Get client width & height
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@ -955,6 +955,8 @@ RLAPI int GetScreenWidth(void); // Get current
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetClientWidth(void); // Get current client width
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RLAPI int GetClientHeight(void); // Get current client height
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetCurrentMonitor(void); // Get current connected monitor
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RLAPI int GetCurrentMonitor(void); // Get current connected monitor
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RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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16
src/rcore.c
16
src/rcore.c
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@ -1694,6 +1694,22 @@ int GetScreenHeight(void)
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return CORE.Window.screen.height;
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return CORE.Window.screen.height;
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}
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}
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// Get current client width
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int GetClientWidth(void)
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{
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int width;
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glfwGetWindowSize(CORE.Window.handle, &width, NULL);
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return width;
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}
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// Get current client height
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int GetClientHeight(void)
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{
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int height;
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glfwGetWindowSize(CORE.Window.handle, NULL, &height);
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return height;
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}
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// Get current render width which is equal to screen width * dpi scale
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// Get current render width which is equal to screen width * dpi scale
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int GetRenderWidth(void)
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int GetRenderWidth(void)
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{
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{
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