Update raylib.h

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Kyle 2025-08-14 09:55:28 -04:00 committed by GitHub
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@ -1570,6 +1570,7 @@ RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, floa
RLAPI void DrawModelPro(Model model, Matrix transform, Color tint); // Draw a model with pro parameters RLAPI void DrawModelPro(Model model, Matrix transform, Color tint); // Draw a model with pro parameters
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawModelWiresPro(Model model, Matrix transform, Color tint); // Draw a model wires (with texture if set) with prod parameters
RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)