeader->num_anims*sizeof(ModelAnimation));
|
ModelAnimation *animations = (ModelAnimation *)RL_MALLOC(iqmHeader->num_anims*sizeof(ModelAnimation));
|
||||||
|
|
||||||
// frameposes
|
// frameposes
|
||||||
unsigned short *framedata = RL_MALLOC(iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short));
|
unsigned short *framedata = (unsigned short *)RL_MALLOC(iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short));
|
||||||
//fseek(iqmFile, iqmHeader->ofs_frames, SEEK_SET);
|
//fseek(iqmFile, iqmHeader->ofs_frames, SEEK_SET);
|
||||||
//fread(framedata, sizeof(unsigned short), iqmHeader->num_frames*iqmHeader->num_framechannels, iqmFile);
|
//fread(framedata, sizeof(unsigned short), iqmHeader->num_frames*iqmHeader->num_framechannels, iqmFile);
|
||||||
memcpy(framedata, fileDataPtr + iqmHeader->ofs_frames, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short));
|
memcpy(framedata, fileDataPtr + iqmHeader->ofs_frames, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short));
|
||||||
|
|
||||||
// joints
|
// joints
|
||||||
IQMJoint *joints = RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint));
|
IQMJoint *joints = (IQMJoint *)RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint));
|
||||||
memcpy(joints, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint));
|
memcpy(joints, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint));
|
||||||
|
|
||||||
for (unsigned int a = 0; a < iqmHeader->num_anims; a++)
|
for (unsigned int a = 0; a < iqmHeader->num_anims; a++)
|
||||||
{
|
{
|
||||||
animations[a].frameCount = anim[a].num_frames;
|
animations[a].frameCount = anim[a].num_frames;
|
||||||
animations[a].boneCount = iqmHeader->num_poses;
|
animations[a].boneCount = iqmHeader->num_poses;
|
||||||
animations[a].bones = RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo));
|
animations[a].bones = (BoneInfo *)RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo));
|
||||||
animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
|
animations[a].framePoses = (Transform **)RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
|
||||||
memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here
|
memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here
|
||||||
TraceLog(LOG_INFO, "IQM Anim %s", animations[a].name);
|
TraceLog(LOG_INFO, "IQM Anim %s", animations[a].name);
|
||||||
// animations[a].framerate = anim.framerate; // TODO: Use animation framerate data?
|
// animations[a].framerate = anim.framerate; // TODO: Use animation framerate data?
|
||||||
|
|
@ -5007,7 +5007,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
|
||||||
animations[a].bones[j].parent = poses[j].parent;
|
animations[a].bones[j].parent = poses[j].parent;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(iqmHeader->num_poses*sizeof(Transform));
|
for (unsigned int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = (Transform *)RL_MALLOC(iqmHeader->num_poses*sizeof(Transform));
|
||||||
|
|
||||||
int dcounter = anim[a].first_frame*iqmHeader->num_framechannels;
|
int dcounter = anim[a].first_frame*iqmHeader->num_framechannels;
|
||||||
|
|
||||||
|
|
@ -5198,7 +5198,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
|
||||||
}
|
}
|
||||||
else if ((cgltfImage->buffer_view != NULL) && (cgltfImage->buffer_view->buffer->data != NULL)) // Check if image is provided as data buffer
|
else if ((cgltfImage->buffer_view != NULL) && (cgltfImage->buffer_view->buffer->data != NULL)) // Check if image is provided as data buffer
|
||||||
{
|
{
|
||||||
unsigned char *data = RL_MALLOC(cgltfImage->buffer_view->size);
|
unsigned char *data = (unsigned char *)RL_MALLOC(cgltfImage->buffer_view->size);
|
||||||
int offset = (int)cgltfImage->buffer_view->offset;
|
int offset = (int)cgltfImage->buffer_view->offset;
|
||||||
int stride = (int)cgltfImage->buffer_view->stride? (int)cgltfImage->buffer_view->stride : 1;
|
int stride = (int)cgltfImage->buffer_view->stride? (int)cgltfImage->buffer_view->stride : 1;
|
||||||
|
|
||||||
|
|
@ -5231,16 +5231,12 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
|
||||||
static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
|
static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
|
||||||
{
|
{
|
||||||
*boneCount = (int)skin.joints_count;
|
*boneCount = (int)skin.joints_count;
|
||||||
BoneInfo *bones = RL_MALLOC(skin.joints_count*sizeof(BoneInfo));
|
BoneInfo *bones = (BoneInfo *)RL_CALLOC(skin.joints_count, sizeof(BoneInfo));
|
||||||
|
|
||||||
for (unsigned int i = 0; i < skin.joints_count; i++)
|
for (unsigned int i = 0; i < skin.joints_count; i++)
|
||||||
{
|
{
|
||||||
cgltf_node node = *skin.joints[i];
|
cgltf_node node = *skin.joints[i];
|
||||||
if (node.name != NULL)
|
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name) - 1);
|
||||||
{
|
|
||||||
strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
|
||||||
bones[i].name[sizeof(bones[i].name) - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find parent bone index
|
// Find parent bone index
|
||||||
int parentIndex = -1;
|
int parentIndex = -1;
|
||||||
|
|
@ -5362,15 +5358,15 @@ static Model LoadGLTF(const char *fileName)
|
||||||
|
|
||||||
// Load our model data: meshes and materials
|
// Load our model data: meshes and materials
|
||||||
model.meshCount = primitivesCount;
|
model.meshCount = primitivesCount;
|
||||||
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
|
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));
|
||||||
|
|
||||||
// NOTE: We keep an extra slot for default material, in case some mesh requires it
|
// NOTE: We keep an extra slot for default material, in case some mesh requires it
|
||||||
model.materialCount = (int)data->materials_count + 1;
|
model.materialCount = (int)data->materials_count + 1;
|
||||||
model.materials = RL_CALLOC(model.materialCount, sizeof(Material));
|
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
|
||||||
model.materials[0] = LoadMaterialDefault(); // Load default material (index: 0)
|
model.materials[0] = LoadMaterialDefault(); // Load default material (index: 0)
|
||||||
|
|
||||||
// Load mesh-material indices, by default all meshes are mapped to material index: 0
|
// Load mesh-material indices, by default all meshes are mapped to material index: 0
|
||||||
model.meshMaterial = RL_CALLOC(model.meshCount, sizeof(int));
|
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
|
||||||
|
|
||||||
// Load materials data
|
// Load materials data
|
||||||
//----------------------------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------------------------
|
||||||
|
|
@ -5540,7 +5536,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
{
|
{
|
||||||
// Init raylib mesh vertices to copy glTF attribute data
|
// Init raylib mesh vertices to copy glTF attribute data
|
||||||
model.meshes[meshIndex].vertexCount = (int)attribute->count;
|
model.meshes[meshIndex].vertexCount = (int)attribute->count;
|
||||||
model.meshes[meshIndex].vertices = RL_MALLOC(attribute->count*3*sizeof(float));
|
model.meshes[meshIndex].vertices = (float *)RL_MALLOC(attribute->count*3*sizeof(float));
|
||||||
|
|
||||||
// Load 3 components of float data type into mesh.vertices
|
// Load 3 components of float data type into mesh.vertices
|
||||||
LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].vertices)
|
LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].vertices)
|
||||||
|
|
@ -5564,7 +5560,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f))
|
if ((attribute->type == cgltf_type_vec3) && (attribute->component_type == cgltf_component_type_r_32f))
|
||||||
{
|
{
|
||||||
// Init raylib mesh normals to copy glTF attribute data
|
// Init raylib mesh normals to copy glTF attribute data
|
||||||
model.meshes[meshIndex].normals = RL_MALLOC(attribute->count*3*sizeof(float));
|
model.meshes[meshIndex].normals = (float *)RL_MALLOC(attribute->count*3*sizeof(float));
|
||||||
|
|
||||||
// Load 3 components of float data type into mesh.normals
|
// Load 3 components of float data type into mesh.normals
|
||||||
LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].normals)
|
LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].normals)
|
||||||
|
|
@ -5581,14 +5577,14 @@ static Model LoadGLTF(const char *fileName)
|
||||||
}
|
}
|
||||||
else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName);
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName);
|
||||||
}
|
}
|
||||||
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT, vec3, float
|
else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT, vec4, float, w is tangent basis sign
|
||||||
{
|
{
|
||||||
cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data;
|
cgltf_accessor *attribute = mesh->primitives[p].attributes[j].data;
|
||||||
|
|
||||||
if ((attribute->type == cgltf_type_vec4) && (attribute->component_type == cgltf_component_type_r_32f))
|
if ((attribute->type == cgltf_type_vec4) && (attribute->component_type == cgltf_component_type_r_32f))
|
||||||
{
|
{
|
||||||
// Init raylib mesh tangent to copy glTF attribute data
|
// Init raylib mesh tangent to copy glTF attribute data
|
||||||
model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float));
|
model.meshes[meshIndex].tangents = (float *)RL_MALLOC(attribute->count*4*sizeof(float));
|
||||||
|
|
||||||
// Load 4 components of float data type into mesh.tangents
|
// Load 4 components of float data type into mesh.tangents
|
||||||
LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].tangents)
|
LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].tangents)
|
||||||
|
|
@ -5597,10 +5593,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
float *tangents = model.meshes[meshIndex].tangents;
|
float *tangents = model.meshes[meshIndex].tangents;
|
||||||
for (unsigned int k = 0; k < attribute->count; k++)
|
for (unsigned int k = 0; k < attribute->count; k++)
|
||||||
{
|
{
|
||||||
Vector3 tt = Vector3Transform((Vector3){ tangents[3*k], tangents[3*k+1], tangents[3*k+2] }, worldMatrix);
|
Vector3 tt = Vector3Transform((Vector3){ tangents[4*k], tangents[4*k+1], tangents[4*k+2] }, worldMatrix);
|
||||||
tangents[3*k] = tt.x;
|
tangents[4*k] = tt.x;
|
||||||
tangents[3*k+1] = tt.y;
|
tangents[4*k+1] = tt.y;
|
||||||
tangents[3*k+2] = tt.z;
|
tangents[4*k+2] = tt.z;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName);
|
else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName);
|
||||||
|
|
@ -5674,10 +5670,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
if (attribute->component_type == cgltf_component_type_r_8u)
|
if (attribute->component_type == cgltf_component_type_r_8u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh color to copy glTF attribute data
|
// Init raylib mesh color to copy glTF attribute data
|
||||||
model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
model.meshes[meshIndex].colors = (unsigned char *)RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
||||||
|
|
||||||
// Load data into a temp buffer to be converted to raylib data type
|
// Load data into a temp buffer to be converted to raylib data type
|
||||||
unsigned char *temp = RL_MALLOC(attribute->count*3*sizeof(unsigned char));
|
unsigned char *temp = (unsigned char *)RL_MALLOC(attribute->count*3*sizeof(unsigned char));
|
||||||
LOAD_ATTRIBUTE(attribute, 3, unsigned char, temp);
|
LOAD_ATTRIBUTE(attribute, 3, unsigned char, temp);
|
||||||
|
|
||||||
// Convert data to raylib color data type (4 bytes)
|
// Convert data to raylib color data type (4 bytes)
|
||||||
|
|
@ -5694,10 +5690,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
else if (attribute->component_type == cgltf_component_type_r_16u)
|
else if (attribute->component_type == cgltf_component_type_r_16u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh color to copy glTF attribute data
|
// Init raylib mesh color to copy glTF attribute data
|
||||||
model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
model.meshes[meshIndex].colors = (unsigned char *)RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
||||||
|
|
||||||
// Load data into a temp buffer to be converted to raylib data type
|
// Load data into a temp buffer to be converted to raylib data type
|
||||||
unsigned short *temp = RL_MALLOC(attribute->count*3*sizeof(unsigned short));
|
unsigned short *temp = (unsigned short *)RL_MALLOC(attribute->count*3*sizeof(unsigned short));
|
||||||
LOAD_ATTRIBUTE(attribute, 3, unsigned short, temp);
|
LOAD_ATTRIBUTE(attribute, 3, unsigned short, temp);
|
||||||
|
|
||||||
// Convert data to raylib color data type (4 bytes)
|
// Convert data to raylib color data type (4 bytes)
|
||||||
|
|
@ -5714,10 +5710,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
else if (attribute->component_type == cgltf_component_type_r_32f)
|
else if (attribute->component_type == cgltf_component_type_r_32f)
|
||||||
{
|
{
|
||||||
// Init raylib mesh color to copy glTF attribute data
|
// Init raylib mesh color to copy glTF attribute data
|
||||||
model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
model.meshes[meshIndex].colors = (unsigned char *)RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
||||||
|
|
||||||
// Load data into a temp buffer to be converted to raylib data type
|
// Load data into a temp buffer to be converted to raylib data type
|
||||||
float *temp = RL_MALLOC(attribute->count*3*sizeof(float));
|
float *temp = (float *)RL_MALLOC(attribute->count*3*sizeof(float));
|
||||||
LOAD_ATTRIBUTE(attribute, 3, float, temp);
|
LOAD_ATTRIBUTE(attribute, 3, float, temp);
|
||||||
|
|
||||||
// Convert data to raylib color data type (4 bytes)
|
// Convert data to raylib color data type (4 bytes)
|
||||||
|
|
@ -5738,7 +5734,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
if (attribute->component_type == cgltf_component_type_r_8u)
|
if (attribute->component_type == cgltf_component_type_r_8u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh color to copy glTF attribute data
|
// Init raylib mesh color to copy glTF attribute data
|
||||||
model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
model.meshes[meshIndex].colors = (unsigned char *)RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
||||||
|
|
||||||
// Load 4 components of unsigned char data type into mesh.colors
|
// Load 4 components of unsigned char data type into mesh.colors
|
||||||
LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors)
|
LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors)
|
||||||
|
|
@ -5746,10 +5742,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
else if (attribute->component_type == cgltf_component_type_r_16u)
|
else if (attribute->component_type == cgltf_component_type_r_16u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh color to copy glTF attribute data
|
// Init raylib mesh color to copy glTF attribute data
|
||||||
model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
model.meshes[meshIndex].colors = (unsigned char *)RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
||||||
|
|
||||||
// Load data into a temp buffer to be converted to raylib data type
|
// Load data into a temp buffer to be converted to raylib data type
|
||||||
unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short));
|
unsigned short *temp = (unsigned short *)RL_MALLOC(attribute->count*4*sizeof(unsigned short));
|
||||||
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
|
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
|
||||||
|
|
||||||
// Convert data to raylib color data type (4 bytes)
|
// Convert data to raylib color data type (4 bytes)
|
||||||
|
|
@ -5760,10 +5756,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
else if (attribute->component_type == cgltf_component_type_r_32f)
|
else if (attribute->component_type == cgltf_component_type_r_32f)
|
||||||
{
|
{
|
||||||
// Init raylib mesh color to copy glTF attribute data
|
// Init raylib mesh color to copy glTF attribute data
|
||||||
model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
model.meshes[meshIndex].colors = (unsigned char *)RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
||||||
|
|
||||||
// Load data into a temp buffer to be converted to raylib data type
|
// Load data into a temp buffer to be converted to raylib data type
|
||||||
float *temp = RL_MALLOC(attribute->count*4*sizeof(float));
|
float *temp = (float *)RL_MALLOC(attribute->count*4*sizeof(float));
|
||||||
LOAD_ATTRIBUTE(attribute, 4, float, temp);
|
LOAD_ATTRIBUTE(attribute, 4, float, temp);
|
||||||
|
|
||||||
// Convert data to raylib color data type (4 bytes), we expect the color data normalized
|
// Convert data to raylib color data type (4 bytes), we expect the color data normalized
|
||||||
|
|
@ -5789,7 +5785,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
if (attribute->component_type == cgltf_component_type_r_16u)
|
if (attribute->component_type == cgltf_component_type_r_16u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh indices to copy glTF attribute data
|
// Init raylib mesh indices to copy glTF attribute data
|
||||||
model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short));
|
model.meshes[meshIndex].indices = (unsigned short *)RL_MALLOC(attribute->count*sizeof(unsigned short));
|
||||||
|
|
||||||
// Load unsigned short data type into mesh.indices
|
// Load unsigned short data type into mesh.indices
|
||||||
LOAD_ATTRIBUTE(attribute, 1, unsigned short, model.meshes[meshIndex].indices)
|
LOAD_ATTRIBUTE(attribute, 1, unsigned short, model.meshes[meshIndex].indices)
|
||||||
|
|
@ -5797,14 +5793,14 @@ static Model LoadGLTF(const char *fileName)
|
||||||
else if (attribute->component_type == cgltf_component_type_r_8u)
|
else if (attribute->component_type == cgltf_component_type_r_8u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh indices to copy glTF attribute data
|
// Init raylib mesh indices to copy glTF attribute data
|
||||||
model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short));
|
model.meshes[meshIndex].indices = (unsigned short *)RL_MALLOC(attribute->count*sizeof(unsigned short));
|
||||||
LOAD_ATTRIBUTE_CAST(attribute, 1, unsigned char, model.meshes[meshIndex].indices, unsigned short)
|
LOAD_ATTRIBUTE_CAST(attribute, 1, unsigned char, model.meshes[meshIndex].indices, unsigned short)
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (attribute->component_type == cgltf_component_type_r_32u)
|
else if (attribute->component_type == cgltf_component_type_r_32u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh indices to copy glTF attribute data
|
// Init raylib mesh indices to copy glTF attribute data
|
||||||
model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short));
|
model.meshes[meshIndex].indices = (unsigned short *)RL_MALLOC(attribute->count*sizeof(unsigned short));
|
||||||
LOAD_ATTRIBUTE_CAST(attribute, 1, unsigned int, model.meshes[meshIndex].indices, unsigned short);
|
LOAD_ATTRIBUTE_CAST(attribute, 1, unsigned int, model.meshes[meshIndex].indices, unsigned short);
|
||||||
|
|
||||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data converted from u32 to u16, possible loss of data", fileName);
|
TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data converted from u32 to u16, possible loss of data", fileName);
|
||||||
|
|
@ -5848,7 +5844,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
{
|
{
|
||||||
cgltf_skin skin = data->skins[0];
|
cgltf_skin skin = data->skins[0];
|
||||||
model.bones = LoadBoneInfoGLTF(skin, &model.boneCount);
|
model.bones = LoadBoneInfoGLTF(skin, &model.boneCount);
|
||||||
model.bindPose = RL_MALLOC(model.boneCount*sizeof(Transform));
|
model.bindPose = (Transform *)RL_MALLOC(model.boneCount*sizeof(Transform));
|
||||||
|
|
||||||
for (int i = 0; i < model.boneCount; i++)
|
for (int i = 0; i < model.boneCount; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -5905,7 +5901,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
if (attribute->component_type == cgltf_component_type_r_8u)
|
if (attribute->component_type == cgltf_component_type_r_8u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh boneIds to copy glTF attribute data
|
// Init raylib mesh boneIds to copy glTF attribute data
|
||||||
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
|
model.meshes[meshIndex].boneIds = (unsigned char *)RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
|
||||||
|
|
||||||
// Load attribute: vec4, u8 (unsigned char)
|
// Load attribute: vec4, u8 (unsigned char)
|
||||||
LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds)
|
LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds)
|
||||||
|
|
@ -5913,10 +5909,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
else if (attribute->component_type == cgltf_component_type_r_16u)
|
else if (attribute->component_type == cgltf_component_type_r_16u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh boneIds to copy glTF attribute data
|
// Init raylib mesh boneIds to copy glTF attribute data
|
||||||
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
|
model.meshes[meshIndex].boneIds = (unsigned char *)RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
|
||||||
|
|
||||||
// Load data into a temp buffer to be converted to raylib data type
|
// Load data into a temp buffer to be converted to raylib data type
|
||||||
unsigned short *temp = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short));
|
unsigned short *temp = (unsigned short *)RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short));
|
||||||
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
|
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
|
||||||
|
|
||||||
// Convert data to raylib color data type (4 bytes)
|
// Convert data to raylib color data type (4 bytes)
|
||||||
|
|
@ -5948,10 +5944,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
if (attribute->component_type == cgltf_component_type_r_8u)
|
if (attribute->component_type == cgltf_component_type_r_8u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh bone weight to copy glTF attribute data
|
// Init raylib mesh bone weight to copy glTF attribute data
|
||||||
model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
model.meshes[meshIndex].boneWeights = (float *)RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
||||||
|
|
||||||
// Load data into a temp buffer to be converted to raylib data type
|
// Load data into a temp buffer to be converted to raylib data type
|
||||||
unsigned char *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
unsigned char *temp = (unsigned char *)RL_MALLOC(attribute->count*4*sizeof(unsigned char));
|
||||||
LOAD_ATTRIBUTE(attribute, 4, unsigned char, temp);
|
LOAD_ATTRIBUTE(attribute, 4, unsigned char, temp);
|
||||||
|
|
||||||
// Convert data to raylib bone weight data type (4 bytes)
|
// Convert data to raylib bone weight data type (4 bytes)
|
||||||
|
|
@ -5962,10 +5958,10 @@ static Model LoadGLTF(const char *fileName)
|
||||||
else if (attribute->component_type == cgltf_component_type_r_16u)
|
else if (attribute->component_type == cgltf_component_type_r_16u)
|
||||||
{
|
{
|
||||||
// Init raylib mesh bone weight to copy glTF attribute data
|
// Init raylib mesh bone weight to copy glTF attribute data
|
||||||
model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
model.meshes[meshIndex].boneWeights = (float *)RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
||||||
|
|
||||||
// Load data into a temp buffer to be converted to raylib data type
|
// Load data into a temp buffer to be converted to raylib data type
|
||||||
unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short));
|
unsigned short *temp = (unsigned short *)RL_MALLOC(attribute->count*4*sizeof(unsigned short));
|
||||||
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
|
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
|
||||||
|
|
||||||
// Convert data to raylib bone weight data type
|
// Convert data to raylib bone weight data type
|
||||||
|
|
@ -5976,7 +5972,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
else if (attribute->component_type == cgltf_component_type_r_32f)
|
else if (attribute->component_type == cgltf_component_type_r_32f)
|
||||||
{
|
{
|
||||||
// Init raylib mesh bone weight to copy glTF attribute data
|
// Init raylib mesh bone weight to copy glTF attribute data
|
||||||
model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
model.meshes[meshIndex].boneWeights = (float *)RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
||||||
|
|
||||||
// Load 4 components of float data type into mesh.boneWeights
|
// Load 4 components of float data type into mesh.boneWeights
|
||||||
// for cgltf_attribute_type_weights we have:
|
// for cgltf_attribute_type_weights we have:
|
||||||
|
|
@ -6007,8 +6003,8 @@ static Model LoadGLTF(const char *fileName)
|
||||||
|
|
||||||
if (parentBoneId >= 0)
|
if (parentBoneId >= 0)
|
||||||
{
|
{
|
||||||
model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
|
model.meshes[meshIndex].boneIds = (unsigned char *)RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char));
|
||||||
model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
model.meshes[meshIndex].boneWeights = (float *)RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float));
|
||||||
|
|
||||||
for (int vertexIndex = 0; vertexIndex < model.meshes[meshIndex].vertexCount*4; vertexIndex += 4)
|
for (int vertexIndex = 0; vertexIndex < model.meshes[meshIndex].vertexCount*4; vertexIndex += 4)
|
||||||
{
|
{
|
||||||
|
|
@ -6019,9 +6015,9 @@ static Model LoadGLTF(const char *fileName)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Animated vertex data
|
// Animated vertex data
|
||||||
model.meshes[meshIndex].animVertices = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float));
|
model.meshes[meshIndex].animVertices = (float *)RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float));
|
||||||
memcpy(model.meshes[meshIndex].animVertices, model.meshes[meshIndex].vertices, model.meshes[meshIndex].vertexCount*3*sizeof(float));
|
memcpy(model.meshes[meshIndex].animVertices, model.meshes[meshIndex].vertices, model.meshes[meshIndex].vertexCount*3*sizeof(float));
|
||||||
model.meshes[meshIndex].animNormals = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float));
|
model.meshes[meshIndex].animNormals = (float *)RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float));
|
||||||
if (model.meshes[meshIndex].normals != NULL)
|
if (model.meshes[meshIndex].normals != NULL)
|
||||||
{
|
{
|
||||||
memcpy(model.meshes[meshIndex].animNormals, model.meshes[meshIndex].normals, model.meshes[meshIndex].vertexCount*3*sizeof(float));
|
memcpy(model.meshes[meshIndex].animNormals, model.meshes[meshIndex].normals, model.meshes[meshIndex].vertexCount*3*sizeof(float));
|
||||||
|
|
@ -6029,7 +6025,7 @@ static Model LoadGLTF(const char *fileName)
|
||||||
|
|
||||||
// Bone Transform Matrices
|
// Bone Transform Matrices
|
||||||
model.meshes[meshIndex].boneCount = model.boneCount;
|
model.meshes[meshIndex].boneCount = model.boneCount;
|
||||||
model.meshes[meshIndex].boneMatrices = RL_CALLOC(model.meshes[meshIndex].boneCount, sizeof(Matrix));
|
model.meshes[meshIndex].boneMatrices = (Matrix *)RL_CALLOC(model.meshes[meshIndex].boneCount, sizeof(Matrix));
|
||||||
|
|
||||||
for (int j = 0; j < model.meshes[meshIndex].boneCount; j++)
|
for (int j = 0; j < model.meshes[meshIndex].boneCount; j++)
|
||||||
{
|
{
|
||||||
|
|
@ -6219,7 +6215,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
||||||
{
|
{
|
||||||
cgltf_skin skin = data->skins[0];
|
cgltf_skin skin = data->skins[0];
|
||||||
*animCount = (int)data->animations_count;
|
*animCount = (int)data->animations_count;
|
||||||
animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation));
|
animations = (ModelAnimation *)RL_CALLOC(data->animations_count, sizeof(ModelAnimation));
|
||||||
|
|
||||||
for (unsigned int i = 0; i < data->animations_count; i++)
|
for (unsigned int i = 0; i < data->animations_count; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -6234,7 +6230,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
||||||
cgltf_interpolation_type interpolationType;
|
cgltf_interpolation_type interpolationType;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels));
|
struct Channels *boneChannels = (struct Channels *)RL_CALLOC(animations[i].boneCount, sizeof(struct Channels));
|
||||||
float animDuration = 0.0f;
|
float animDuration = 0.0f;
|
||||||
|
|
||||||
for (unsigned int j = 0; j < animData.channels_count; j++)
|
for (unsigned int j = 0; j < animData.channels_count; j++)
|
||||||
|
|
@ -6292,18 +6288,14 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
|
||||||
animDuration = (t > animDuration)? t : animDuration;
|
animDuration = (t > animDuration)? t : animDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (animData.name != NULL)
|
if (animData.name != NULL) strncpy(animations[i].name, animData.name, sizeof(animations[i].name) - 1);
|
||||||
{
|
|
||||||
strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
|
|
||||||
animations[i].name[sizeof(animations[i].name) - 1] = '\0';
|
|
||||||
}
|
|
||||||
|
|
||||||
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1;
|
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1;
|
||||||
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
|
animations[i].framePoses = (Transform **)RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
|
||||||
|
|
||||||
for (int j = 0; j < animations[i].frameCount; j++)
|
for (int j = 0; j < animations[i].frameCount; j++)
|
||||||
{
|
{
|
||||||
animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform));
|
animations[i].framePoses[j] = (Transform *)RL_MALLOC(animations[i].boneCount*sizeof(Transform));
|
||||||
float time = ((float) j*GLTF_ANIMDELAY)/1000.0f;
|
float time = ((float) j*GLTF_ANIMDELAY)/1000.0f;
|
||||||
|
|
||||||
for (int k = 0; k < animations[i].boneCount; k++)
|
for (int k = 0; k < animations[i].boneCount; k++)
|
||||||
|
|
@ -6453,7 +6445,7 @@ static Model LoadVOX(const char *fileName)
|
||||||
|
|
||||||
// Copy colors
|
// Copy colors
|
||||||
size = pmesh->vertexCount*sizeof(Color);
|
size = pmesh->vertexCount*sizeof(Color);
|
||||||
pmesh->colors = RL_MALLOC(size);
|
pmesh->colors = (unsigned char *)RL_MALLOC(size);
|
||||||
memcpy(pmesh->colors, pcolors, size);
|
memcpy(pmesh->colors, pcolors, size);
|
||||||
|
|
||||||
// First material index
|
// First material index
|
||||||
|
|
@ -6589,7 +6581,7 @@ static Model LoadM3D(const char *fileName)
|
||||||
|
|
||||||
// If no map is provided, or we have colors defined, we allocate storage for vertex colors
|
// If no map is provided, or we have colors defined, we allocate storage for vertex colors
|
||||||
// M3D specs only consider vertex colors if no material is provided, however raylib uses both and mixes the colors
|
// M3D specs only consider vertex colors if no material is provided, however raylib uses both and mixes the colors
|
||||||
if ((mi == M3D_UNDEF) || vcolor) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
|
if ((mi == M3D_UNDEF) || vcolor) model.meshes[k].colors = (unsigned char *)RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
|
||||||
|
|
||||||
// If no map is provided and we allocated vertex colors, set them to white
|
// If no map is provided and we allocated vertex colors, set them to white
|
||||||
if ((mi == M3D_UNDEF) && (model.meshes[k].colors != NULL))
|
if ((mi == M3D_UNDEF) && (model.meshes[k].colors != NULL))
|
||||||
|
|
@ -6623,11 +6615,11 @@ static Model LoadM3D(const char *fileName)
|
||||||
// Without vertex color (full transparency), we use the default color
|
// Without vertex color (full transparency), we use the default color
|
||||||
if (model.meshes[k].colors != NULL)
|
if (model.meshes[k].colors != NULL)
|
||||||
{
|
{
|
||||||
if (m3d->vertex[m3d->face[i].vertex[0]].color & 0xFF000000)
|
if (m3d->vertex[m3d->face[i].vertex[0]].color & 0xff000000)
|
||||||
memcpy(&model.meshes[k].colors[l*12 + 0], &m3d->vertex[m3d->face[i].vertex[0]].color, 4);
|
memcpy(&model.meshes[k].colors[l*12 + 0], &m3d->vertex[m3d->face[i].vertex[0]].color, 4);
|
||||||
if (m3d->vertex[m3d->face[i].vertex[1]].color & 0xFF000000)
|
if (m3d->vertex[m3d->face[i].vertex[1]].color & 0xff000000)
|
||||||
memcpy(&model.meshes[k].colors[l*12 + 4], &m3d->vertex[m3d->face[i].vertex[1]].color, 4);
|
memcpy(&model.meshes[k].colors[l*12 + 4], &m3d->vertex[m3d->face[i].vertex[1]].color, 4);
|
||||||
if (m3d->vertex[m3d->face[i].vertex[2]].color & 0xFF000000)
|
if (m3d->vertex[m3d->face[i].vertex[2]].color & 0xff000000)
|
||||||
memcpy(&model.meshes[k].colors[l*12 + 8], &m3d->vertex[m3d->face[i].vertex[2]].color, 4);
|
memcpy(&model.meshes[k].colors[l*12 + 8], &m3d->vertex[m3d->face[i].vertex[2]].color, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -6756,13 +6748,13 @@ static Model LoadM3D(const char *fileName)
|
||||||
if (m3d->numbone)
|
if (m3d->numbone)
|
||||||
{
|
{
|
||||||
model.boneCount = m3d->numbone + 1;
|
model.boneCount = m3d->numbone + 1;
|
||||||
model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo));
|
model.bones = (BoneInfo *)RL_CALLOC(model.boneCount, sizeof(BoneInfo));
|
||||||
model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform));
|
model.bindPose = (Transform *)RL_CALLOC(model.boneCount, sizeof(Transform));
|
||||||
|
|
||||||
for (i = 0; i < (int)m3d->numbone; i++)
|
for (i = 0; i < (int)m3d->numbone; i++)
|
||||||
{
|
{
|
||||||
model.bones[i].parent = m3d->bone[i].parent;
|
model.bones[i].parent = m3d->bone[i].parent;
|
||||||
strncpy(model.bones[i].name, m3d->bone[i].name, sizeof(model.bones[i].name));
|
strncpy(model.bones[i].name, m3d->bone[i].name, sizeof(model.bones[i].name) - 1);
|
||||||
model.bindPose[i].translation.x = m3d->vertex[m3d->bone[i].pos].x*m3d->scale;
|
model.bindPose[i].translation.x = m3d->vertex[m3d->bone[i].pos].x*m3d->scale;
|
||||||
model.bindPose[i].translation.y = m3d->vertex[m3d->bone[i].pos].y*m3d->scale;
|
model.bindPose[i].translation.y = m3d->vertex[m3d->bone[i].pos].y*m3d->scale;
|
||||||
model.bindPose[i].translation.z = m3d->vertex[m3d->bone[i].pos].z*m3d->scale;
|
model.bindPose[i].translation.z = m3d->vertex[m3d->bone[i].pos].z*m3d->scale;
|
||||||
|
|
@ -6808,7 +6800,7 @@ static Model LoadM3D(const char *fileName)
|
||||||
memcpy(model.meshes[i].animNormals, model.meshes[i].normals, model.meshes[i].vertexCount*3*sizeof(float));
|
memcpy(model.meshes[i].animNormals, model.meshes[i].normals, model.meshes[i].vertexCount*3*sizeof(float));
|
||||||
|
|
||||||
model.meshes[i].boneCount = model.boneCount;
|
model.meshes[i].boneCount = model.boneCount;
|
||||||
model.meshes[i].boneMatrices = RL_CALLOC(model.meshes[i].boneCount, sizeof(Matrix));
|
model.meshes[i].boneMatrices = (Matrix *)RL_CALLOC(model.meshes[i].boneCount, sizeof(Matrix));
|
||||||
for (j = 0; j < model.meshes[i].boneCount; j++)
|
for (j = 0; j < model.meshes[i].boneCount; j++)
|
||||||
{
|
{
|
||||||
model.meshes[i].boneMatrices[j] = MatrixIdentity();
|
model.meshes[i].boneMatrices[j] = MatrixIdentity();
|
||||||
|
|
@ -6858,24 +6850,23 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
animations = RL_MALLOC(m3d->numaction*sizeof(ModelAnimation));
|
animations = (ModelAnimation *)RL_CALLOC(m3d->numaction, sizeof(ModelAnimation));
|
||||||
*animCount = m3d->numaction;
|
*animCount = m3d->numaction;
|
||||||
|
|
||||||
for (unsigned int a = 0; a < m3d->numaction; a++)
|
for (unsigned int a = 0; a < m3d->numaction; a++)
|
||||||
{
|
{
|
||||||
animations[a].frameCount = m3d->action[a].durationmsec/M3D_ANIMDELAY;
|
animations[a].frameCount = m3d->action[a].durationmsec/M3D_ANIMDELAY;
|
||||||
animations[a].boneCount = m3d->numbone + 1;
|
animations[a].boneCount = m3d->numbone + 1;
|
||||||
animations[a].bones = RL_MALLOC((m3d->numbone + 1)*sizeof(BoneInfo));
|
animations[a].bones = (BoneInfo *)RL_MALLOC((m3d->numbone + 1)*sizeof(BoneInfo));
|
||||||
animations[a].framePoses = RL_MALLOC(animations[a].frameCount*sizeof(Transform *));
|
animations[a].framePoses = (Transform **)RL_MALLOC(animations[a].frameCount*sizeof(Transform *));
|
||||||
strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name));
|
strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name) - 1);
|
||||||
animations[a].name[sizeof(animations[a].name) - 1] = '\0';
|
|
||||||
|
|
||||||
TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount);
|
TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount);
|
||||||
|
|
||||||
for (i = 0; i < (int)m3d->numbone; i++)
|
for (i = 0; i < (int)m3d->numbone; i++)
|
||||||
{
|
{
|
||||||
animations[a].bones[i].parent = m3d->bone[i].parent;
|
animations[a].bones[i].parent = m3d->bone[i].parent;
|
||||||
strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name));
|
strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name) - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// A special, never transformed "no bone" bone, used for boneless vertices
|
// A special, never transformed "no bone" bone, used for boneless vertices
|
||||||
|
|
@ -6886,7 +6877,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
|
||||||
// regular intervals, so let the M3D SDK do the heavy lifting and calculate interpolated bones
|
// regular intervals, so let the M3D SDK do the heavy lifting and calculate interpolated bones
|
||||||
for (i = 0; i < animations[a].frameCount; i++)
|
for (i = 0; i < animations[a].frameCount; i++)
|
||||||
{
|
{
|
||||||
animations[a].framePoses[i] = RL_MALLOC((m3d->numbone + 1)*sizeof(Transform));
|
animations[a].framePoses[i] = (Transform *)RL_MALLOC((m3d->numbone + 1)*sizeof(Transform));
|
||||||
|
|
||||||
m3db_t *pose = m3d_pose(m3d, a, i*M3D_ANIMDELAY);
|
m3db_t *pose = m3d_pose(m3d, a, i*M3D_ANIMDELAY);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -470,27 +470,39 @@ void DrawCircleLinesV(Vector2 center, float radius, Color color)
|
||||||
|
|
||||||
// Draw ellipse
|
// Draw ellipse
|
||||||
void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color)
|
void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color)
|
||||||
|
{
|
||||||
|
DrawEllipseV((Vector2){ (float)centerX, (float)centerY }, radiusH, radiusV, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw ellipse (Vector version)
|
||||||
|
void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color)
|
||||||
{
|
{
|
||||||
rlBegin(RL_TRIANGLES);
|
rlBegin(RL_TRIANGLES);
|
||||||
for (int i = 0; i < 360; i += 10)
|
for (int i = 0; i < 360; i += 10)
|
||||||
{
|
{
|
||||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||||
rlVertex2f((float)centerX, (float)centerY);
|
rlVertex2f(center.x, center.y);
|
||||||
rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radiusH, (float)centerY + sinf(DEG2RAD*(i + 10))*radiusV);
|
rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radiusH, center.y + sinf(DEG2RAD*(i + 10))*radiusV);
|
||||||
rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radiusH, (float)centerY + sinf(DEG2RAD*i)*radiusV);
|
rlVertex2f(center.x + cosf(DEG2RAD*i)*radiusH, center.y + sinf(DEG2RAD*i)*radiusV);
|
||||||
}
|
}
|
||||||
rlEnd();
|
rlEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw ellipse outline
|
// Draw ellipse outline
|
||||||
void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color)
|
void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color)
|
||||||
|
{
|
||||||
|
DrawEllipseLinesV((Vector2){ (float)centerX, (float)centerY }, radiusH, radiusV, color);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw ellipse outline
|
||||||
|
void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color)
|
||||||
{
|
{
|
||||||
rlBegin(RL_LINES);
|
rlBegin(RL_LINES);
|
||||||
for (int i = 0; i < 360; i += 10)
|
for (int i = 0; i < 360; i += 10)
|
||||||
{
|
{
|
||||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||||
rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radiusH, centerY + sinf(DEG2RAD*(i + 10))*radiusV);
|
rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radiusH, center.y + sinf(DEG2RAD*(i + 10))*radiusV);
|
||||||
rlVertex2f(centerX + cosf(DEG2RAD*i)*radiusH, centerY + sinf(DEG2RAD*i)*radiusV);
|
rlVertex2f(center.x + cosf(DEG2RAD*i)*radiusH, center.y + sinf(DEG2RAD*i)*radiusV);
|
||||||
}
|
}
|
||||||
rlEnd();
|
rlEnd();
|
||||||
}
|
}
|
||||||
|
|
@ -774,7 +786,7 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color lef
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a gradient-filled rectangle
|
// Draw a gradient-filled rectangle
|
||||||
void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
|
void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight)
|
||||||
{
|
{
|
||||||
rlSetTexture(GetShapesTexture().id);
|
rlSetTexture(GetShapesTexture().id);
|
||||||
Rectangle shapeRect = GetShapesTextureRectangle();
|
Rectangle shapeRect = GetShapesTextureRectangle();
|
||||||
|
|
@ -791,11 +803,11 @@ void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Col
|
||||||
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||||
rlVertex2f(rec.x, rec.y + rec.height);
|
rlVertex2f(rec.x, rec.y + rec.height);
|
||||||
|
|
||||||
rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a);
|
rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a);
|
||||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
|
||||||
rlVertex2f(rec.x + rec.width, rec.y + rec.height);
|
rlVertex2f(rec.x + rec.width, rec.y + rec.height);
|
||||||
|
|
||||||
rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a);
|
rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a);
|
||||||
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
|
||||||
rlVertex2f(rec.x + rec.width, rec.y);
|
rlVertex2f(rec.x + rec.width, rec.y);
|
||||||
rlEnd();
|
rlEnd();
|
||||||
|
|
|
||||||
|
|
@ -253,7 +253,7 @@ extern void LoadFontDefault(void)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
((unsigned char *)imFont.data)[(i + j)*sizeof(short)] = 0xFF;
|
((unsigned char *)imFont.data)[(i + j)*sizeof(short)] = 0xff;
|
||||||
((unsigned char *)imFont.data)[(i + j)*sizeof(short) + 1] = 0x00;
|
((unsigned char *)imFont.data)[(i + j)*sizeof(short) + 1] = 0x00;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2102,8 +2102,8 @@ void ImageBlurGaussian(Image *image, int blurSize)
|
||||||
Color *pixels = LoadImageColors(*image);
|
Color *pixels = LoadImageColors(*image);
|
||||||
|
|
||||||
// Loop switches between pixelsCopy1 and pixelsCopy2
|
// Loop switches between pixelsCopy1 and pixelsCopy2
|
||||||
Vector4 *pixelsCopy1 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
|
Vector4 *pixelsCopy1 = (Vector4 *)RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
|
||||||
Vector4 *pixelsCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
|
Vector4 *pixelsCopy2 = (Vector4 *)RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
|
||||||
|
|
||||||
for (int i = 0; i < (image->height*image->width); i++)
|
for (int i = 0; i < (image->height*image->width); i++)
|
||||||
{
|
{
|
||||||
|
|
@ -2251,8 +2251,8 @@ void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize)
|
||||||
|
|
||||||
Color *pixels = LoadImageColors(*image);
|
Color *pixels = LoadImageColors(*image);
|
||||||
|
|
||||||
Vector4 *imageCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
|
Vector4 *imageCopy2 = (Vector4 *)RL_MALLOC((image->height)*(image->width)*sizeof(Vector4));
|
||||||
Vector4 *temp = RL_MALLOC(kernelSize*sizeof(Vector4));
|
Vector4 *temp = (Vector4 *)RL_MALLOC(kernelSize*sizeof(Vector4));
|
||||||
|
|
||||||
for (int i = 0; i < kernelSize; i++)
|
for (int i = 0; i < kernelSize; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -3891,7 +3891,7 @@ void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Colo
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a triangle fan defined by points within an image (first vertex is the center)
|
// Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||||
void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color)
|
void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color)
|
||||||
{
|
{
|
||||||
if (pointCount >= 3)
|
if (pointCount >= 3)
|
||||||
{
|
{
|
||||||
|
|
@ -3903,7 +3903,7 @@ void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color col
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw a triangle strip defined by points within an image
|
// Draw a triangle strip defined by points within an image
|
||||||
void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color)
|
void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color)
|
||||||
{
|
{
|
||||||
if (pointCount >= 3)
|
if (pointCount >= 3)
|
||||||
{
|
{
|
||||||
|
|
@ -5148,10 +5148,10 @@ Color GetColor(unsigned int hexValue)
|
||||||
{
|
{
|
||||||
Color color;
|
Color color;
|
||||||
|
|
||||||
color.r = (unsigned char)(hexValue >> 24) & 0xFF;
|
color.r = (unsigned char)(hexValue >> 24) & 0xff;
|
||||||
color.g = (unsigned char)(hexValue >> 16) & 0xFF;
|
color.g = (unsigned char)(hexValue >> 16) & 0xff;
|
||||||
color.b = (unsigned char)(hexValue >> 8) & 0xFF;
|
color.b = (unsigned char)(hexValue >> 8) & 0xff;
|
||||||
color.a = (unsigned char)hexValue & 0xFF;
|
color.a = (unsigned char)hexValue & 0xff;
|
||||||
|
|
||||||
return color;
|
return color;
|
||||||
}
|
}
|
||||||
|
|
@ -5391,17 +5391,16 @@ static float HalfToFloat(unsigned short x)
|
||||||
{
|
{
|
||||||
float result = 0.0f;
|
float result = 0.0f;
|
||||||
|
|
||||||
union
|
union {
|
||||||
{
|
|
||||||
float fm;
|
float fm;
|
||||||
unsigned int ui;
|
unsigned int ui;
|
||||||
} uni;
|
} uni;
|
||||||
|
|
||||||
const unsigned int e = (x & 0x7C00) >> 10; // Exponent
|
const unsigned int e = (x & 0x7c00) >> 10; // Exponent
|
||||||
const unsigned int m = (x & 0x03FF) << 13; // Mantissa
|
const unsigned int m = (x & 0x03cc) << 13; // Mantissa
|
||||||
uni.fm = (float)m;
|
uni.fm = (float)m;
|
||||||
const unsigned int v = uni.ui >> 23; // Evil log2 bit hack to count leading zeros in denormalized format
|
const unsigned int v = uni.ui >> 23; // Evil log2 bit hack to count leading zeros in denormalized format
|
||||||
uni.ui = (x & 0x8000) << 16 | (e != 0)*((e + 112) << 23 | m) | ((e == 0)&(m != 0))*((v - 37) << 23 | ((m << (150 - v)) & 0x007FE000)); // sign : normalized : denormalized
|
uni.ui = (x & 0x8000) << 16 | (e != 0)*((e + 112) << 23 | m) | ((e == 0)&(m != 0))*((v - 37) << 23 | ((m << (150 - v)) & 0x007fe000)); // sign : normalized : denormalized
|
||||||
|
|
||||||
result = uni.fm;
|
result = uni.fm;
|
||||||
|
|
||||||
|
|
@ -5413,18 +5412,17 @@ static unsigned short FloatToHalf(float x)
|
||||||
{
|
{
|
||||||
unsigned short result = 0;
|
unsigned short result = 0;
|
||||||
|
|
||||||
union
|
union {
|
||||||
{
|
|
||||||
float fm;
|
float fm;
|
||||||
unsigned int ui;
|
unsigned int ui;
|
||||||
} uni;
|
} uni;
|
||||||
uni.fm = x;
|
uni.fm = x;
|
||||||
|
|
||||||
const unsigned int b = uni.ui + 0x00001000; // Round-to-nearest-even: add last bit after truncated mantissa
|
const unsigned int b = uni.ui + 0x00001000; // Round-to-nearest-even: add last bit after truncated mantissa
|
||||||
const unsigned int e = (b & 0x7F800000) >> 23; // Exponent
|
const unsigned int e = (b & 0x7f800000) >> 23; // Exponent
|
||||||
const unsigned int m = b & 0x007FFFFF; // Mantissa; in line below: 0x007FF000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding
|
const unsigned int m = b & 0x007fffff; // Mantissa; in line below: 0x007ff000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding
|
||||||
|
|
||||||
result = (b & 0x80000000) >> 16 | (e > 112)*((((e - 112) << 10) & 0x7C00) | m >> 13) | ((e < 113) & (e > 101))*((((0x007FF000 + m) >> (125 - e)) + 1) >> 1) | (e > 143)*0x7FFF; // sign : normalized : denormalized : saturate
|
result = (b & 0x80000000) >> 16 | (e > 112)*((((e - 112) << 10) & 0x7c00) | m >> 13) | ((e < 113) & (e > 101))*((((0x007ff000 + m) >> (125 - e)) + 1) >> 1) | (e > 143)*0x7fff; // sign : normalized : denormalized : saturate
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user