better #define for disabling C++ operators
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@ -27,6 +27,8 @@
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* Define static inline functions code, so #include header suffices for use.
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* Define static inline functions code, so #include header suffices for use.
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* This may use up lots of memory.
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* This may use up lots of memory.
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*
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*
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* #define RAYMATH_DISABLE_OPERATORS
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* Disables C++ operator overloads for raymath types.
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*
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*
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* LICENSE: zlib/libpng
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* LICENSE: zlib/libpng
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*
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*
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@ -2583,7 +2585,7 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
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// optional C++ math operators
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// optional C++ math operators
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// define RAYLIB_DISABLE_VECTOR_OPERATORS to disable
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// define RAYLIB_DISABLE_VECTOR_OPERATORS to disable
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#if defined(__cplusplus) && !defined(RAYLIB_DISABLE_VECTOR_OPERATORS)
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#if defined(__cplusplus) && !defined(RAYMATH_DISABLE_OPERATORS)
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//------------------Vector2-----------------//
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//------------------Vector2-----------------//
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static constexpr Vector2 Vector2Zeros = { 0, 0 };
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static constexpr Vector2 Vector2Zeros = { 0, 0 };
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