From 68b5c8d806506686a269593c0f9bffef000654df Mon Sep 17 00:00:00 2001 From: Locria Cyber <74560659+iacore@users.noreply.github.com> Date: Wed, 14 Jun 2023 18:45:06 +0000 Subject: [PATCH] Style change --- examples/core/core_input_gamepad.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/examples/core/core_input_gamepad.c b/examples/core/core_input_gamepad.c index 410076754..1eb516e85 100644 --- a/examples/core/core_input_gamepad.c +++ b/examples/core/core_input_gamepad.c @@ -101,20 +101,20 @@ int main(void) // Draw axis: left joystick - Color left_color = BLACK; - if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) left_color = RED; + Color leftGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; DrawCircle(259, 152, 39, BLACK); DrawCircle(259, 152, 34, LIGHTGRAY); DrawCircle(259 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X)*20), - 152 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y)*20), 25, left_color); + 152 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y)*20), 25, leftGamepadColor); // Draw axis: right joystick - Color right_color = BLACK; - if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) right_color = RED; + Color rightGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; DrawCircle(461, 237, 38, BLACK); DrawCircle(461, 237, 33, LIGHTGRAY); DrawCircle(461 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X)*20), - 237 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y)*20), 25, right_color); + 237 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y)*20), 25, rightGamepadColor); // Draw axis: left-right triggers DrawRectangle(170, 30, 15, 70, GRAY); @@ -153,20 +153,20 @@ int main(void) if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED); // Draw axis: left joystick - Color left_color = BLACK; - if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) left_color = RED; - DrawCircle(319, 255, 35, left_color); + Color leftGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED; + DrawCircle(319, 255, 35, leftGamepadColor); DrawCircle(319, 255, 31, LIGHTGRAY); DrawCircle(319 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X) * 20), - 255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y) * 20), 25, left_color); + 255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y) * 20), 25, leftGamepadColor); // Draw axis: right joystick - Color right_color = BLACK; - if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) right_color = RED; + Color rightGamepadColor = BLACK; + if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED; DrawCircle(475, 255, 35, BLACK); DrawCircle(475, 255, 31, LIGHTGRAY); DrawCircle(475 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X) * 20), - 255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, right_color); + 255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, rightGamepadColor); // Draw axis: left-right triggers DrawRectangle(169, 48, 15, 70, GRAY);