slot
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4f9a8a44d2
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@ -589,9 +589,8 @@ const char *GetKeyName(int key) {
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return "";
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}
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// Register all input events
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void PollInputEvents(void) {
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// represents to which finger an event belongs
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// slot i is for events of finger i
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static int slot = 0;
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// must be called every frames
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@ -612,32 +611,32 @@ void PollInputEvents(void) {
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// detect new touch on screen
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platform.touch.fingers[slot].gesture_action = platform.touch.fingers[slot].gesture_action == TOUCH_ACTION_UP ? TOUCH_ACTION_DOWN : TOUCH_ACTION_MOVE;
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CORE.Input.Touch.position[0].x = platform.touch.fingers[0].x;
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CORE.Input.Touch.position[0].y = platform.touch.fingers[0].y;
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CORE.Input.Touch.currentTouchState[0] = 1;
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CORE.Input.Touch.position[slot].x = platform.touch.fingers[slot].x;
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CORE.Input.Touch.position[slot].y = platform.touch.fingers[slot].y;
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CORE.Input.Touch.currentTouchState[slot] = 1;
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// map touch state on mouse for conveniance
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CORE.Input.Mouse.currentPosition.x = platform.touch.fingers[0].x;
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CORE.Input.Mouse.currentPosition.y = platform.touch.fingers[0].y;
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CORE.Input.Mouse.currentButtonState[0] = 1;
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CORE.Input.Mouse.currentPosition.x = platform.touch.fingers[slot].x;
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CORE.Input.Mouse.currentPosition.y = platform.touch.fingers[slot].y;
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CORE.Input.Mouse.currentButtonState[slot] = 1;
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} else if (platform.touch.fingers[slot].action == TOUCH_ACTION_UP) {
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// finger off the screen
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platform.touch.fingers[0].gesture_action = TOUCH_ACTION_UP;
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platform.touch.fingers[slot].gesture_action = TOUCH_ACTION_UP;
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CORE.Input.Touch.position[0].x = -1;
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CORE.Input.Touch.position[0].y = -1;
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CORE.Input.Touch.currentTouchState[0] = 0;
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CORE.Input.Mouse.currentButtonState[0] = 0;
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CORE.Input.Touch.previousTouchState[0] = 1;
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CORE.Input.Mouse.previousButtonState[0] = 1;
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CORE.Input.Touch.position[slot].x = -1;
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CORE.Input.Touch.position[slot].y = -1;
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CORE.Input.Touch.currentTouchState[slot] = 0;
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CORE.Input.Mouse.currentButtonState[slot] = 0;
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CORE.Input.Touch.previousTouchState[slot] = 1;
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CORE.Input.Mouse.previousButtonState[slot] = 1;
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}
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// interpret gestures (scroll, pinch, drag, ...)
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GestureEvent gestureEvent = {0};
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gestureEvent.touchAction = platform.touch.fingers[0].gesture_action;
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gestureEvent.touchAction = platform.touch.fingers[slot].gesture_action;
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gestureEvent.pointCount = CORE.Input.Touch.pointCount;
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gestureEvent.pointId[0] = 0;
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gestureEvent.position[0] = CORE.Input.Touch.position[0];
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gestureEvent.pointId[slot] = slot;
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gestureEvent.position[slot] = CORE.Input.Touch.position[slot];
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ProcessGestureEvent(gestureEvent);
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}
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