Update rcore_desktop_glfw.c
Comments updated.
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1f2b6e13cb
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@ -195,7 +195,7 @@ void ToggleBorderlessWindowed(void)
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bool wasOnFullscreen = false;
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bool wasOnFullscreen = false;
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if (CORE.Window.fullscreen)
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if (CORE.Window.fullscreen)
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{
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{
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//fullscreen already saves previous position so it does not need to be set here again
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// fullscreen already saves the previous position so it does not need to be set here again
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ToggleFullscreen();
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ToggleFullscreen();
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wasOnFullscreen = true;
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wasOnFullscreen = true;
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}
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}
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@ -593,7 +593,7 @@ void SetWindowTitle(const char *title)
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// Set window position on screen (windowed mode)
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// Set window position on screen (windowed mode)
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void SetWindowPosition(int x, int y)
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void SetWindowPosition(int x, int y)
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{
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{
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//update core window position as well
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// Update CORE.Window.position as well
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CORE.Window.position.x = x;
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CORE.Window.position.x = x;
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CORE.Window.position.y = y;
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CORE.Window.position.y = y;
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glfwSetWindowPos(platform.handle, x, y);
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glfwSetWindowPos(platform.handle, x, y);
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@ -1688,6 +1688,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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}
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}
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static void WindowPosCallback(GLFWwindow* window, int x, int y)
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static void WindowPosCallback(GLFWwindow* window, int x, int y)
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{
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{
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// Set current window position
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CORE.Window.position.x = x;
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CORE.Window.position.x = x;
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CORE.Window.position.y = y;
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CORE.Window.position.y = y;
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}
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}
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