Move MaximizeWindow, MinimizeWindow and RestoreWindow out of rcore
This commit is contained in:
parent
f6d30b5fbd
commit
67d04b96e4
35
src/rcore.c
35
src/rcore.c
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@ -513,41 +513,6 @@ void ToggleBorderlessWindowed(void)
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#endif
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#endif
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}
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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glfwMaximizeWindow(CORE.Window.handle);
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
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}
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#endif
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}
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// Set window state: minimized (only PLATFORM_DESKTOP)
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void MinimizeWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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// NOTE: Following function launches callback that sets appropriate flag!
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glfwIconifyWindow(CORE.Window.handle);
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#endif
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}
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// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void RestoreWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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// Restores the specified window if it was previously iconified (minimized) or maximized
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glfwRestoreWindow(CORE.Window.handle);
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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}
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#endif
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}
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// Set window configuration state using flags
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// Set window configuration state using flags
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void SetWindowState(unsigned int flags)
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void SetWindowState(unsigned int flags)
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{
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{
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@ -1331,3 +1331,23 @@ void ToggleFullscreen(void)
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{
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{
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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}
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MaximizeWindow not implemented in rcore_android.c");
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}
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// Set window state: minimized (only PLATFORM_DESKTOP)
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void MinimizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MinimizeWindow not implemented in rcore_android.c");
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}
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// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void RestoreWindow(void)
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{
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TRACELOG(LOG_WARNING, "RestoreWindow not implemented in rcore_android.c");
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}
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@ -584,6 +584,7 @@ void ToggleFullscreen(void)
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glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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}
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}
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}
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}
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else
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else
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{
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{
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@ -597,3 +598,34 @@ void ToggleFullscreen(void)
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// NOTE: V-Sync can be enabled by graphic driver configuration
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// NOTE: V-Sync can be enabled by graphic driver configuration
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if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
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if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1);
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}
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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glfwMaximizeWindow(CORE.Window.handle);
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CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;
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}
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}
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// Set window state: minimized (only PLATFORM_DESKTOP)
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void MinimizeWindow(void)
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{
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// NOTE: Following function launches callback that sets appropriate flag!
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glfwIconifyWindow(CORE.Window.handle);
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}
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// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void RestoreWindow(void)
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{
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if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE)
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{
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// Restores the specified window if it was previously iconified (minimized) or maximized
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glfwRestoreWindow(CORE.Window.handle);
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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}
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}
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@ -1049,3 +1049,23 @@ void ToggleFullscreen(void)
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{
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{
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
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}
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MaximizeWindow not implemented in rcore_drm.c");
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}
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// Set window state: minimized (only PLATFORM_DESKTOP)
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void MinimizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MinimizeWindow not implemented in rcore_drm.c");
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}
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// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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void RestoreWindow(void)
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{
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TRACELOG(LOG_WARNING, "RestoreWindow not implemented in rcore_drm.c");
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}
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169
src/rcore_web.c
169
src/rcore_web.c
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@ -71,7 +71,8 @@ void InitWindow(int width, int height, const char *title)
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TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
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TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
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#endif
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#endif
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if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
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if ((title != NULL) && (title[0] != 0))
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CORE.Window.title = title;
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// Initialize global input state
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// Initialize global input state
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memset(&CORE.Input, 0, sizeof(CORE.Input));
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memset(&CORE.Input, 0, sizeof(CORE.Input));
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@ -92,7 +93,8 @@ void InitWindow(int width, int height, const char *title)
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TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device");
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TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device");
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return;
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return;
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}
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}
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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else
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SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
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// Initialize hi-res timer
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// Initialize hi-res timer
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InitTimer();
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InitTimer();
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@ -197,7 +199,8 @@ EM_JS(int, GetCanvasHeight, (), { return canvas.clientHeight; });
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
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{
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{
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// Don't resize non-resizeable windows
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// Don't resize non-resizeable windows
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1;
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0)
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return 1;
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// This event is called whenever the window changes sizes,
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// This event is called whenever the window changes sizes,
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// so the size of the canvas object is explicitly retrieved below
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// so the size of the canvas object is explicitly retrieved below
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@ -211,7 +214,8 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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CORE.Window.currentFbo.height = height;
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CORE.Window.currentFbo.height = height;
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CORE.Window.resizedLastFrame = true;
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CORE.Window.resizedLastFrame = true;
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if (IsWindowFullscreen()) return 1;
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if (IsWindowFullscreen())
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return 1;
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// Set current screen size
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// Set current screen size
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CORE.Window.screen.width = width;
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CORE.Window.screen.width = width;
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@ -247,7 +251,8 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
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CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id);
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sprintf(CORE.Input.Gamepad.name[gamepadEvent->index], "%s", gamepadEvent->id);
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}
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}
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else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
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else
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CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
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return 1; // The event was consumed by the callback handler
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return 1; // The event was consumed by the callback handler
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}
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}
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@ -277,8 +282,10 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
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CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth() / (float)canvasWidth);
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CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth() / (float)canvasWidth);
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CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight() / (float)canvasHeight);
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CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight() / (float)canvasHeight);
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1;
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART)
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0;
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CORE.Input.Touch.currentTouchState[i] = 1;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND)
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CORE.Input.Touch.currentTouchState[i] = 0;
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}
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}
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#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB
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#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB
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@ -287,10 +294,14 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
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gestureEvent.pointCount = CORE.Input.Touch.pointCount;
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gestureEvent.pointCount = CORE.Input.Touch.pointCount;
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// Register touch actions
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// Register touch actions
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART)
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP;
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gestureEvent.touchAction = TOUCH_ACTION_DOWN;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND)
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
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gestureEvent.touchAction = TOUCH_ACTION_UP;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE)
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gestureEvent.touchAction = TOUCH_ACTION_MOVE;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL)
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gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
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for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
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{
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{
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@ -306,13 +317,13 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
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ProcessGestureEvent(gestureEvent);
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ProcessGestureEvent(gestureEvent);
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// Reset the pointCount for web, if it was the last Touch End event
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// Reset the pointCount for web, if it was the last Touch End event
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if (eventType == EMSCRIPTEN_EVENT_TOUCHEND && CORE.Input.Touch.pointCount == 1) CORE.Input.Touch.pointCount = 0;
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if (eventType == EMSCRIPTEN_EVENT_TOUCHEND && CORE.Input.Touch.pointCount == 1)
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CORE.Input.Touch.pointCount = 0;
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#endif
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#endif
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return 1; // The event was consumed by the callback handler
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return 1; // The event was consumed by the callback handler
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}
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}
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// Initialize display device and framebuffer
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// Initialize display device and framebuffer
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// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
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// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
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// If width or height are 0, default display size will be used for framebuffer size
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// If width or height are 0, default display size will be used for framebuffer size
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@ -366,33 +377,48 @@ static bool InitGraphicsDevice(int width, int height)
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// glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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// glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
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// Check window creation flags
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// Check window creation flags
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0)
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CORE.Window.fullscreen = true;
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if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
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if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0)
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else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
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else
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glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0)
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else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
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glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
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else
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glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0)
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else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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else
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glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
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// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
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// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0)
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CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;
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// Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization
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// Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization
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if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0)
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CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;
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if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
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if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0)
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else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
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else
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glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
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if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0)
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else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
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glfwWindowHint(GLFW_FLOATING, GLFW_TRUE);
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else
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glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
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// NOTE: Some GLFW flags are not supported on HTML5
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// NOTE: Some GLFW flags are not supported on HTML5
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
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if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0)
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else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
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glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
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else
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glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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{
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@ -404,11 +430,14 @@ static bool InitGraphicsDevice(int width, int height)
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glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
|
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
|
else
|
||||||
|
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
|
||||||
|
|
||||||
// Mouse passthrough
|
// Mouse passthrough
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
|
if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)
|
||||||
else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
|
glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
|
||||||
|
else
|
||||||
|
glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
||||||
|
|
@ -479,7 +508,8 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
// Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn.
|
// Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn.
|
||||||
// The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience.
|
// The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience.
|
||||||
// REF: https://github.com/raysan5/raylib/issues/1554
|
// REF: https://github.com/raysan5/raylib/issues/1554
|
||||||
if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
|
if (MAX_GAMEPADS > 0)
|
||||||
|
glfwSetJoystickCallback(NULL);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP)
|
#if defined(PLATFORM_DESKTOP)
|
||||||
|
|
@ -497,8 +527,10 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
CORE.Window.display.height = mode->height;
|
CORE.Window.display.height = mode->height;
|
||||||
|
|
||||||
// Set screen width/height to the display width/height if they are 0
|
// Set screen width/height to the display width/height if they are 0
|
||||||
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
|
if (CORE.Window.screen.width == 0)
|
||||||
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
|
CORE.Window.screen.width = CORE.Window.display.width;
|
||||||
|
if (CORE.Window.screen.height == 0)
|
||||||
|
CORE.Window.screen.height = CORE.Window.display.height;
|
||||||
#endif // PLATFORM_DESKTOP
|
#endif // PLATFORM_DESKTOP
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
|
#if defined(PLATFORM_WEB)
|
||||||
|
|
@ -523,8 +555,10 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
CORE.Window.position.y = CORE.Window.display.height / 2 - CORE.Window.screen.height / 2;
|
CORE.Window.position.y = CORE.Window.display.height / 2 - CORE.Window.screen.height / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CORE.Window.position.x < 0) CORE.Window.position.x = 0;
|
if (CORE.Window.position.x < 0)
|
||||||
if (CORE.Window.position.y < 0) CORE.Window.position.y = 0;
|
CORE.Window.position.x = 0;
|
||||||
|
if (CORE.Window.position.y < 0)
|
||||||
|
CORE.Window.position.y = 0;
|
||||||
|
|
||||||
// Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor
|
// Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
@ -777,13 +811,16 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||||
|
|
||||||
// If nothing found, try to find a nearly matching mode
|
// If nothing found, try to find a nearly matching mode
|
||||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
if (CORE.Window.modeIndex < 0)
|
||||||
|
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||||
|
|
||||||
// If nothing found, try to find an exactly matching mode including interlaced
|
// If nothing found, try to find an exactly matching mode including interlaced
|
||||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
if (CORE.Window.modeIndex < 0)
|
||||||
|
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||||
|
|
||||||
// If nothing found, try to find a nearly matching mode including interlaced
|
// If nothing found, try to find a nearly matching mode including interlaced
|
||||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
if (CORE.Window.modeIndex < 0)
|
||||||
|
CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||||
|
|
||||||
// If nothing found, there is no suitable mode
|
// If nothing found, there is no suitable mode
|
||||||
if (CORE.Window.modeIndex < 0)
|
if (CORE.Window.modeIndex < 0)
|
||||||
|
|
@ -839,29 +876,37 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
|
|
||||||
const EGLint framebufferAttribs[] =
|
const EGLint framebufferAttribs[] =
|
||||||
{
|
{
|
||||||
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
EGL_RENDERABLE_TYPE,
|
||||||
|
(rlGetVersion() == RL_OPENGL_ES_30) ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
||||||
#if defined(PLATFORM_DRM)
|
#if defined(PLATFORM_DRM)
|
||||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
EGL_SURFACE_TYPE,
|
||||||
|
EGL_WINDOW_BIT, // Don't use it on Android!
|
||||||
#endif
|
#endif
|
||||||
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
EGL_RED_SIZE,
|
||||||
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
8, // RED color bit depth (alternative: 5)
|
||||||
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
EGL_GREEN_SIZE,
|
||||||
|
8, // GREEN color bit depth (alternative: 6)
|
||||||
|
EGL_BLUE_SIZE,
|
||||||
|
8, // BLUE color bit depth (alternative: 5)
|
||||||
#if defined(PLATFORM_DRM)
|
#if defined(PLATFORM_DRM)
|
||||||
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
EGL_ALPHA_SIZE,
|
||||||
|
8, // ALPHA bit depth (required for transparent framebuffer)
|
||||||
#endif
|
#endif
|
||||||
// EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
// EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
||||||
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
EGL_DEPTH_SIZE,
|
||||||
|
16, // Depth buffer size (Required to use Depth testing!)
|
||||||
// EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
// EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
||||||
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
EGL_SAMPLE_BUFFERS,
|
||||||
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
sampleBuffer, // Activate MSAA
|
||||||
|
EGL_SAMPLES,
|
||||||
|
samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
||||||
EGL_NONE
|
EGL_NONE
|
||||||
};
|
};
|
||||||
|
|
||||||
const EGLint contextAttribs[] =
|
const EGLint contextAttribs[] =
|
||||||
{
|
{
|
||||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||||
EGL_NONE
|
EGL_NONE};
|
||||||
};
|
|
||||||
|
|
||||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
||||||
EGLint numConfigs = 0;
|
EGLint numConfigs = 0;
|
||||||
|
|
@ -1037,7 +1082,8 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
CORE.Window.ready = true;
|
CORE.Window.ready = true;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0)
|
||||||
|
MinimizeWindow();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
@ -1075,8 +1121,6 @@ void CloseWindow(void)
|
||||||
TRACELOG(LOG_INFO, "Window closed successfully");
|
TRACELOG(LOG_INFO, "Window closed successfully");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Check if KEY_ESCAPE pressed or Close icon pressed
|
// Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
bool WindowShouldClose(void)
|
bool WindowShouldClose(void)
|
||||||
{
|
{
|
||||||
|
|
@ -1119,7 +1163,6 @@ bool IsWindowResized(void)
|
||||||
return CORE.Window.resizedLastFrame;
|
return CORE.Window.resizedLastFrame;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
// Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||||
void ToggleFullscreen(void)
|
void ToggleFullscreen(void)
|
||||||
{
|
{
|
||||||
|
|
@ -1190,3 +1233,21 @@ void ToggleFullscreen(void)
|
||||||
|
|
||||||
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
|
CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
||||||
|
void MaximizeWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "MaximizeWindow not implemented in rcore_web.c");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window state: minimized (only PLATFORM_DESKTOP)
|
||||||
|
void MinimizeWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "MinimizeWindow not implemented in rcore_web.c");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
||||||
|
void RestoreWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "RestoreWindow not implemented in rcore_web.c");
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user