Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore
This commit is contained in:
parent
f6d30b5fbd
commit
67d04b96e4
35
src/rcore.c
35
src/rcore.c
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@ -513,41 +513,6 @@ void ToggleBorderlessWindowed(void)
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#endif
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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glfwMaximizeWindow(CORE.Window.handle);
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
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}
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#endif
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}
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// Set window state: minimized (only PLATFORM_DESKTOP)
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void MinimizeWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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// NOTE: Following function launches callback that sets appropriate flag!
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glfwIconifyWindow(CORE.Window.handle);
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#endif
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}
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// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void RestoreWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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// Restores the specified window if it was previously iconified (minimized) or maximized
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glfwRestoreWindow(CORE.Window.handle);
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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}
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#endif
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}
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// Set window configuration state using flags
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void SetWindowState(unsigned int flags)
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{
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@ -1331,3 +1331,23 @@ void ToggleFullscreen(void)
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{
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MaximizeWindow not implemented in rcore_android.c");
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}
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// Set window state: minimized (only PLATFORM_DESKTOP)
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void MinimizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MinimizeWindow not implemented in rcore_android.c");
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}
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// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void RestoreWindow(void)
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{
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TRACELOG(LOG_WARNING, "RestoreWindow not implemented in rcore_android.c");
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}
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@ -584,6 +584,7 @@ void ToggleFullscreen(void)
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glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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}
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}
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else
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{
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@ -597,3 +598,34 @@ void ToggleFullscreen(void)
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// NOTE: V-Sync can be enabled by graphic driver configuration
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if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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glfwMaximizeWindow(CORE.Window.handle);
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
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}
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}
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// Set window state: minimized (only PLATFORM_DESKTOP)
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void MinimizeWindow(void)
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{
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// NOTE: Following function launches callback that sets appropriate flag!
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glfwIconifyWindow(CORE.Window.handle);
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}
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// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void RestoreWindow(void)
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{
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if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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// Restores the specified window if it was previously iconified (minimized) or maximized
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glfwRestoreWindow(CORE.Window.handle);
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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}
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}
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@ -1049,3 +1049,23 @@ void ToggleFullscreen(void)
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{
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MaximizeWindow not implemented in rcore_drm.c");
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}
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// Set window state: minimized (only PLATFORM_DESKTOP)
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void MinimizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MinimizeWindow not implemented in rcore_drm.c");
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}
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// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void RestoreWindow(void)
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{
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TRACELOG(LOG_WARNING, "RestoreWindow not implemented in rcore_drm.c");
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}
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517
src/rcore_web.c
517
src/rcore_web.c
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@ -3,15 +3,15 @@
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#include "raylib.h"
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#include "rcore.h"
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
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//#define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?)
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#include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management
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#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
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// #define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?)
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#include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management
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#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
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#include <emscripten/emscripten.h> // Emscripten functionality for C
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#include <emscripten/html5.h> // Emscripten HTML5 library
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#include <emscripten/emscripten.h> // Emscripten functionality for C
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#include <emscripten/html5.h> // Emscripten HTML5 library
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
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static bool InitGraphicsDevice(int width, int height); // Initialize graphics device
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData);
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static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData);
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@ -21,20 +21,20 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
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static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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// Window callbacks events
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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// Input callbacks events
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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// Initialize window and OpenGL context
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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@ -71,14 +71,15 @@ void InitWindow(int width, int height, const char *title)
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TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
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#endif
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if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
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if ((title != NULL) && (title[0] != 0))
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CORE.Window.title = title;
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// Initialize global input state
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memset(&CORE.Input, 0, sizeof(CORE.Input));
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CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
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CORE.Input.Mouse.scale = (Vector2){1.0f, 1.0f};
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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#if defined(SUPPORT_EVENTS_WAITING)
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CORE.Window.eventWaiting = true;
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#endif
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@ -92,7 +93,8 @@ void InitWindow(int width, int height, const char *title)
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TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device");
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return;
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}
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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else
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SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
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// Initialize hi-res timer
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InitTimer();
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@ -107,28 +109,28 @@ void InitWindow(int width, int height, const char *title)
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// Load default font
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// WARNING: External function: Module required: rtext
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LoadFontDefault();
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#if defined(SUPPORT_MODULE_RSHAPES)
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#if defined(SUPPORT_MODULE_RSHAPES)
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// Set font white rectangle for shapes drawing, so shapes and text can be batched together
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// WARNING: rshapes module is required, if not available, default internal white rectangle is used
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Rectangle rec = GetFontDefault().recs[95];
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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// NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering
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SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 });
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SetShapesTexture(GetFontDefault().texture, (Rectangle){rec.x + 2, rec.y + 2, 1, 1});
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}
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else
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{
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// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding
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SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
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SetShapesTexture(GetFontDefault().texture, (Rectangle){rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2});
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}
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#endif
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#endif
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#else
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#if defined(SUPPORT_MODULE_RSHAPES)
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#if defined(SUPPORT_MODULE_RSHAPES)
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// Set default texture and rectangle to be used for shapes drawing
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// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
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Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
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SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes
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#endif
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Texture2D texture = {rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8};
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SetShapesTexture(texture, (Rectangle){0.0f, 0.0f, 1.0f, 1.0f}); // WARNING: Module required: rshapes
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#endif
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#endif
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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@ -145,15 +147,15 @@ void InitWindow(int width, int height, const char *title)
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// WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
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// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
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//emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
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//emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Trigger this once to get initial window sizing
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//EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
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// EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
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// Support keyboard events -> Not used, GLFW.JS takes care of that
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//emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
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//emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
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// emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
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// emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
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// Support mouse events
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emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback);
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@ -179,7 +181,7 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
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{
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// TODO: Implement EmscriptenFullscreenChangeCallback()?
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return 1; // The event was consumed by the callback handler
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return 1; // The event was consumed by the callback handler
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}
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// Register window resize event
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@ -187,7 +189,7 @@ static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUi
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{
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// TODO: Implement EmscriptenWindowResizedCallback()?
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return 1; // The event was consumed by the callback handler
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return 1; // The event was consumed by the callback handler
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}
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EM_JS(int, GetCanvasWidth, (), { return canvas.clientWidth; });
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@ -197,21 +199,23 @@ EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; });
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
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{
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// Don't resize non-resizeable windows
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1;
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0)
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return 1;
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// This event is called whenever the window changes sizes,
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// so the size of the canvas object is explicitly retrieved below
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int width = GetCanvasWidth();
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int height = GetCanvasHeight();
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emscripten_set_canvas_element_size("#canvas",width,height);
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emscripten_set_canvas_element_size("#canvas", width, height);
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SetupViewport(width, height); // Reset viewport and projection matrix for new size
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SetupViewport(width, height); // Reset viewport and projection matrix for new size
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CORE.Window.currentFbo.width = width;
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CORE.Window.currentFbo.height = height;
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CORE.Window.resizedLastFrame = true;
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if (IsWindowFullscreen()) return 1;
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if (IsWindowFullscreen())
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return 1;
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// Set current screen size
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CORE.Window.screen.width = width;
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@ -227,7 +231,7 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
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{
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// This is only for registering mouse click events with emscripten and doesn't need to do anything
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return 1; // The event was consumed by the callback handler
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return 1; // The event was consumed by the callback handler
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}
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// Register connected/disconnected gamepads events
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@ -245,11 +249,12 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
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if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS))
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{
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index],"%s",gamepadEvent->id);
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id);
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}
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else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
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else
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CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
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return 1; // The event was consumed by the callback handler
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return 1; // The event was consumed by the callback handler
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}
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// Register touch input events
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@ -262,7 +267,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
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double canvasHeight = 0.0;
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// NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but
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// we are looking for actual CSS size: canvas.style.width and canvas.style.height
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//EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
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// EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
|
||||
|
||||
for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++)
|
||||
|
|
@ -271,26 +276,32 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
|
|||
CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier;
|
||||
|
||||
// Register touch points position
|
||||
CORE.Input.Touch.position[i] = (Vector2){ touchEvent->touches[i].targetX, touchEvent->touches[i].targetY };
|
||||
CORE.Input.Touch.position[i] = (Vector2){touchEvent->touches[i].targetX, touchEvent->touches[i].targetY};
|
||||
|
||||
// Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height
|
||||
CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth()/(float)canvasWidth);
|
||||
CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight()/(float)canvasHeight);
|
||||
CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth() / (float)canvasWidth);
|
||||
CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight() / (float)canvasHeight);
|
||||
|
||||
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0;
|
||||
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART)
|
||||
CORE.Input.Touch.currentTouchState[i] = 1;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND)
|
||||
CORE.Input.Touch.currentTouchState[i] = 0;
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB
|
||||
GestureEvent gestureEvent = { 0 };
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB
|
||||
GestureEvent gestureEvent = {0};
|
||||
|
||||
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
|
||||
|
||||
// Register touch actions
|
||||
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
|
||||
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART)
|
||||
gestureEvent.touchAction = TOUCH_ACTION_DOWN;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND)
|
||||
gestureEvent.touchAction = TOUCH_ACTION_UP;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE)
|
||||
gestureEvent.touchAction = TOUCH_ACTION_MOVE;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL)
|
||||
gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
|
||||
|
||||
for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
|
||||
{
|
||||
|
|
@ -306,27 +317,27 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
|
|||
ProcessGestureEvent(gestureEvent);
|
||||
|
||||
// Reset the pointCount for web, if it was the last Touch End event
|
||||
if (eventType == EMSCRIPTEN_EVENT_TOUCHEND && CORE.Input.Touch.pointCount == 1) CORE.Input.Touch.pointCount = 0;
|
||||
if (eventType == EMSCRIPTEN_EVENT_TOUCHEND && CORE.Input.Touch.pointCount == 1)
|
||||
CORE.Input.Touch.pointCount = 0;
|
||||
#endif
|
||||
|
||||
return 1; // The event was consumed by the callback handler
|
||||
return 1; // The event was consumed by the callback handler
|
||||
}
|
||||
|
||||
|
||||
// Initialize display device and framebuffer
|
||||
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
|
||||
// If width or height are 0, default display size will be used for framebuffer size
|
||||
// NOTE: returns false in case graphic device could not be created
|
||||
static bool InitGraphicsDevice(int width, int height)
|
||||
{
|
||||
CORE.Window.screen.width = width; // User desired width
|
||||
CORE.Window.screen.height = height; // User desired height
|
||||
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
|
||||
CORE.Window.screen.width = width; // User desired width
|
||||
CORE.Window.screen.height = height; // User desired height
|
||||
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
|
||||
|
||||
// Set the window minimum and maximum default values to 0
|
||||
CORE.Window.windowMin.width = 0;
|
||||
CORE.Window.windowMin.width = 0;
|
||||
CORE.Window.windowMin.height = 0;
|
||||
CORE.Window.windowMax.width = 0;
|
||||
CORE.Window.windowMax.width = 0;
|
||||
CORE.Window.windowMax.height = 0;
|
||||
|
||||
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
|
||||
|
|
@ -355,67 +366,85 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
return false;
|
||||
}
|
||||
|
||||
glfwDefaultWindowHints(); // Set default windows hints
|
||||
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
|
||||
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
|
||||
//glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
|
||||
//glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits
|
||||
//glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits
|
||||
//glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
|
||||
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
|
||||
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
|
||||
glfwDefaultWindowHints(); // Set default windows hints
|
||||
// glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
|
||||
// glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
|
||||
// glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits
|
||||
// glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits
|
||||
// glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits
|
||||
// glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window
|
||||
// glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
|
||||
// glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
|
||||
|
||||
// Check window creation flags
|
||||
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
|
||||
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
|
||||
CORE.Window.fullscreen = true;
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
|
||||
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0)
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
|
||||
else
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
|
||||
else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0)
|
||||
glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
|
||||
else
|
||||
glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
|
||||
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0)
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
|
||||
else
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
|
||||
|
||||
// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0)
|
||||
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
|
||||
|
||||
// Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0)
|
||||
CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
|
||||
else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0)
|
||||
glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
|
||||
else
|
||||
glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
|
||||
else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0)
|
||||
glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
|
||||
else
|
||||
glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
|
||||
|
||||
// NOTE: Some GLFW flags are not supported on HTML5
|
||||
// NOTE: Some GLFW flags are not supported on HTML5
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
|
||||
else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0)
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
|
||||
else
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
|
||||
{
|
||||
// Resize window content area based on the monitor content scale.
|
||||
// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
|
||||
// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
|
||||
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
|
||||
#if defined(__APPLE__)
|
||||
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
|
||||
#if defined(__APPLE__)
|
||||
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
|
||||
else
|
||||
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
|
||||
|
||||
// Mouse passthrough
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
|
||||
else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)
|
||||
glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
|
||||
else
|
||||
glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
|
||||
#endif
|
||||
|
||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
||||
{
|
||||
// NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
||||
glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
|
||||
glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0
|
||||
}
|
||||
|
||||
// NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version
|
||||
|
|
@ -425,33 +454,33 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
// Check selection OpenGL version
|
||||
if (rlGetVersion() == RL_OPENGL_21)
|
||||
{
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint)
|
||||
}
|
||||
else if (rlGetVersion() == RL_OPENGL_33)
|
||||
{
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
|
||||
// Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
|
||||
#if defined(__APPLE__)
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility
|
||||
#else
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above!
|
||||
#endif
|
||||
//glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
|
||||
// glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
|
||||
}
|
||||
else if (rlGetVersion() == RL_OPENGL_43)
|
||||
{
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint)
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE);
|
||||
#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT)
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context
|
||||
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context
|
||||
#endif
|
||||
}
|
||||
else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
|
||||
else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context
|
||||
{
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
|
@ -462,7 +491,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
|
||||
#endif
|
||||
}
|
||||
else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context
|
||||
else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context
|
||||
{
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
|
@ -479,7 +508,8 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
// Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn.
|
||||
// The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience.
|
||||
// REF: https://github.com/raysan5/raylib/issues/1554
|
||||
if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
|
||||
if (MAX_GAMEPADS > 0)
|
||||
glfwSetJoystickCallback(NULL);
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
|
|
@ -497,15 +527,17 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
CORE.Window.display.height = mode->height;
|
||||
|
||||
// Set screen width/height to the display width/height if they are 0
|
||||
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
|
||||
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
|
||||
#endif // PLATFORM_DESKTOP
|
||||
if (CORE.Window.screen.width == 0)
|
||||
CORE.Window.screen.width = CORE.Window.display.width;
|
||||
if (CORE.Window.screen.height == 0)
|
||||
CORE.Window.screen.height = CORE.Window.display.height;
|
||||
#endif // PLATFORM_DESKTOP
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
// NOTE: Getting video modes is not implemented in emscripten GLFW3 version
|
||||
CORE.Window.display.width = CORE.Window.screen.width;
|
||||
CORE.Window.display.height = CORE.Window.screen.height;
|
||||
#endif // PLATFORM_WEB
|
||||
#endif // PLATFORM_WEB
|
||||
|
||||
if (CORE.Window.fullscreen)
|
||||
{
|
||||
|
|
@ -514,17 +546,19 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
{
|
||||
// If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed.
|
||||
// Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11.
|
||||
CORE.Window.position.x = CORE.Window.display.width/4;
|
||||
CORE.Window.position.y = CORE.Window.display.height/4;
|
||||
CORE.Window.position.x = CORE.Window.display.width / 4;
|
||||
CORE.Window.position.y = CORE.Window.display.height / 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2;
|
||||
CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2;
|
||||
CORE.Window.position.x = CORE.Window.display.width / 2 - CORE.Window.screen.width / 2;
|
||||
CORE.Window.position.y = CORE.Window.display.height / 2 - CORE.Window.screen.height / 2;
|
||||
}
|
||||
|
||||
if (CORE.Window.position.x < 0) CORE.Window.position.x = 0;
|
||||
if (CORE.Window.position.y < 0) CORE.Window.position.y = 0;
|
||||
if (CORE.Window.position.x < 0)
|
||||
CORE.Window.position.x = 0;
|
||||
if (CORE.Window.position.y < 0)
|
||||
CORE.Window.position.y = 0;
|
||||
|
||||
// Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor
|
||||
int count = 0;
|
||||
|
|
@ -557,10 +591,10 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
// HighDPI monitors are properly considered in a following similar function: SetupViewport()
|
||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
||||
CORE.Window.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL);
|
||||
CORE.Window.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0) ? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL);
|
||||
|
||||
// NOTE: Full-screen change, not working properly...
|
||||
//glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
|
||||
// glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -572,7 +606,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
}
|
||||
#endif
|
||||
// No-fullscreen window creation
|
||||
CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
|
||||
CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0) ? CORE.Window.title : " ", NULL, NULL);
|
||||
|
||||
if (CORE.Window.handle)
|
||||
{
|
||||
|
|
@ -590,11 +624,11 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
|
||||
// glfwCreateWindow title doesn't work with emscripten.
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " ");
|
||||
emscripten_set_window_title((CORE.Window.title != 0) ? CORE.Window.title : " ");
|
||||
#endif
|
||||
|
||||
// Set window callback events
|
||||
glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
|
||||
glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
|
||||
#if !defined(PLATFORM_WEB)
|
||||
glfwSetWindowMaximizeCallback(CORE.Window.handle, WindowMaximizeCallback);
|
||||
#endif
|
||||
|
|
@ -606,16 +640,16 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
glfwSetKeyCallback(CORE.Window.handle, KeyCallback);
|
||||
glfwSetCharCallback(CORE.Window.handle, CharCallback);
|
||||
glfwSetMouseButtonCallback(CORE.Window.handle, MouseButtonCallback);
|
||||
glfwSetCursorPosCallback(CORE.Window.handle, MouseCursorPosCallback); // Track mouse position changes
|
||||
glfwSetCursorPosCallback(CORE.Window.handle, MouseCursorPosCallback); // Track mouse position changes
|
||||
glfwSetScrollCallback(CORE.Window.handle, MouseScrollCallback);
|
||||
glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback);
|
||||
|
||||
glfwMakeContextCurrent(CORE.Window.handle);
|
||||
|
||||
#if !defined(PLATFORM_WEB)
|
||||
glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
|
||||
glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
|
||||
|
||||
glfwSwapInterval(0); // No V-Sync by default
|
||||
glfwSwapInterval(0); // No V-Sync by default
|
||||
#endif
|
||||
|
||||
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
|
||||
|
|
@ -638,15 +672,15 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
{
|
||||
// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling.
|
||||
// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
|
||||
#if !defined(__APPLE__)
|
||||
#if !defined(__APPLE__)
|
||||
glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
|
||||
|
||||
// Screen scaling matrix is required in case desired screen area is different from display area
|
||||
CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f);
|
||||
CORE.Window.screenScale = MatrixScale((float)fbWidth / CORE.Window.screen.width, (float)fbHeight / CORE.Window.screen.height, 1.0f);
|
||||
|
||||
// Mouse input scaling for the new screen size
|
||||
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
|
||||
#endif
|
||||
SetMouseScale((float)CORE.Window.screen.width / fbWidth, (float)CORE.Window.screen.height / fbHeight);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -661,7 +695,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
|
||||
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
|
||||
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
||||
CORE.Window.fullscreen = true;
|
||||
|
|
@ -681,7 +715,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
CORE.Window.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
|
||||
#else
|
||||
TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card");
|
||||
CORE.Window.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
|
||||
CORE.Window.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
|
||||
|
||||
if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
|
||||
{
|
||||
|
|
@ -771,19 +805,22 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
}
|
||||
|
||||
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
|
||||
const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
|
||||
const int fps = (CORE.Time.target > 0) ? (1.0 / CORE.Time.target) : 60;
|
||||
|
||||
// Try to find an exact matching mode
|
||||
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
|
||||
// If nothing found, try to find a nearly matching mode
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
|
||||
// If nothing found, try to find an exactly matching mode including interlaced
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
|
||||
// If nothing found, try to find a nearly matching mode including interlaced
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
|
||||
// If nothing found, there is no suitable mode
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
|
|
@ -798,9 +835,9 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
CORE.Window.display.height = CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay;
|
||||
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", CORE.Window.connector->modes[CORE.Window.modeIndex].name,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay,
|
||||
(CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh);
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay,
|
||||
(CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh);
|
||||
|
||||
// Use the width and height of the surface for render
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
|
|
@ -820,7 +857,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
}
|
||||
|
||||
CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
|
||||
if (!CORE.Window.gbmSurface)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
|
||||
|
|
@ -839,29 +876,37 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
|
||||
const EGLint framebufferAttribs[] =
|
||||
{
|
||||
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
||||
EGL_RENDERABLE_TYPE,
|
||||
(rlGetVersion() == RL_OPENGL_ES_30) ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
||||
#if defined(PLATFORM_DRM)
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
||||
EGL_SURFACE_TYPE,
|
||||
EGL_WINDOW_BIT, // Don't use it on Android!
|
||||
#endif
|
||||
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
||||
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
||||
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
||||
EGL_RED_SIZE,
|
||||
8, // RED color bit depth (alternative: 5)
|
||||
EGL_GREEN_SIZE,
|
||||
8, // GREEN color bit depth (alternative: 6)
|
||||
EGL_BLUE_SIZE,
|
||||
8, // BLUE color bit depth (alternative: 5)
|
||||
#if defined(PLATFORM_DRM)
|
||||
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
||||
EGL_ALPHA_SIZE,
|
||||
8, // ALPHA bit depth (required for transparent framebuffer)
|
||||
#endif
|
||||
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
||||
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
||||
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
||||
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
||||
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
||||
// EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
||||
EGL_DEPTH_SIZE,
|
||||
16, // Depth buffer size (Required to use Depth testing!)
|
||||
// EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
||||
EGL_SAMPLE_BUFFERS,
|
||||
sampleBuffer, // Activate MSAA
|
||||
EGL_SAMPLES,
|
||||
samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
const EGLint contextAttribs[] =
|
||||
{
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
{
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE};
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
||||
EGLint numConfigs = 0;
|
||||
|
|
@ -973,10 +1018,10 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
||||
ANativeWindow_setBuffersGeometry(CORE.Android.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat);
|
||||
//ANativeWindow_setBuffersGeometry(CORE.Android.app->window, 0, 0, displayFormat); // Force use of native display size
|
||||
// ANativeWindow_setBuffersGeometry(CORE.Android.app->window, 0, 0, displayFormat); // Force use of native display size
|
||||
|
||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL);
|
||||
#endif // PLATFORM_ANDROID
|
||||
#endif // PLATFORM_ANDROID
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
|
||||
|
|
@ -992,10 +1037,10 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
// -> CORE.Window.render.width/CORE.Window.render.height
|
||||
// -> CORE.Window.screenScale
|
||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||
#endif // PLATFORM_DRM
|
||||
#endif // PLATFORM_DRM
|
||||
|
||||
// There must be at least one frame displayed before the buffers are swapped
|
||||
//eglSwapInterval(CORE.Window.device, 1);
|
||||
// eglSwapInterval(CORE.Window.device, 1);
|
||||
|
||||
if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE)
|
||||
{
|
||||
|
|
@ -1015,7 +1060,7 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
}
|
||||
#endif // PLATFORM_ANDROID || PLATFORM_DRM
|
||||
#endif // PLATFORM_ANDROID || PLATFORM_DRM
|
||||
|
||||
// Load OpenGL extensions
|
||||
// NOTE: GL procedures address loader is required to load extensions
|
||||
|
|
@ -1037,7 +1082,8 @@ static bool InitGraphicsDevice(int width, int height)
|
|||
CORE.Window.ready = true;
|
||||
#endif
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0)
|
||||
MinimizeWindow();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -1055,16 +1101,16 @@ void CloseWindow(void)
|
|||
#endif
|
||||
|
||||
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
|
||||
UnloadFontDefault(); // WARNING: Module required: rtext
|
||||
UnloadFontDefault(); // WARNING: Module required: rtext
|
||||
#endif
|
||||
|
||||
rlglClose(); // De-init rlgl
|
||||
rlglClose(); // De-init rlgl
|
||||
|
||||
glfwDestroyWindow(CORE.Window.handle);
|
||||
glfwTerminate();
|
||||
|
||||
#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
|
||||
timeEndPeriod(1); // Restore time period
|
||||
timeEndPeriod(1); // Restore time period
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_EVENTS_AUTOMATION)
|
||||
|
|
@ -1075,8 +1121,6 @@ void CloseWindow(void)
|
|||
TRACELOG(LOG_INFO, "Window closed successfully");
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Check if KEY_ESCAPE pressed or Close icon pressed
|
||||
bool WindowShouldClose(void)
|
||||
{
|
||||
|
|
@ -1119,74 +1163,91 @@ bool IsWindowResized(void)
|
|||
return CORE.Window.resizedLastFrame;
|
||||
}
|
||||
|
||||
|
||||
// Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||
void ToggleFullscreen(void)
|
||||
{
|
||||
/*
|
||||
EM_ASM
|
||||
(
|
||||
// This strategy works well while using raylib minimal web shell for emscripten,
|
||||
// it re-scales the canvas to fullscreen using monitor resolution, for tools this
|
||||
// is a good strategy but maybe games prefer to keep current canvas resolution and
|
||||
// display it in fullscreen, adjusting monitor resolution if possible
|
||||
if (document.fullscreenElement) document.exitFullscreen();
|
||||
else Module.requestFullscreen(true, true); //false, true);
|
||||
);
|
||||
*/
|
||||
//EM_ASM(Module.requestFullscreen(false, false););
|
||||
/*
|
||||
if (!CORE.Window.fullscreen)
|
||||
{
|
||||
// Option 1: Request fullscreen for the canvas element
|
||||
// This option does not seem to work at all:
|
||||
// emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security,
|
||||
// the user must click once on the canvas to hide the pointer or transition to full screen
|
||||
//emscripten_request_fullscreen("#canvas", false);
|
||||
/*
|
||||
EM_ASM
|
||||
(
|
||||
// This strategy works well while using raylib minimal web shell for emscripten,
|
||||
// it re-scales the canvas to fullscreen using monitor resolution, for tools this
|
||||
// is a good strategy but maybe games prefer to keep current canvas resolution and
|
||||
// display it in fullscreen, adjusting monitor resolution if possible
|
||||
if (document.fullscreenElement) document.exitFullscreen();
|
||||
else Module.requestFullscreen(true, true); //false, true);
|
||||
);
|
||||
*/
|
||||
// EM_ASM(Module.requestFullscreen(false, false););
|
||||
/*
|
||||
if (!CORE.Window.fullscreen)
|
||||
{
|
||||
// Option 1: Request fullscreen for the canvas element
|
||||
// This option does not seem to work at all:
|
||||
// emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security,
|
||||
// the user must click once on the canvas to hide the pointer or transition to full screen
|
||||
//emscripten_request_fullscreen("#canvas", false);
|
||||
|
||||
// Option 2: Request fullscreen for the canvas element with strategy
|
||||
// This option does not seem to work at all
|
||||
// Ref: https://github.com/emscripten-core/emscripten/issues/5124
|
||||
// EmscriptenFullscreenStrategy strategy = {
|
||||
// .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT,
|
||||
// .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF,
|
||||
// .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT,
|
||||
// .canvasResizedCallback = EmscriptenWindowResizedCallback,
|
||||
// .canvasResizedCallbackUserData = NULL
|
||||
// };
|
||||
//emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy);
|
||||
// Option 2: Request fullscreen for the canvas element with strategy
|
||||
// This option does not seem to work at all
|
||||
// Ref: https://github.com/emscripten-core/emscripten/issues/5124
|
||||
// EmscriptenFullscreenStrategy strategy = {
|
||||
// .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT,
|
||||
// .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF,
|
||||
// .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT,
|
||||
// .canvasResizedCallback = EmscriptenWindowResizedCallback,
|
||||
// .canvasResizedCallbackUserData = NULL
|
||||
// };
|
||||
//emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy);
|
||||
|
||||
// Option 3: Request fullscreen for the canvas element with strategy
|
||||
// It works as expected but only inside the browser (client area)
|
||||
EmscriptenFullscreenStrategy strategy = {
|
||||
.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT,
|
||||
.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF,
|
||||
.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT,
|
||||
.canvasResizedCallback = EmscriptenWindowResizedCallback,
|
||||
.canvasResizedCallbackUserData = NULL
|
||||
};
|
||||
emscripten_enter_soft_fullscreen("#canvas", &strategy);
|
||||
// Option 3: Request fullscreen for the canvas element with strategy
|
||||
// It works as expected but only inside the browser (client area)
|
||||
EmscriptenFullscreenStrategy strategy = {
|
||||
.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT,
|
||||
.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF,
|
||||
.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT,
|
||||
.canvasResizedCallback = EmscriptenWindowResizedCallback,
|
||||
.canvasResizedCallbackUserData = NULL
|
||||
};
|
||||
emscripten_enter_soft_fullscreen("#canvas", &strategy);
|
||||
|
||||
int width, height;
|
||||
emscripten_get_canvas_element_size("#canvas", &width, &height);
|
||||
TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
|
||||
int width, height;
|
||||
emscripten_get_canvas_element_size("#canvas", &width, &height);
|
||||
TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
|
||||
|
||||
CORE.Window.fullscreen = true; // Toggle fullscreen flag
|
||||
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
||||
}
|
||||
else
|
||||
{
|
||||
//emscripten_exit_fullscreen();
|
||||
//emscripten_exit_soft_fullscreen();
|
||||
CORE.Window.fullscreen = true; // Toggle fullscreen flag
|
||||
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
||||
}
|
||||
else
|
||||
{
|
||||
//emscripten_exit_fullscreen();
|
||||
//emscripten_exit_soft_fullscreen();
|
||||
|
||||
int width, height;
|
||||
emscripten_get_canvas_element_size("#canvas", &width, &height);
|
||||
TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
|
||||
int width, height;
|
||||
emscripten_get_canvas_element_size("#canvas", &width, &height);
|
||||
TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
|
||||
|
||||
CORE.Window.fullscreen = false; // Toggle fullscreen flag
|
||||
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
|
||||
}
|
||||
*/
|
||||
CORE.Window.fullscreen = false; // Toggle fullscreen flag
|
||||
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
|
||||
}
|
||||
*/
|
||||
|
||||
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
|
||||
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
|
||||
}
|
||||
|
||||
// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
||||
void MaximizeWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MaximizeWindow not implemented in rcore_web.c");
|
||||
}
|
||||
|
||||
// Set window state: minimized (only PLATFORM_DESKTOP)
|
||||
void MinimizeWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MinimizeWindow not implemented in rcore_web.c");
|
||||
}
|
||||
|
||||
// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
||||
void RestoreWindow(void)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "RestoreWindow not implemented in rcore_web.c");
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user