Changes to fixes based on feedback
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@ -107,9 +107,9 @@ EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d
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EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
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// Sine Easing functions
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EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*(float)cosf(t/d*(PI/2.0f)) + c + b); }
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EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c* (float)sinf(t/d*(PI/2.0f)) + b); }
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EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*((float)cosf(PI*t/d) - 1.0f) + b); }
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EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }
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EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }
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EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }
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// Circular Easing functions
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EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); }
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@ -139,15 +139,15 @@ EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
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}
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// Exponential Easing functions
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EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * (float)pow(2.0f, 10.0f*(t/d - 1.0f)) + b); }
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EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-(float)pow(2.0f, -10.0f*t/d) + 1.0f) + b); }
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EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }
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EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-powf(2.0f, -10.0f*t/d) + 1.0f) + b); }
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EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
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{
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if (t == 0.0f) return b;
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if (t == d) return (b + c);
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if ((t/=d/2.0f) < 1.0f) return (c/2.0f* (float)pow(2.0f, 10.0f*(t - 1.0f)) + b);
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if ((t/=d/2.0f) < 1.0f) return (c/2.0f* powf(2.0f, 10.0f*(t - 1.0f)) + b);
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return (c/2.0f*(-(float)pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
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return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
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}
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// Back Easing functions
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@ -219,7 +219,7 @@ EASEDEF float EaseElasticIn(float t, float b, float c, float d)
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float p = d*0.3f;
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float a = c;
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float s = p/4.0f;
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float postFix = a* (float)pow(2.0f, 10.0f*(t-=1.0f));
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float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
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return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
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}
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@ -233,7 +233,7 @@ EASEDEF float EaseElasticOut(float t, float b, float c, float d)
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float a = c;
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float s = p/4.0f;
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return (a* (float)pow(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
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return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
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}
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EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
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@ -247,11 +247,11 @@ EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
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if (t < 1.0f)
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{
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float postFix = a* (float)pow(2.0f, 10.0f*(t-=1.0f));
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float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
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return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b;
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}
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float postFix = a* (float)pow(2.0f, -10.0f*(t-=1.0f));
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float postFix = a*powf(2.0f, -10.0f*(t-=1.0f));
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return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
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}
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@ -61,7 +61,7 @@
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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#if !defined(_WIN32)
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#if !defined(_MSC_VER)
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static int kbhit(void); // Check if a key has been pressed
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static char getch(); // Get pressed character
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#else
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@ -246,7 +246,7 @@ RMDEF float Vector2Distance(Vector2 v1, Vector2 v2)
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// Calculate angle from two vectors in X-axis
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RMDEF float Vector2Angle(Vector2 v1, Vector2 v2)
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{
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float result = (float)atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
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float result = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI);
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if (result < 0) result += 360.0f;
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return result;
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}
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