switch-examples: Updated Makefile for romfs and updated all audio examples for switch
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@ -76,6 +76,9 @@ examples-switch/*/*.lst
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examples-switch/*/*.map
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examples-switch/*/*.nacp
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examples-switch/*/*.nro
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projects/switch-nx/*.elf
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projects/switch-nx/*.nacp
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projects/switch-nx/*.nro
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# Ignore files build by xcode
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*.mode*v*
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@ -51,6 +51,11 @@ USE_EXTERNAL_GLFW ?= FALSE
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# NOTE: This variable is only used for PLATFORM_OS: LINUX
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USE_WAYLAND_DISPLAY ?= FALSE
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# Define romfs folder location relative to Makefile
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ifeq ($(PLATFORM),PLATFORM_NX)
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ROMFS := romfs
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endif
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# Use cross-compiler for PLATFORM_RPI
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ifeq ($(PLATFORM),PLATFORM_RPI)
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USE_RPI_CROSS_COMPILER ?= FALSE
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@ -561,7 +566,7 @@ else ifeq ($(PLATFORM),PLATFORM_NX)
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$(CXX) $@.o $(LDFLAGS) $(LDLIBS) -o $@.elf -D$(PLATFORM)
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$(NM) -CSn $@.elf > $@.lst
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nacptool --create "$(notdir $@)" "Raylib Example" "1.0.0" $@.nacp
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elf2nro $@.elf $@.nro --icon=textures/resources/raylib_logo.jpg --nacp=$@.nacp
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elf2nro $@.elf $@.nro --icon=textures/resources/raylib_logo.jpg --nacp=$@.nacp --romfsdir=$(CURDIR)/$(ROMFS)
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else
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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endif
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@ -34,6 +34,7 @@ int main(void)
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const int screenWidth = 1280;
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const int screenHeight = 720;
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// Initialize resource directory
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romfsInit();
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SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
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@ -58,7 +59,7 @@ int main(void)
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circles[i].color = colors[GetRandomValue(0, 13)];
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}
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Music music = LoadMusicStream("resources/mini1111.xm");
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Music music = LoadMusicStream("romfs:/resources/mini1111.xm");
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music.looping = false;
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float pitch = 1.0f;
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@ -78,14 +79,14 @@ int main(void)
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
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{
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pause = !pause;
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@ -93,8 +94,8 @@ int main(void)
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else ResumeMusicStream(music);
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}
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if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
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else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) pitch -= 0.01f;
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else if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) pitch += 0.01f;
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SetMusicPitch(music, pitch);
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Binary file not shown.
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@ -14,6 +14,7 @@
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********************************************************************************************/
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#include "raylib.h"
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#include <switch.h>
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -25,12 +26,14 @@ int main(void)
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const int screenWidth = 1280;
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const int screenHeight = 720;
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// Initialize resource directory
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romfsInit();
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing");
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InitAudioDevice(); // Initialize audio device
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Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
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Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
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Sound fxWav = LoadSound("romfs:/resources/sound.wav"); // Load WAV audio file
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Sound fxOgg = LoadSound("romfs:/resources/target.ogg"); // Load OGG audio file
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SetSoundVolume(fxWav, 0.2f);
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@ -42,8 +45,8 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav); // Play a new wav sound instance
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if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) PlaySoundMulti(fxWav); // Play a new wav sound instance
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance
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//----------------------------------------------------------------------------------
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// Draw
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@ -53,8 +56,8 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY);
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DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY);
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DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY);
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DrawText("Press A button to play new ogg instance!", 200, 120, 20, LIGHTGRAY);
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DrawText("Press B button to play new wav instance!", 200, 180, 20, LIGHTGRAY);
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DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED);
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@ -74,5 +77,6 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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romfsExit();
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return 0;
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}
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Binary file not shown.
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Before Width: | Height: | Size: 16 KiB |
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@ -12,6 +12,7 @@
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********************************************************************************************/
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#include "raylib.h"
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#include <switch.h>
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -23,11 +24,13 @@ int main(void)
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const int screenWidth = 1280;
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const int screenHeight = 720;
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// Initialize resource directory
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romfsInit();
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
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InitAudioDevice(); // Initialize audio device
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Music music = LoadMusicStream("resources/country.mp3");
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Music music = LoadMusicStream("romfs:/resources/country.mp3");
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PlayMusicStream(music);
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@ -45,14 +48,14 @@ int main(void)
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
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{
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pause = !pause;
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@ -72,14 +75,14 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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DrawText("MUSIC SHOULD BE PLAYING!", screenWidth/2 - 150, screenHeight/2 - 50, 20, LIGHTGRAY);
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DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
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DrawRectangleLines(200, 200, 400, 12, GRAY);
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DrawRectangle(screenWidth/2 - 200, screenHeight/2, 400, 12, LIGHTGRAY);
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DrawRectangle(screenWidth/2 - 200, screenHeight/2, (int)(timePlayed*400.0f), 12, MAROON);
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DrawRectangleLines(screenWidth/2 - 200, screenHeight/2, 400, 12, GRAY);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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DrawText("PRESS Y button TO RESTART MUSIC", screenWidth/2 -200, screenHeight/2 + 50, 20, LIGHTGRAY);
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DrawText("PRESS A button TO PAUSE/RESUME MUSIC", screenWidth/2 -200, screenHeight/2 + 80, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -94,5 +97,6 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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romfsExit();
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return 0;
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}
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Before Width: | Height: | Size: 15 KiB |
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@ -82,6 +82,8 @@ int main(void)
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// Position read in to determine next frequency
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Vector2 mousePosition = { -100.0f, -100.0f };
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const int GAMEPAD = 0;
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Vector2 thumbPosition = { screenWidth/2, screenHeight/2 };
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/*
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// Cycles per second (hz)
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@ -108,15 +110,20 @@ int main(void)
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// Update
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//----------------------------------------------------------------------------------
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// Sample mouse input.
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mousePosition = GetMousePosition();
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
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// Sample mouse input
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if (IsGamepadAvailable(GAMEPAD))
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{
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float fp = (float)(mousePosition.y);
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thumbPosition.x += (float) GetGamepadAxisMovement(GAMEPAD, 0) * 15;
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thumbPosition.y -= (float) GetGamepadAxisMovement(GAMEPAD, 1) * 15;
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}
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
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{
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float fp = (float)(thumbPosition.y);
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frequency = 40.0f + (float)(fp);
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float pan = (float)(mousePosition.x) / (float)screenWidth;
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float pan = (float)(thumbPosition.x) / (float)screenWidth;
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SetAudioStreamPan(stream, pan);
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}
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@ -185,7 +192,7 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawText(TextFormat("sine frequency: %i",(int)frequency), GetScreenWidth() - 220, 10, 20, RED);
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DrawText("click mouse button to change frequency or pan", 10, 10, 20, DARKGRAY);
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DrawText("Press A button to change frequency and pan with Left Thumbstick", 10, 10, 20, DARKGRAY);
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// Draw the current buffer state proportionate to the screen
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for (int i = 0; i < screenWidth; i++)
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@ -195,6 +202,7 @@ int main(void)
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DrawPixelV(position, RED);
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}
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DrawCircle(thumbPosition.x, thumbPosition.y, 20, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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Binary file not shown.
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Before Width: | Height: | Size: 16 KiB |
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@ -12,6 +12,7 @@
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********************************************************************************************/
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#include "raylib.h"
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#include <switch.h>
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -23,12 +24,14 @@ int main(void)
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const int screenWidth = 1280;
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const int screenHeight = 720;
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// Initialize resource directory
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romfsInit();
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
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InitAudioDevice(); // Initialize audio device
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Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
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Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
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Sound fxWav = LoadSound("romfs:/resources/sound.wav"); // Load WAV audio file
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Sound fxOgg = LoadSound("romfs:/resources/target.ogg"); // Load OGG audio file
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -38,8 +41,8 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound
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if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) PlaySound(fxWav); // Play WAV sound
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) PlaySound(fxOgg); // Play OGG sound
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//----------------------------------------------------------------------------------
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// Draw
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@ -48,8 +51,8 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
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DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
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DrawText("Press button A to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY);
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DrawText("Press button B to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -65,5 +68,6 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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romfsExit();
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return 0;
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}
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#include "raylib.h"
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#include <stdlib.h> // Required for: NULL
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#include <switch.h>
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// Required delay effect variables
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static float *delayBuffer = NULL;
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const int screenWidth = 1280;
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const int screenHeight = 720;
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// Initialize resource directory
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romfsInit();
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - stream effects");
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InitAudioDevice(); // Initialize audio device
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Music music = LoadMusicStream("resources/country.mp3");
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Music music = LoadMusicStream("romfs:/resources/country.mp3");
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// Allocate buffer for the delay effect
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delayBufferSize = 48000*2; // 1 second delay (device sampleRate*channels)
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT))
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{
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pause = !pause;
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@ -82,7 +85,7 @@ int main(void)
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}
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// Add/Remove effect: lowpass filter
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if (IsKeyPressed(KEY_F))
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_UP))
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{
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enableEffectLPF = !enableEffectLPF;
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if (enableEffectLPF) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
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}
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// Add/Remove effect: delay
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if (IsKeyPressed(KEY_D))
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if (IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
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{
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enableEffectDelay = !enableEffectDelay;
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if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 245, 150, 20, LIGHTGRAY);
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DrawText("MUSIC SHOULD BE PLAYING!", screenWidth/2 - 200, 230, 20, LIGHTGRAY);
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DrawRectangle(200, 180, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 180, (int)(timePlayed*400.0f), 12, MAROON);
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DrawRectangleLines(200, 180, 400, 12, GRAY);
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DrawRectangle(screenWidth/2 - 200, 260, 400, 12, LIGHTGRAY);
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DrawRectangle(screenWidth/2 - 200, 260, (int)(timePlayed*400.0f), 12, MAROON);
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DrawRectangleLines(screenWidth/2 - 200, 260, 400, 12, GRAY);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 230, 20, LIGHTGRAY);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 260, 20, LIGHTGRAY);
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DrawText("PRESS Y button TO RESTART MUSIC", screenWidth/2 - 200, 310, 20, LIGHTGRAY);
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DrawText("PRESS A button TO PAUSE/RESUME MUSIC", screenWidth/2 - 200, 340, 20, LIGHTGRAY);
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DrawText(TextFormat("PRESS F TO TOGGLE LPF EFFECT: %s", enableEffectLPF? "ON" : "OFF"), 200, 320, 20, GRAY);
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DrawText(TextFormat("PRESS D TO TOGGLE DELAY EFFECT: %s", enableEffectDelay? "ON" : "OFF"), 180, 350, 20, GRAY);
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DrawText(TextFormat("PRESS X button TO TOGGLE LPF EFFECT: %s", enableEffectLPF? "ON" : "OFF"), screenWidth/2 - 200, 400, 20, GRAY);
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DrawText(TextFormat("PRESS B button TO TOGGLE DELAY EFFECT: %s", enableEffectDelay? "ON" : "OFF"), screenWidth/2 - 200, 430, 20, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -136,6 +139,7 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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romfsExit();
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return 0;
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}
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********************************************************************************************/
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#include "raylib.h"
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#include <switch.h>
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//------------------------------------------------------------------------------------
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// Program main entry point
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@ -25,16 +26,18 @@ int main(void)
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const int screenWidth = 1280;
|
||||
const int screenHeight = 720;
|
||||
|
||||
// Initialize resource directory
|
||||
romfsInit();
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM)
|
||||
Image cat = LoadImage("romfs:/resources/cat.png"); // Load image in CPU memory (RAM)
|
||||
ImageCrop(&cat, (Rectangle){ 100, 10, 280, 380 }); // Crop an image piece
|
||||
ImageFlipHorizontal(&cat); // Flip cropped image horizontally
|
||||
ImageResize(&cat, 150, 200); // Resize flipped-cropped image
|
||||
|
||||
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
|
||||
Image parrots = LoadImage("romfs:/resources/parrots.png"); // Load image in CPU memory (RAM)
|
||||
|
||||
// Draw one image over the other with a scaling of 1.5f
|
||||
ImageDraw(&parrots, cat, (Rectangle){ 0, 0, (float)cat.width, (float)cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f }, WHITE);
|
||||
|
|
@ -91,6 +94,6 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
romfsExit();
|
||||
return 0;
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user