ImageDrawLine: Replaced 3 functions with 1
Removed both freshly added internal functions Crammed it all into one
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176
src/textures.c
176
src/textures.c
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@ -2415,71 +2415,6 @@ void ImageDrawPixelV(Image *dst, Vector2 position, Color color)
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ImageDrawPixel(dst, (int)position.x, (int)position.y, color);
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}
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void _ImageDrawLineHorizontal(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color){
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int changeInX = (endPosX - startPosX);
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int abs_changeInX = changeInX < 0 ? -changeInX : changeInX;
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int changeInY = (endPosY - startPosY);
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int abs_changeInY = changeInY < 0 ? -changeInY : changeInY;
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// we need to go up or down depending (-1 or 1);
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int y_directional_unit = changeInY < 0 ? -1 : 1;
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int A = 2* abs_changeInY;
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int B = A - 2* abs_changeInX;
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int P = A - abs_changeInX;
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ImageDrawPixel(dst, startPosX, startPosY, color);
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for (int x = startPosX+1, y = startPosY; x <= endPosX; x += 1)
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{
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if (P >= 0)
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{
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y += y_directional_unit;
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P += B;
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}
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else
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{
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P += A;
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}
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ImageDrawPixel(dst, x, y, color);
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}
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}
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void _ImageDrawLineVertical(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color){
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// same code as *Horizontal but with all x and y flipped
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int changeInX = (endPosX - startPosX);
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int abs_changeInX = changeInX < 0 ? -changeInX : changeInX;
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int changeInY = (endPosY - startPosY);
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int abs_changeInY = changeInY < 0 ? -changeInY : changeInY;
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// we need to go left or right depending (-1 or 1)
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int x_directional_unit = changeInX < 0 ? -1 : 1;
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int A = 2* abs_changeInX;
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int B = A - 2* abs_changeInY;
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int P = A - abs_changeInY;
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ImageDrawPixel(dst, startPosX, startPosY, color);
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for (int y = startPosY+1, x = startPosX; y <= endPosY; y += 1)
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{
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if (P >= 0)
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{
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x += x_directional_unit;
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P += B;
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}
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else
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{
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P += A;
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}
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ImageDrawPixel(dst, x, y, color);
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}
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}
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// Draw line within an image
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void ImageDrawLine (Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color){
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// Using Bresenham's algorithm as described in
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@ -2495,22 +2430,125 @@ void ImageDrawLine (Image *dst, int startPosX, int startPosY, int endPosX, int e
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{
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if (changeInX > 0)
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{
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_ImageDrawLineHorizontal(dst, startPosX, startPosY, endPosX, endPosY, color);
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// we need to go up or down depending (-1 or 1);
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int y_directional_unit = changeInY < 0 ? -1 : 1;
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int A = 2* abs_changeInY;
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int B = A - 2* abs_changeInX;
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int P = A - abs_changeInX;
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ImageDrawPixel(dst, startPosX, startPosY, color);
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for (int x = startPosX+1, y = startPosY; x <= endPosX; x += 1)
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{
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if (P >= 0)
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{
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y += y_directional_unit;
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P += B;
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}
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else
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{
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P += A;
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}
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ImageDrawPixel(dst, x, y, color);
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}
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}
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else
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{
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_ImageDrawLineHorizontal(dst, endPosX, endPosY, startPosX, startPosY, color);
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// doing the equivalent of "calling" the branch above with inverted parameters:
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changeInX = -changeInX;
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changeInY = -changeInY;
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int help;
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help = startPosX;
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startPosX = endPosX;
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endPosX = help;
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help = startPosY;
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startPosY = endPosY;
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endPosY = help;
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int y_directional_unit = changeInY < 0 ? -1 : 1;
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int A = 2* abs_changeInY;
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int B = A - 2* abs_changeInX;
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int P = A - abs_changeInX;
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ImageDrawPixel(dst, startPosX, startPosY, color);
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for (int x = startPosX+1, y = startPosY; x <= endPosX; x += 1)
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{
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if (P >= 0)
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{
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y += y_directional_unit;
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P += B;
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}
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else
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{
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P += A;
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}
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ImageDrawPixel(dst, x, y, color);
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}
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}
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}
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else
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{
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if (changeInY > 0)
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{
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_ImageDrawLineVertical(dst, startPosX, startPosY, endPosX, endPosY, color);
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int x_directional_unit = changeInX < 0 ? -1 : 1;
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int A = 2* abs_changeInX;
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int B = A - 2* abs_changeInY;
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int P = A - abs_changeInY;
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ImageDrawPixel(dst, startPosX, startPosY, color);
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for (int y = startPosY+1, x = startPosX; y <= endPosY; y += 1)
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{
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if (P >= 0)
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{
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x += x_directional_unit;
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P += B;
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}
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else
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{
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P += A;
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}
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ImageDrawPixel(dst, x, y, color);
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}
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}
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else
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{
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_ImageDrawLineVertical(dst, endPosX, endPosY, startPosX, startPosY, color);
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// doing the equivalent of "calling" the branch above with inverted parameters:
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changeInX = -changeInX;
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changeInY = -changeInY;
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int help;
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help = startPosX;
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startPosX = endPosX;
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endPosX = help;
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help = startPosY;
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startPosY = endPosY;
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endPosY = help;
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int x_directional_unit = changeInX < 0 ? -1 : 1;
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int A = 2* abs_changeInX;
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int B = A - 2* abs_changeInY;
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int P = A - abs_changeInY;
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ImageDrawPixel(dst, startPosX, startPosY, color);
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for (int y = startPosY+1, x = startPosX; y <= endPosY; y += 1)
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{
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if (P >= 0)
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{
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x += x_directional_unit;
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P += B;
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}
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else
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{
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P += A;
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}
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ImageDrawPixel(dst, x, y, color);
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}
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}
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}
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}
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