Rename Norm to Normalize
To make it uniforms with Raylib's functions
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@ -155,7 +155,7 @@ RMDEF float Lerp(float start, float end, float amount)
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}
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// Normalize input value within input range
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// Normalize input value within input range
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RMDEF float Norm(float value, float start, float end)
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RMDEF float Normalize(float value, float start, float end)
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{
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{
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return (value - start) / (end - start);
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return (value - start) / (end - start);
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}
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}
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