conventions
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2ebec24664
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@ -58,12 +58,14 @@ int main(void)
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{
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{
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// Update
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// Update
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// Disable the hint text once the user clicks
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// Disable the hint text once the user clicks
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && startText) {
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && startText)
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{
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startText = false;
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startText = false;
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}
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}
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// Clear the canvas when the user middle-clicks
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// Clear the canvas when the user middle-clicks
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if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) {
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if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE))
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{
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BeginTextureMode(canvas);
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BeginTextureMode(canvas);
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ClearBackground(backgroundColor);
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ClearBackground(backgroundColor);
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EndTextureMode();
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EndTextureMode();
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@ -79,7 +81,7 @@ int main(void)
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if (leftButtonDown) {
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if (leftButtonDown) {
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// Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
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// Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
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lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition()) / 3.0f;
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lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
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// While the hue is >=360, subtract it to bring it down into the range 0-360
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// While the hue is >=360, subtract it to bring it down into the range 0-360
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// This is more visually accurate than resetting to zero
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// This is more visually accurate than resetting to zero
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@ -98,8 +100,8 @@ int main(void)
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// Draw the line onto the canvas
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// Draw the line onto the canvas
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BeginTextureMode(canvas);
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BeginTextureMode(canvas);
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// Circles act as "caps", smoothing corners
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// Circles act as "caps", smoothing corners
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DrawCircleV(mousePositionPrevious, lineThickness / 2.0f, drawColor);
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DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor);
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DrawCircleV(GetMousePosition(), lineThickness / 2.0f, drawColor);
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DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor);
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DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
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DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
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EndTextureMode();
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EndTextureMode();
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}
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}
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@ -115,10 +117,10 @@ int main(void)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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// Draw the render texture to the screen, flipped vertically to make it appear top-side up
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// Draw the render texture to the screen, flipped vertically to make it appear top-side up
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DrawTextureRec(canvas.texture, (Rectangle){0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height}, (Vector2){0, 0}, WHITE);
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DrawTextureRec(canvas.texture, (Rectangle){ 0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height }, Vector2Zero(), WHITE);
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// Draw the preview circle
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// Draw the preview circle
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if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness / 2.0f, (Color){127, 127, 127, 127});
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if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, (Color){ 127, 127, 127, 127 });
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// Draw the hint text
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// Draw the hint text
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if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY);
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if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY);
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