Removed C99 variable-length array to fix MSVC errors
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@ -49,8 +49,8 @@ int main()
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int colorLoc = GetShaderLocation(shader, "color");
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int colorLoc = GetShaderLocation(shader, "color");
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// Initialize the vertex buffer for the particles and assign each particle random values
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// Initialize the vertex buffer for the particles and assign each particle random values
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const size_t particleCount = 10000;
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struct { float x, y, period; } particles[10000];
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struct { float x, y, period; } particles[particleCount];
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const size_t particleCount = sizeof(particles) / sizeof(particles[0]);
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for (size_t i = 0; i < particleCount; i++)
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for (size_t i = 0; i < particleCount; i++)
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{
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{
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particles[i].x = GetRandomValue(20, screenWidth - 20);
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particles[i].x = GetRandomValue(20, screenWidth - 20);
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