From 693cc8db18d07d6818158206cc85247f3b744a4b Mon Sep 17 00:00:00 2001 From: Chris DeBoy Date: Wed, 15 Oct 2025 15:12:19 -0700 Subject: [PATCH] Update rlgl.h - Fixed typo: changed `rlClearScreenBuffersEX()` to `rlClearScreenBuffersEx()` --- src/rlgl.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index 2c5978b59..a6919b0da 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -712,7 +712,7 @@ RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo rende RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) -RLAPI void rlClearScreenBuffersEX(rlBufferBitFlags flags); // Clear used screen buffers (selectable with '|'-separated flags) +RLAPI void rlClearScreenBuffersEx(rlBufferBitFlags flags); // Clear used screen buffers (selectable with '|'-separated flags) RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes RLAPI void rlSetBlendMode(int mode); // Set blending mode RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) @@ -2118,7 +2118,7 @@ void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned ch // Clears the depth buffer. Useful for drawing first person weapons over the // rendered scene without them clipping through world geometry. -void rlClearScreenBuffersEX(rlBufferBitFlags flags) +void rlClearScreenBuffersEx(rlBufferBitFlags flags) { glClear(flags); }